Init
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DependentExtensions/Ogre3DInterpDemo/App3D.h
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84
DependentExtensions/Ogre3DInterpDemo/App3D.h
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#ifndef __APP_3D_H
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#define __APP_3D_H
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#include "AppInterface.h"
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#include <tchar.h> // used for TCHAR
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namespace Ogre
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{
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class Root;
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class Camera;
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class SceneManager;
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class RenderWindow;
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class Viewport;
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class SceneNode;
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class Math;
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class Overlay;
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class Viewport;
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}
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class FadingTextList;
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class App3D : public AppInterface
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{
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public:
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App3D();
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virtual ~App3D();
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virtual void PreConfigure(void);
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//virtual void StartupSound(int maxchannels, unsigned int flags, void *extradriverdata, unsigned logType, bool logActive=false);
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virtual bool Configure(void);
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// Note that Ogre is bugged - setting recursive to true just crashes
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virtual void PostConfigure(const char *defaultResourceConfigurationPath, bool recursive);
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virtual void InitSceneManager(Ogre::SceneManager *sm=0);
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virtual void InitGUIManager(void);
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virtual void InitCamera(Ogre::Camera *cam=0);
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virtual void InitViewport(Ogre::Viewport *vp=0);
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virtual void Update(AppTime curTimeMS,AppTime elapsedTimeMS);
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virtual void Render(AppTime curTimeMS);
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virtual void SetVisible(bool _isVisible);
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virtual bool IsVisible(void) const;
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virtual bool ShouldQuit(void) const;
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virtual void OnAppShutdown(void);
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virtual void SetState(int stateType, RunnableState* state);
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bool HasPixelShader2(void) const;
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// Returns filename written
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const char * TakeScreenshot(const char *prefix, const char *suffix);
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Ogre::SceneManager* GetSceneManager(void) const;
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const TCHAR* GetWorkingDirectory(void) const;
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Ogre::Root *root;
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Ogre::Camera* camera;
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Ogre::RenderWindow* window;
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Ogre::Viewport* viewport;
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// This is here because the math trig tables don't get initialize until Math is instantiated, even though the tables are static.
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Ogre::Math *math;
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//Ogre::SceneNode *gameplayNode;
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protected:
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Ogre::SceneManager* sceneManager;
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void UpdateDefault(AppTime curTimeMS,AppTime elapsedTimeMS);
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virtual char * GetWindowTitle(void) const=0;
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bool isVisible;
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TCHAR workingDirectory[512];
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bool hasPixelShader2;
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};
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#endif
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