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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "slikenet/assert.h"
#include "State.h"
State::State()
{
fsmRefCount=0;
}
State::~State()
{
}
void State::OnEnter(const FSM *caller, bool loadResources)
{
// unused parameters
(void)caller;
(void)loadResources;
}
void State::OnLeave(const FSM *caller, bool unloadResources)
{
// unused parameters
(void)caller;
(void)unloadResources;
}
void State::FSMAddRef(const FSM *caller)
{
// unused parameters
(void)caller;
++fsmRefCount;
}
void State::FSMRemoveRef(const FSM *caller)
{
// unused parameters
(void)caller;
RakAssert(fsmRefCount!=0);
--fsmRefCount;
}
unsigned State::FSMRefCount(void) const
{
return fsmRefCount;
}
void ManagedState::FSMRemoveRef(const FSM *caller)
{
// unused parameters
(void)caller;
RakAssert(fsmRefCount!=0);
if (--fsmRefCount)
delete this;
}