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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererSpotLightDesc.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_DESC_H
#define RENDERER_SPOT_LIGHT_DESC_H
#include <RendererLightDesc.h>
namespace SampleRenderer
{
class RendererSpotLightDesc : public RendererLightDesc
{
public:
PxVec3 position;
PxVec3 direction;
PxF32 innerRadius;
PxF32 outerRadius;
// cone = dot(direction, directionToFragment);
// so cone value of 0 is completely open and value of 1 is completely closed.
PxF32 innerCone;
PxF32 outerCone;
public:
RendererSpotLightDesc(void);
virtual bool isValid(void) const;
};
} // namespace SampleRenderer
#endif