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DependentExtensions/SQLite3Plugin/SQLite3PluginCommon.h
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48
DependentExtensions/SQLite3Plugin/SQLite3PluginCommon.h
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#ifndef __SQL_LITE_3_PLUGIN_COMMON_H
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#define __SQL_LITE_3_PLUGIN_COMMON_H
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#include "slikenet/DS_Multilist.h"
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#include "slikenet/string.h"
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#include "slikenet/BitStream.h"
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/// \defgroup SQL_LITE_3_PLUGIN SQLite3Plugin
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/// \brief Code to transmit SQLite3 commands across the network
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/// \details
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/// \ingroup PLUGINS_GROUP
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/// Contains a result row, which is just an array of strings
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/// \ingroup SQL_LITE_3_PLUGIN
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struct SQLite3Row
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{
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DataStructures::List<SLNet::RakString> entries;
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};
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/// Contains a result table, which is an array of column name strings, followed by an array of SQLite3Row
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/// \ingroup SQL_LITE_3_PLUGIN
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struct SQLite3Table
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{
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SQLite3Table();
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~SQLite3Table();
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void Serialize(SLNet::BitStream *bitStream);
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void Deserialize(SLNet::BitStream *bitStream);
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DataStructures::List<SLNet::RakString> columnNames;
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DataStructures::List<SQLite3Row*> rows;
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};
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#endif
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