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PhysX4.1/physx/source/pvd/src/PxProfileContextProvider.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef PXPVDSDK_PXPROFILECONTEXTPROVIDER_H
#define PXPVDSDK_PXPROFILECONTEXTPROVIDER_H
#include "foundation/Px.h"
namespace physx { namespace profile {
struct PxProfileEventExecutionContext
{
uint32_t mThreadId;
uint8_t mCpuId;
uint8_t mThreadPriority;
PxProfileEventExecutionContext( uint32_t inThreadId = 0, uint8_t inThreadPriority = 2 /*eThreadPriorityNormal*/, uint8_t inCpuId = 0 )
: mThreadId( inThreadId )
, mCpuId( inCpuId )
, mThreadPriority( inThreadPriority )
{
}
bool operator==( const PxProfileEventExecutionContext& inOther ) const
{
return mThreadId == inOther.mThreadId
&& mCpuId == inOther.mCpuId
&& mThreadPriority == inOther.mThreadPriority;
}
};
} }
#endif // PXPVDSDK_PXPROFILECONTEXTPROVIDER_H