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/*
* $Id: PlaybackNode.h,v 1.1.1.1 2002/01/22 00:52:08 phil Exp $
* PortAudio Portable Real-Time Audio Library
* Latest Version at: http://www.portaudio.com
* BeOS Media Kit Implementation by Joshua Haberman
*
* Copyright (c) 2001 Joshua Haberman <joshua@haberman.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <be/media/MediaRoster.h>
#include <be/media/MediaEventLooper.h>
#include <be/media/BufferProducer.h>
#include "portaudio.h"
class PaPlaybackNode :
public BBufferProducer,
public BMediaEventLooper
{
public:
PaPlaybackNode( uint32 channels, float frame_rate, uint32 frames_per_buffer,
PortAudioCallback *callback, void *user_data );
~PaPlaybackNode();
/* Local methods ******************************************/
BBuffer *FillNextBuffer(bigtime_t time);
void SetSampleFormat(PaSampleFormat inFormat, PaSampleFormat outFormat);
bool IsRunning();
PaTimestamp GetStreamTime();
/* BMediaNode methods *************************************/
BMediaAddOn* AddOn( int32 * ) const;
status_t HandleMessage( int32 message, const void *data, size_t size );
/* BMediaEventLooper methods ******************************/
void HandleEvent( const media_timed_event *event, bigtime_t lateness,
bool realTimeEvent );
void NodeRegistered();
/* BBufferProducer methods ********************************/
status_t FormatSuggestionRequested( media_type type, int32 quality,
media_format* format );
status_t FormatProposal( const media_source& output, media_format* format );
status_t FormatChangeRequested( const media_source& source,
const media_destination& destination, media_format* io_format, int32* );
status_t GetNextOutput( int32* cookie, media_output* out_output );
status_t DisposeOutputCookie( int32 cookie );
void LateNoticeReceived( const media_source& what, bigtime_t how_much,
bigtime_t performance_time );
void EnableOutput( const media_source& what, bool enabled, int32* _deprecated_ );
status_t PrepareToConnect( const media_source& what,
const media_destination& where, media_format* format,
media_source* out_source, char* out_name );
void Connect(status_t error, const media_source& source,
const media_destination& destination, const media_format& format,
char* io_name);
void Disconnect(const media_source& what, const media_destination& where);
status_t SetBufferGroup(const media_source& for_source, BBufferGroup* newGroup);
bool mAborted;
private:
media_output mOutput;
media_format mPreferredFormat;
uint32 mOutputSampleWidth, mFramesPerBuffer;
BBufferGroup *mBufferGroup;
bigtime_t mDownstreamLatency, mInternalLatency, mStartTime;
uint64 mSamplesSent;
PortAudioCallback *mCallback;
void *mUserData;
bool mRunning;
};

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/*
* $Id: pa_beos_mk.cc,v 1.1.1.1 2002/01/22 00:52:09 phil Exp $
* PortAudio Portable Real-Time Audio Library
* Latest Version at: http://www.portaudio.com
* BeOS Media Kit Implementation by Joshua Haberman
*
* Copyright (c) 2001 Joshua Haberman <joshua@haberman.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <be/app/Application.h>
#include <be/kernel/OS.h>
#include <be/media/RealtimeAlloc.h>
#include <be/media/MediaRoster.h>
#include <be/media/TimeSource.h>
#include <stdio.h>
#include <string.h>
#include "portaudio.h"
#include "pa_host.h"
#include "PlaybackNode.h"
#define PRINT(x) { printf x; fflush(stdout); }
#ifdef DEBUG
#define DBUG(x) PRINT(x)
#else
#define DBUG(x)
#endif
typedef struct PaHostSoundControl
{
/* These members are common to all modes of operation */
media_node pahsc_TimeSource; /* the sound card's DAC. */
media_format pahsc_Format;
/* These methods are specific to playing mode */
media_node pahsc_OutputNode; /* output to the mixer */
media_node pahsc_InputNode; /* reads data from user callback -- PA specific */
media_input pahsc_MixerInput; /* input jack on the soundcard's mixer. */
media_output pahsc_PaOutput; /* output jack from the PA node */
PaPlaybackNode *pahsc_InputNodeInstance;
}
PaHostSoundControl;
/*************************************************************************/
PaDeviceID Pa_GetDefaultOutputDeviceID( void )
{
/* stub */
return 0;
}
/*************************************************************************/
PaDeviceID Pa_GetDefaultInputDeviceID( void )
{
/* stub */
return 0;
}
/*************************************************************************/
const PaDeviceInfo* Pa_GetDeviceInfo( PaDeviceID id )
{
/* stub */
return NULL;
}
/*************************************************************************/
int Pa_CountDevices()
{
/* stub */
return 1;
}
