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PhysX4.1/physx/source/simulationcontroller/src/ScSqBoundsManager.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER
#define PX_PHYSICS_SCP_SQ_BOUNDS_MANAGER
#include "CmPhysXCommon.h"
#include "foundation/PxBounds3.h"
#include "PsArray.h"
#include "PsUserAllocated.h"
#include "PsHashSet.h"
#include "CmBitMap.h"
namespace physx
{
namespace Sq
{
typedef PxU32 PrunerHandle; // PT: we should get this from SqPruner.h but it cannot be included from here
}
namespace Sc
{
struct SqBoundsSync;
struct SqRefFinder;
class ShapeSim;
class SqBoundsManager : public Ps::UserAllocated
{
PX_NOCOPY(SqBoundsManager)
public:
SqBoundsManager();
void addShape(ShapeSim& shape);
void removeShape(ShapeSim& shape);
void syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID, const Cm::BitMap& dirtyShapeSimMap);
private:
Ps::Array<ShapeSim*> mShapes; //
Ps::Array<Sq::PrunerHandle> mRefs; // SQ pruner references
Ps::Array<PxU32> mBoundsIndices; // indices into the Sc bounds array
Ps::Array<ShapeSim*> mRefless; // shapesims without references
};
}
}
#endif