182 lines
5.7 KiB
C++
182 lines
5.7 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "SampleDirManager.h"
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#include "SampleLargeWorld.h"
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#include "MeshBuilder.h"
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#include "wavefront.h"
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using namespace PxToolkit;
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using namespace physx;
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using namespace shdfnd;
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#define MATERIAL_ID 1
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MeshBuilder::MeshBuilder(SampleLargeWorld& sample, const char* filename)
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: mSampleLargeWorld(&sample)
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, mPhysics(sample.getPhysics())
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, mScene(sample.getActiveScene())
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, mCooking(sample.getCooking())
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, mMaterial(sample.getDefaultMaterial())
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, mStringTable(sample.mStringTable)
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{
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PxDefaultFileInputData inputStream(filename);
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PxSerializationRegistry* sr = PxSerialization::createSerializationRegistry(mPhysics);
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PxCollection* c = PxSerialization::createCollectionFromXml(inputStream, mCooking, *sr, NULL, mStringTable);
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PX_ASSERT( c );
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c->add( mMaterial, MATERIAL_ID );
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PxSerialization::complete(*c, *sr);
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PxU32 count = c->getNbObjects();
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for(PxU32 i = 0; i < count; i++)
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{
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PxBase* object = &c->getObject(i);
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switch ( object->getConcreteType() )
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{
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case PxConcreteType::eCONVEX_MESH:
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{
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PxConvexMesh* j = static_cast<PxConvexMesh*>(object);
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mConvexMeshes.push_back( j );
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break;
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}
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case PxConcreteType::eTRIANGLE_MESH_BVH33:
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case PxConcreteType::eTRIANGLE_MESH_BVH34:
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{
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PxTriangleMesh* j = static_cast<PxTriangleMesh*>(object);
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mTriMeshes.push_back(j);
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break;
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}
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default:
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break;
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}
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}
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c->release();
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sr->release();
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}
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void MeshBuilder::addObjMeshToPxCollection(
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PxPhysics& physics,
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PxCooking& cooking,
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PxMaterial& material,
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const char* filename,
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const char* filenameCooked,
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const PxTransform& pose,
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const PxVec3& scale,
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PxCollection& collection,
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const char* name)
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{
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PxTriangleMesh* mesh = NULL;
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PxDefaultFileInputData cooked(filenameCooked);
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if (cooked.isValid())
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{
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//load from disc
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mesh = physics.createTriangleMesh(cooked); //if this load fails, maybe old format. try to recook below.
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}
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if(!mesh)
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{
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WavefrontObj wfo;
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if (!wfo.loadObj(filename, false))
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{
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shdfnd::printFormatted("Error loading file: %s\n", filename);
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}
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PxTriangleMeshDesc meshDesc;
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meshDesc.points.count = wfo.mVertexCount;
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meshDesc.triangles.count = wfo.mTriCount;
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meshDesc.points.stride = sizeof(float) * 3;
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meshDesc.triangles.stride = sizeof(int) * 3;
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meshDesc.points.data = wfo.mVertices;
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meshDesc.triangles.data = wfo.mIndices;
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bool ok;
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{
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PxDefaultFileOutputStream stream(filenameCooked);
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ok = cooking.cookTriangleMesh(meshDesc, stream);
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}
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if ( ok )
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{
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PxDefaultFileInputData stream(filenameCooked);
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mesh = physics.createTriangleMesh(stream);
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}
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}
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PX_ASSERT( mesh );
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PxRigidStatic* actor = physics.createRigidStatic(pose);
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PX_ASSERT( actor );
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PxMeshScale meshScale = PxMeshScale(scale, PxQuat(PxIdentity));
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PxShape* shape = PxRigidActorExt::createExclusiveShape(*actor, PxTriangleMeshGeometry(mesh, meshScale), material);
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PX_ASSERT( shape );
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shape->setFlag(PxShapeFlag::eVISUALIZATION, false);
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if( name )
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{
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actor->setName(name);
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}
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collection.add(*actor);
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}
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void MeshBuilder::addRepXToPxCollection(
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const PxTransform& pose,
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const PxVec3& scale,
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PxCollection& collection,
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const char* name)
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{
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PxRigidStatic* actor = mPhysics.createRigidStatic(pose);
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PX_ASSERT( actor );
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size_t size = mConvexMeshes.size();
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PxMeshScale meshScale = PxMeshScale(scale, PxQuat(PxIdentity));
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for(PxU32 i = 0; i < size; ++i)
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{
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PxConvexMesh* mesh = mConvexMeshes[i];
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PxShape* shape = PxRigidActorExt::createExclusiveShape(*actor, PxConvexMeshGeometry(mesh, meshScale), mMaterial);
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PX_ASSERT( shape );
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shape->setFlag(PxShapeFlag::eVISUALIZATION, false);
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}
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size = mTriMeshes.size();
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for(PxU32 i = 0; i < size; ++i)
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{
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PxTriangleMesh* mesh = mTriMeshes[i];
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PxShape* shape = PxRigidActorExt::createExclusiveShape(*actor, PxTriangleMeshGeometry(mesh, meshScale), mMaterial);
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PX_ASSERT( shape );
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shape->setFlag(PxShapeFlag::eVISUALIZATION, false);
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}
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if( name )
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actor->setName(name);
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collection.add(*actor);
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}
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