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DataCompressor.h
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1 /*
2 * Original work: Copyright (c) 2014, Oculus VR, Inc.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * RakNet License.txt file in the licenses directory of this source tree. An additional grant
7 * of patent rights can be found in the RakNet Patents.txt file in the same directory.
8 *
9 *
10 * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
11 *
12 * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
13 * license found in the license.txt file in the root directory of this source tree.
14 */
15
20
21
22 #ifndef __DATA_COMPRESSOR_H
23 #define __DATA_COMPRESSOR_H
24
25 #include "memoryoverride.h"
26 #include "DS_HuffmanEncodingTree.h"
27 #include "Export.h"
28
29 namespace SLNet
30 {
31
33 class RAK_DLL_EXPORT DataCompressor
34 {
35 public:
36 // GetInstance() and DestroyInstance(instance*)
37 STATIC_FACTORY_DECLARATIONS(DataCompressor)
38
39 static void Compress( unsigned char *userData, unsigned sizeInBytes, SLNet::BitStream * output );
40 static unsigned DecompressAndAllocate(SLNet::BitStream * input, unsigned char **output );
41 };
42
43 } // namespace SLNet
44
45 #endif