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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererMaterialInstance.h
2025-11-28 23:13:44 +05:30

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//
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#ifndef RENDERER_MATERIAL_INSTANCE_H
#define RENDERER_MATERIAL_INSTANCE_H
#include <RendererConfig.h>
#include <RendererMaterial.h>
namespace SampleRenderer
{
class RendererMaterialInstance
{
friend class RendererMaterial;
public:
RendererMaterialInstance(RendererMaterial &material);
RendererMaterialInstance(const RendererMaterialInstance& other);
~RendererMaterialInstance(void);
PX_FORCE_INLINE RendererMaterial &getMaterial(void) { return m_material; }
PX_FORCE_INLINE const RendererMaterial::Variable *findVariable(const char *name, RendererMaterial::VariableType varType)
{
return m_material.findVariable(name, varType);
}
void writeData(const RendererMaterial::Variable &var, const void *data);
RendererMaterialInstance &operator=(const RendererMaterialInstance&);
private:
RendererMaterial &m_material;
PxU8 *m_data;
};
} // namespace SampleRenderer
#endif