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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererMeshDesc.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_DESC_H
#define RENDERER_MESH_DESC_H
#include <RendererMesh.h>
namespace SampleRenderer
{
class RendererVertexBuffer;
class RendererIndexBuffer;
class RendererInstanceBuffer;
class RendererMeshDesc
{
public:
RendererMesh::Primitive primitives;
RendererVertexBuffer **vertexBuffers;
PxU32 numVertexBuffers;
PxU32 firstVertex;
PxU32 numVertices;
RendererIndexBuffer *indexBuffer;
PxU32 firstIndex;
PxU32 numIndices;
RendererInstanceBuffer *instanceBuffer;
PxU32 firstInstance;
PxU32 numInstances;
public:
RendererMeshDesc(void);
bool isValid(void) const;
};
} // namespace SampleRenderer
#endif