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IncrementalReadInterface.h
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1 /*
2 * Original work: Copyright (c) 2014, Oculus VR, Inc.
3 * All rights reserved.
4 *
5 * This source code is licensed under the BSD-style license found in the
6 * RakNet License.txt file in the licenses directory of this source tree. An additional grant
7 * of patent rights can be found in the RakNet Patents.txt file in the same directory.
8 *
9 *
10 * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
11 *
12 * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
13 * license found in the license.txt file in the root directory of this source tree.
14 */
15
16 #ifndef __INCREMENTAL_READ_INTERFACE_H
17 #define __INCREMENTAL_READ_INTERFACE_H
18
19 #include "FileListNodeContext.h"
20 #include "Export.h"
21
22 namespace SLNet
23 {
24
25 class RAK_DLL_EXPORT IncrementalReadInterface
26 {
27 public:
28 IncrementalReadInterface() {}
29 virtual ~IncrementalReadInterface() {}
30
38 virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
39 };
40
41 } // namespace SLNet
42
43 #endif