SLikeNet 0.1.3

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slikenet Directory Reference

## Files

file | _FindFirst.h [code]
file | alloca.h [code]
file | assert.h [code]
file | AutopatcherPatchContext.h [code]
file | AutopatcherRepositoryInterface.h [code]
| An interface used by AutopatcherServer to get the data necessary to run an autopatcher.
file | Base64Encoder.h [code]
file | BitStream.h [code]
| This class allows you to write and read native types as a string of bits.
file | CCRakNetSlidingWindow.h [code]
file | CCRakNetUDT.h [code]
file | CheckSum.h [code]
file | CloudClient.h [code]
| Queries CloudMemoryServer to download data that other clients have uploaded.
file | CloudCommon.h [code]
file | CloudServer.h [code]
| Stores client data, and allows cross-server communication to retrieve this data.
file | commandparser.h [code]
| Contains RakNetCommandParser , used to send commands to an instance of RakPeer.
file | CommandParserInterface.h [code]
| Contains CommandParserInterface , from which you derive custom command parsers.
file | ConnectionGraph2.h [code]
| Connection graph plugin, version 2. Tells new systems about existing and new connections.
file | ConsoleServer.h [code]
| Contains ConsoleServer , used to plugin to your game to accept remote console-based connections.
file | DataCompressor.h [code]
| DataCompressor does compression on a block of data.
file | defineoverrides.h [code]
file | defines.h [code]
file | DirectoryDeltaTransfer.h [code]
| Simple class to send changes between directories.
file | DR_SHA1.h [code]
file | DS_BinarySearchTree.h [code]
file | DS_BPlusTree.h [code]
file | DS_BytePool.h [code]
file | DS_ByteQueue.h [code]
file | DS_Hash.h [code]
file | DS_Heap.h [code]
file | DS_HuffmanEncodingTree.h [code]
| [Internal] Generates a huffman encoding tree, used for string and global compression.
file | DS_HuffmanEncodingTreeFactory.h [code]
file | DS_HuffmanEncodingTreeNode.h [code]
| [Internal] A single node in the Huffman Encoding Tree.
file | DS_LinkedList.h [code]
file | DS_List.h [code]
file | DS_Map.h [code]
file | DS_MemoryPool.h [code]
file | DS_Multilist.h [code]
file | DS_OrderedChannelHeap.h [code]
file | DS_OrderedList.h [code]
file | DS_Queue.h [code]
file | DS_QueueLinkedList.h [code]
file | DS_RangeList.h [code]
file | DS_Table.h [code]
file | DS_ThreadsafeAllocatingQueue.h [code]
file | DS_Tree.h [code]
file | DS_WeightedGraph.h [code]
file | DynDNS.h [code]
| Helper to class to update DynDNS This can be used to determine what permissions are should be allowed to the other system.
file | EmailSender.h [code]
| Rudimentary class to send email from code. Don't expect anything fancy.
file | EmptyHeader.h [code]
file | EpochTimeToString.h [code]
file | Export.h [code]
file | FileList.h [code]
file | FileListNodeContext.h [code]
file | FileListTransfer.h [code]
| A plugin to provide a simple way to compress and incrementally send the files in the FileList structure.
file | FileListTransferCBInterface.h [code]
file | FileOperations.h [code]
file | FormatString.h [code]
file | FullyConnectedMesh2.h [code]
| Fully connected mesh plugin, revision 2.
file | Getche.h [code]
file | Gets.h [code]
file | GetTime.h [code]
| Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time. This time won't match the time returned by GetTimeCount(). See http://www.jenkinssoftware.com/forum/index.php?topic=2798.0.
file | gettimeofday.h [code]
file | GridSectorizer.h [code]
file | HTTPConnection.h [code]
| Contains HTTPConnection, used to communicate with web servers.
file | HTTPConnection2.h [code]
| Contains HTTPConnection2, used to communicate with web servers.
file | IncrementalReadInterface.h [code]
file | InternalPacket.h [code]
| [Internal] A class which stores a user message, and all information associated with sending and receiving that message.
file | Itoa.h [code]
file | Kbhit.h [code]
file | linux_adapter.h [code]
file | LinuxStrings.h [code]
file | LocklessTypes.h [code]
file | LogCommandParser.h [code]
| Contains LogCommandParser , Used to send logs to connected consoles.
file | memoryoverride.h [code]
| If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree.
file | MessageFilter.h [code]
| Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin.
file | MessageIdentifiers.h [code]
| All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
file | MTUSize.h [code]
| [Internal] Defines the default maximum transfer unit.
file | NativeFeatureIncludes.h [code]
file | NativeFeatureIncludesOverrides.h [code]
file | NativeTypes.h [code]
file | NatPunchthroughClient.h [code]
| Contains the NAT-punchthrough plugin for the client.
file | NatPunchthroughServer.h [code]
| Contains the NAT-punchthrough plugin for the server.
file | NatTypeDetectionClient.h [code]
| Contains the NAT-type detection code for the client.
