Init
This commit is contained in:
@ -0,0 +1,319 @@
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||||
/*
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||||
-----------------------------------------------------------------------------
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||||
This source file is part of OGRE
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||||
(Object-oriented Graphics Rendering Engine)
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||||
For the latest info, see http://www.ogre3d.org/
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||||
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||||
Copyright (c) 2000-2006 Torus Knot Software Ltd
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||||
Also see acknowledgements in Readme.html
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||||
|
||||
You may use this sample code for anything you like, it is not covered by the
|
||||
LGPL like the rest of the engine.
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||||
-----------------------------------------------------------------------------
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||||
*/
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||||
|
||||
/*
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||||
* This file was taken from RakNet 4.082.
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||||
* Please see licenses/RakNet license.txt for the underlying license and related copyright.
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||||
*
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||||
* Modified work: Copyright (c) 2017-2020, SLikeSoft UG (haftungsbeschränkt)
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||||
*
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||||
* Modifications in this file are free to be used for anything you like.
|
||||
* Alternatively you are permitted to license the modifications under the MIT license, if you so desire. The
|
||||
* license can be found in the license.txt file in the root directory of this source tree.
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||||
*/
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||||
|
||||
/*
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||||
-----------------------------------------------------------------------------
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||||
Filename: BspCollision.cpp
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||||
Description: Somewhere to play in the sand...
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||||
-----------------------------------------------------------------------------
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||||
*/
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||||
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#include "OgreReferenceAppLayer.h"
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#include "ExampleRefAppApplication.h"
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#include "OgreStringConverter.h"
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// Hacky globals
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ApplicationObject *ball;
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SceneNode* targetNode;
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RaySceneQuery* rsq = 0;
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static const int num_rows = 3;
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||||
// RakNet: Logger includes.
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#include "SQLiteClientLoggerPlugin.h"
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#include "slikenet/PacketizedTCP.h"
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#include "Ogre3D_DX9_BackbufferGrabber.h"
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#include "slikenet/time.h"
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#include "slikenet/GetTime.h"
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// Event handler to add ability to alter curvature
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class BspCollisionListener : public ExampleRefAppFrameListener
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{
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protected:
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// RakNet: For logging video
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PacketizedTCP packetizedTCP;
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||||
SLNet::SQLiteClientLoggerPlugin loggerPlugin;
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Ogre3D_DX9_BackbufferGrabber backbufferGrabber;
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SLNet::TimeMS lastScreenshotTime;
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// Also save the world * so we can log it out
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World* mWorld;
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|
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public:
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BspCollisionListener(RenderWindow* win, CollideCamera* cam, World* world)
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: ExampleRefAppFrameListener(win, cam)
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{
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// RakNet: Connect to server using TCP, for logging video
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packetizedTCP.AttachPlugin(&loggerPlugin);
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packetizedTCP.Start(0,0);
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loggerPlugin.SetServerParameters(packetizedTCP.Connect("127.0.0.1", 38123, true), "ogrevideo.sqlite");
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// For testing, I'm using 512x512 with a huge memory constraint at 30 FPS
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// For a real game, you probably want to limit this to 256x256, with a 8MB memory constraint, at 15-20 FPS
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loggerPlugin.SetMemoryConstraint(128000000);
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backbufferGrabber.InitBackbufferGrabber(mWindow, 512, 512);
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lastScreenshotTime=0;
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mWorld=world;
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}
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bool frameEnded(const FrameEvent& evt)
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||||
{
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||||
// local just to stop toggles flipping too fast
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||||
static Real timeUntilNextToggle = 0;
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||||
|
||||
// Deal with time delays that are too large
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||||
// If we exceed this limit, we ignore
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||||
static const Real MAX_TIME_INCREMENT = 0.5f;
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||||
if (evt.timeSinceLastEvent > MAX_TIME_INCREMENT)
|
||||
{
|
||||
return true;
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}
|
||||
|
||||
if (timeUntilNextToggle >= 0)
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||||
timeUntilNextToggle -= evt.timeSinceLastFrame;
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||||
|
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// Call superclass
|
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bool ret = ExampleRefAppFrameListener::frameEnded(evt);
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|
||||
if (mKeyboard->isKeyDown(OIS::KC_SPACE) && timeUntilNextToggle <= 0)
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{
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timeUntilNextToggle = 2;
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ball->setPosition(mCamera->getPosition() +
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mCamera->getDirection() * mCamera->getNearClipDistance() * 2);
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ball->setLinearVelocity(mCamera->getDirection() * 200);
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ball->setAngularVelocity(Vector3::ZERO);
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// RakNet: Log events, which in this case is only firing the ball. Give the event a color so we can plot it
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rakSqlLog("EventData", "x,y,z,name,color",
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(mCamera->getPosition().x, mCamera->getPosition().y, mCamera->getPosition().z, "Fired Ball", "green"));
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||||
}
|
||||
|
||||
// Move the targeter
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rsq->setRay(mCamera->getRealCamera()->getCameraToViewportRay(0.5, 0.5));
|
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RaySceneQueryResult& rsqResult = rsq->execute();
|
||||
RaySceneQueryResult::iterator ri = rsqResult.begin();
|
||||
if (ri != rsqResult.end())
|
||||
{
|
||||
RaySceneQueryResultEntry& res = *ri;
|
||||
targetNode->setPosition(rsq->getRay().getPoint(res.distance));
|
||||
}
|
||||
|
||||
// RakNet: Send screenshot and FPS info to server if connected, at most once every 30 milliseconds
|
||||
// This is constrained so we don't overflow the server with screenshots
|
||||
// Also only do it if we connected to the server
|
||||
SLNet::TimeMS timeSinceLastLog= SLNet::GetTimeMS()-lastScreenshotTime;
|
||||
if (packetizedTCP.GetConnectionCount()>0 && timeSinceLastLog>30)
|
||||
{
|
||||
SLNet::RGBImageBlob blob;
|
||||
backbufferGrabber.LockBackbufferCopy(&blob);
|
||||
RakAssert(blob.data!=0);
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||||
// RakNet: Log frame data, including screenshot and FPS
|
||||
SLNet::SQLLogResult logResult = rakSqlLog("FrameData", "screenshot,averageFPS,lastFPS,bestFPS,worstFPS,numTris,DebugText",
|
||||
( &blob,mWindow->getAverageFPS(),mWindow->getLastFPS(),mWindow->getBestFPS(),mWindow->getWorstFPS(),(int) mWindow->getTriangleCount(),mDebugText.c_str() ));
|
||||
// Release backbuffer as soon as possible, after sending frame data
|
||||
backbufferGrabber.ReleaseBackbufferCopy();
|
||||
if ( logResult== SLNet::SQLLR_WOULD_EXCEED_MEMORY_CONSTRAINT )
|
||||
{
|
||||
/// Sending too large of screenshots, or can't transfer data fast enough. See loggerPlugin.SetMemoryConstraint
|
||||
}
|
||||
|
||||
// Also log out position of all world objects
|