file | NatTypeDetectionCommon.h [code]
file | NatTypeDetectionServer.h [code]
| Contains the NAT-type detection code for the server.
file | NetworkIDManager.h [code]
file | NetworkIDObject.h [code]
| A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network.
file | osx_adapter.h [code]
file | PacketConsoleLogger.h [code]
| This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet.
file | PacketFileLogger.h [code]
| This will write all incoming and outgoing network messages to a file.
file | PacketizedTCP.h [code]
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
file | PacketLogger.h [code]
| This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs.
file | PacketOutputWindowLogger.h [code]
| This will write all incoming and outgoing network messages to a file.
file | PacketPool.h [code]
file | PacketPriority.h [code]
| This file contains enumerations for packet priority and reliability enumerations.
file | peer.h [code]
| Declares RakPeer class.
file | peerinterface.h [code]
| An interface for RakPeer. Simply contains all user functions as pure virtuals.
file | PluginInterface2.h [code]
| RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins.
file | PS3Includes.h [code]
file | PS4Includes.h [code]
file | Rackspace.h [code]
| Helper to class to manage Rackspace servers.
file | Rand.h [code]
| [Internal] Random number generator
file | RandSync.h [code]
| [Internal] Random number generator
file | ReadyEvent.h [code]
| Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
file | RefCountedObj.h [code]
| Reference counted object. Very simple class for quick and dirty uses.
file | RelayPlugin.h [code]
| Contains the class RelayPlugin.
file | ReliabilityLayer.h [code]
| [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
file | ReplicaEnums.h [code]
| Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap.
file | ReplicaManager3.h [code]
| Contains the third iteration of the ReplicaManager class.
file | Router2.h [code]
| Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs.
file | RPC4Plugin.h [code]
| Remote procedure call, supporting C functions only. No external dependencies required.
file | SecureHandshake.h [code]
file | SendToThread.h [code]
file | SignaledEvent.h [code]
file | SimpleMutex.h [code]
| [Internal] Encapsulates a mutex
file | SimpleTCPServer.h [code]
file | SingleProducerConsumer.h [code]
| [Internal] Passes queued data between threads using a circular buffer with read and write pointers
file | sleep.h [code]
file | smartptr.h [code]
file | socket.h [code]
file | socket2.h [code]
file | SocketDefines.h [code]
file | SocketIncludes.h [code]
file | SocketLayer.h [code]
| SocketLayer class implementation.
file | statistics.h [code]
| A structure that holds all statistical data returned by RakNet.
file | StatisticsHistory.h [code]
| Input numerical values over time. Get sum, average, highest, lowest, standard deviation on recent or all-time values.
file | string.h [code]
file | StringCompressor.h [code]
| Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings.
file | StringTable.h [code]
| A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class.
file | SuperFastHash.h [code]
file | TableSerializer.h [code]
file | TCPInterface.h [code]
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
file | TeamBalancer.h [code]
| Set and network team selection (supports peer to peer or client/server)
file | TeamManager.h [code]
| Automates networking and list management for teams.
file | TelnetTransport.h [code]
| Contains TelnetTransport , used to supports the telnet transport protocol. Insecure.
file | thread.h [code]
file | ThreadPool.h [code]
file | ThreadsafePacketLogger.h [code]
| Derivation of the packet logger to defer the call to WriteLog until the user thread.
file | time.h [code]
file | transport2.h [code]
| Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
file | TransportInterface.h [code]
| Contains TransportInterface from which you can derive custom transport providers for ConsoleServer.
file | TwoWayAuthentication.h [code]
| Implements two way authentication.
file | types.h [code]
| Types used by RakNet, most of which involve user code.
file | UDPForwarder.h [code]
| Forwards UDP datagrams. Independent of RakNet's protocol.
file | UDPProxyClient.h [code]
| A RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets.
file | UDPProxyCommon.h [code]
file | UDPProxyCoordinator.h [code]
| Essentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams.
file | UDPProxyServer.h [code]
| A RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder.
file | VariableDeltaSerializer.h [code]
file | VariableListDeltaTracker.h [code]
file | VariadicSQLParser.h [code]
file | version.h [code]
file | VitaIncludes.h [code]
file | WindowsIncludes.h [code]
file | WSAStartupSingleton.h [code]
file | wstring.h [code]
file | XBox360Includes.h [code]