||||
Entity *entity;
|
||||
SceneNode *sceneNode;
|
||||
entity = mWorld->getSceneManager()->getEntity("ball");
|
||||
sceneNode = entity->getParentSceneNode();
|
||||
// RakNet: Log object position data over time
|
||||
rakSqlLog("ObjectData", "x,y,z,name,color",
|
||||
(sceneNode->getPosition().x, sceneNode->getPosition().y, sceneNode->getPosition().z, entity->getName().c_str(), "blue"));
|
||||
for (int row = 0; row < num_rows; ++row)
|
||||
{
|
||||
for (int i = 0; i < (num_rows-row); ++i)
|
||||
{
|
||||
String name = "box";
|
||||
name += StringConverter::toString((row*num_rows) + i);
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||||
entity = mWorld->getSceneManager()->getEntity(name);
|
||||
sceneNode = entity->getParentSceneNode();
|
||||
rakSqlLog("ObjectData", "x,y,z,name,color",
|
||||
(sceneNode->getPosition().x, sceneNode->getPosition().y, sceneNode->getPosition().z, entity->getName().c_str(), "red"));
|
||||
}
|
||||
}
|
||||
|
||||
lastScreenshotTime= SLNet::GetTimeMS();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
class BspCollisionApplication : public ExampleRefAppApplication
|
||||
{
|
||||
public:
|
||||
BspCollisionApplication() {
|
||||
}
|
||||
|
||||
~BspCollisionApplication()
|
||||
{
|
||||
delete rsq;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void chooseSceneManager(void)
|
||||
{
|
||||
mSceneMgr = mRoot->createSceneManager("BspSceneManager");
|
||||
}
|
||||
void createWorld(void)
|
||||
{
|
||||
// Create BSP-specific world
|
||||
mWorld = new World(mSceneMgr, World::WT_REFAPP_BSP);
|
||||
}
|
||||
void createScene(void)
|
||||
{
|
||||
mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
||||
// Set ambient light
|
||||
mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
|
||||
// Create a point light
|
||||
Light* l = mSceneMgr->createLight("MainLight");
|
||||
l->setPosition(-100,50,100);
|
||||
l->setAttenuation(8000,1,0,0);
|
||||
|
||||
|
||||
// Setup World
|
||||
mWorld->setGravity(Vector3(0, 0, -60));
|
||||
mWorld->getSceneManager()->setWorldGeometry("ogretestmap.bsp");
|
||||
|
||||
// modify camera for close work
|
||||
mCamera->setNearClipDistance(10);
|
||||
mCamera->setFarClipDistance(20000);
|
||||
|
||||
// Also change position, and set Quake-type orientation
|
||||
// Get random player start point
|
||||
ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true);
|
||||
mCamera->setPosition(vp.position);
|
||||
mCamera->pitch(Degree(90)); // Quake uses X/Y horizon, Z up
|
||||
mCamera->rotate(vp.orientation);
|
||||
// Don't yaw along variable axis, causes leaning
|
||||
mCamera->setFixedYawAxis(true, Vector3::UNIT_Z);
|
||||
// Look at the boxes
|
||||
mCamera->lookAt(-150,40,30);
|
||||
|
||||
ball = mWorld->createBall("ball", 7, vp.position + Vector3(0,0,80));
|
||||
ball->setDynamicsEnabled(true);
|
||||
ball->getEntity()->setMaterialName("Ogre/Eyes");
|
||||
|
||||
OgreRefApp::Box* box = mWorld->createBox("shelf", 75, 125, 5, Vector3(-150, 40, 30));
|
||||
box->getEntity()->setMaterialName("Examples/Rocky");
|
||||
|
||||
static const Real BOX_SIZE = 15.0f;
|
||||
|
||||
for (int row = 0; row < num_rows; ++row)
|
||||
{
|
||||
for (int i = 0; i < (num_rows-row); ++i)
|
||||
{
|
||||
Real row_size = (num_rows - row) * BOX_SIZE * 1.25;
|
||||
String name = "box";
|
||||
name += StringConverter::toString((row*num_rows) + i);
|
||||
box = mWorld->createBox(name, BOX_SIZE,BOX_SIZE,BOX_SIZE ,
|
||||
Vector3(-150,
|
||||
40 - (row_size * 0.5) + (i * BOX_SIZE * 1.25) ,
|
||||
32.5 + (BOX_SIZE / 2) + (row * BOX_SIZE)));
|
||||
box->setDynamicsEnabled(false, true);
|
||||
box->getEntity()->setMaterialName("Examples/10PointBlock");
|
||||
}
|
||||
}
|
||||
mCamera->setCollisionEnabled(false);
|
||||
mCamera->getRealCamera()->setQueryFlags(0);
|
||||
|
||||
// Create the targeting sphere
|
||||
Entity* targetEnt = mSceneMgr->createEntity("testray", "sphere.mesh");
|
||||
MaterialPtr mat = MaterialManager::getSingleton().create("targeter",
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
Pass* pass = mat->getTechnique(0)->getPass(0);
|
||||
TextureUnitState* tex = pass->createTextureUnitState();
|
||||
tex->setColourOperationEx(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT,
|
||||
ColourValue::Red);
|
||||
pass->setLightingEnabled(false);
|
||||
pass->setSceneBlending(SBT_ADD);
|
||||
pass->setDepthWriteEnabled(false);
|
||||
|
||||
|
||||
targetEnt->setMaterialName("targeter");
|
||||
targetEnt->setCastShadows(false);
|
||||
targetEnt->setQueryFlags(0);
|
||||
targetNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
targetNode->scale(0.025, 0.025, 0.025);
|
||||
targetNode->attachObject(targetEnt);
|
||||
|
||||
rsq = mSceneMgr->createRayQuery(Ray());
|
||||
rsq->setSortByDistance(true, 1);
|
||||
rsq->setWorldFragmentType(SceneQuery::WFT_SINGLE_INTERSECTION);
|
||||
}
|
||||
// Create new frame listener
|
||||
void createFrameListener(void)
|
||||
{
|
||||
mFrameListener= new BspCollisionListener(mWindow, mCamera, mWorld);
|
||||
mRoot->addFrameListener(mFrameListener);
|
||||
}
|
||||
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include "windows.h"
|
||||
|
||||
|
||||
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
||||
#else
|
||||
int main(int argc, char **argv)
|
||||
#endif
|
||||
{
|
||||
// Create application object
|
||||
BspCollisionApplication app;
|
||||
|
||||
try {
|
||||
app.go();
|
||||
} catch( Exception& e ) {
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
||||
MessageBox(nullptr, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
||||
#else
|
||||
std::cerr << "An exception has occured: " << e.getFullDescription();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -0,0 +1,352 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - Unicode|Win32">
|
||||
<Configuration>Debug - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release - Unicode|Win32">
|
||||
<Configuration>Release - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Retail - Unicode|Win32">
|
||||
<Configuration>Retail - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Demo_BspCollision</ProjectName>
|
||||
<ProjectGuid>{1982C73F-3D1C-46A6-9DFB-C7B03310365B}</ProjectGuid>
|
||||
<RootNamespace>Demo_BspCollision</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Unicode|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Retail - Unicode|Win32'">$(Configuration)\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Unicode|Win32'">false</LinkIncremental>
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
<SubSystem>Windows</SubSystem>
|
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
copy $(OGRE_HOME)\bin\$(Configuration)\Plugins.cfg .\
|
||||
copy $(OGRE_HOME)\bin\$(Configuration)\Media.cfg .\
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||||
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||||
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||||
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||||
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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<PostBuildEvent>
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<Command>copy $(OGRE_HOME)\bin\$(Configuration)\*.dll .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Plugins.cfg .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Media.cfg .\
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||||
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<OmitFramePointers>true</OmitFramePointers>
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<TreatWarningAsError>true</TreatWarningAsError>
|
||||
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||||
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<Link>
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||||
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||||
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<DataExecutionPrevention>
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||||
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|
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<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
|
||||
</Link>
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<PostBuildEvent>
|
||||
<Command>copy $(OGRE_HOME)\bin\$(Configuration)\*.dll .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Plugins.cfg .\
|
||||
copy $(OGRE_HOME)\bin\$(Configuration)\Media.cfg .\
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
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||||
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||||
<StringPooling>true</StringPooling>
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||||
<MinimalRebuild>true</MinimalRebuild>
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<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
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<PostBuildEvent>
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<Command>copy $(OGRE_HOME)\bin\$(Configuration)\*.dll .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Plugins.cfg .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Media.cfg .\
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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||||
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<StringPooling>true</StringPooling>
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||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointModel>Fast</FloatingPointModel>
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<SDLCheck>true</SDLCheck>
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||||
<Link>
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||||
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<GenerateDebugInformation>false</GenerateDebugInformation>
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||||
<SubSystem>Windows</SubSystem>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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||||
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|
||||
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
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||||
</Link>
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||||
<PostBuildEvent>
|
||||
<Command>copy $(OGRE_HOME)\bin\$(Configuration)\*.dll .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Plugins.cfg .\
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||||
copy $(OGRE_HOME)\bin\$(Configuration)\Media.cfg .\
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@ -0,0 +1,60 @@
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||||
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Reference in New Issue
Block a user