/*************************************************************************/
PaError PaHost_Init( void )
{
/* we have to create this in order to use BMediaRoster. I hope it doesn't
* cause problems */
be_app = new BApplication("application/x-vnd.portaudio-app");
return paNoError;
}
PaError PaHost_Term( void )
{
delete be_app;
return paNoError;
}
/*************************************************************************/
PaError PaHost_StreamActive( internalPortAudioStream *past )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
DBUG(("IsRunning returning: %s\n",
pahsc->pahsc_InputNodeInstance->IsRunning() ? "true" : "false"));
return (PaError)pahsc->pahsc_InputNodeInstance->IsRunning();
}
PaError PaHost_StartOutput( internalPortAudioStream *past )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StartInput( internalPortAudioStream *past )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopInput( internalPortAudioStream *past, int abort )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopOutput( internalPortAudioStream *past, int abort )
{
return paNoError;
}
/*************************************************************************/
PaError PaHost_StartEngine( internalPortAudioStream *past )
{
bigtime_t very_soon, start_latency;
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
/* for some reason, err indicates an error (though nothing it wrong)
* when the DBUG macro in pa_lib.c is enabled. It's reproducably
* linked. Weird. */
if( !roster /* || err != B_OK */ )
{
DBUG(("No media server! err=%d, roster=%x\n", err, roster));
return paHostError;
}
/* tell the node when to start -- since there aren't any other nodes
* starting that we have to wait for, just tell it to start now
*/
BTimeSource *timeSource = roster->MakeTimeSourceFor(pahsc->pahsc_TimeSource);
very_soon = timeSource->PerformanceTimeFor( BTimeSource::RealTime() );
timeSource->Release();
/* Add the latency of starting the network of nodes */
err = roster->GetStartLatencyFor( pahsc->pahsc_TimeSource, &start_latency );
very_soon += start_latency;
err = roster->StartNode( pahsc->pahsc_InputNode, very_soon );
/* No need to start the mixer -- it's always running */
return paNoError;
}
/*************************************************************************/
PaError PaHost_StopEngine( internalPortAudioStream *past, int abort )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
BMediaRoster *roster = BMediaRoster::Roster();
if( !roster )
{
DBUG(("No media roster!\n"));
return paHostError;
}
if( !pahsc )
return paHostError;
/* this crashes, and I don't know why yet */
// if( abort )
// pahsc->pahsc_InputNodeInstance->mAborted = true;
roster->StopNode(pahsc->pahsc_InputNode, 0, /* immediate = */ true);
return paNoError;
}
/*************************************************************************/
PaError PaHost_OpenStream( internalPortAudioStream *past )
{
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
PaHostSoundControl *pahsc;
/* Allocate and initialize host data. */
pahsc = (PaHostSoundControl *) PaHost_AllocateFastMemory(sizeof(PaHostSoundControl));
if( pahsc == NULL )
{
goto error;
}
memset( pahsc, 0, sizeof(PaHostSoundControl) );
past->past_DeviceData = (void *) pahsc;
if( !roster /* || err != B_OK */ )
{
/* no media server! */
DBUG(("No media server.\n"));
goto error;
}
if ( past->past_NumInputChannels > 0 && past->past_NumOutputChannels > 0 )
{
/* filter -- not implemented yet */
goto error;
}
else if ( past->past_NumInputChannels > 0 )
{
/* recorder -- not implemented yet */
goto error;
}
else
{
/* player ****************************************************************/
status_t err;
int32 num;
/* First we need to create the three components (like components in a stereo
* system). The mixer component is our interface to the sound card, data
* we write there will get played. The BePA_InputNode component is the node
* which represents communication with the PA client (it is what calls the
* client's callbacks). The time source component is the sound card's DAC,
* which allows us to slave the other components to it instead of the system
* clock. */
err = roster->GetAudioMixer( &pahsc->pahsc_OutputNode );
if( err != B_OK )
{
DBUG(("Couldn't get default mixer.\n"));
goto error;
}
err = roster->GetTimeSource( &pahsc->pahsc_TimeSource );
if( err != B_OK )
{
DBUG(("Couldn't get time source.\n"));
goto error;
}
pahsc->pahsc_InputNodeInstance = new PaPlaybackNode(2, 44100,
past->past_FramesPerUserBuffer, past->past_Callback, past->past_UserData );
pahsc->pahsc_InputNodeInstance->SetSampleFormat(0,
past->past_OutputSampleFormat);
err = roster->RegisterNode( pahsc->pahsc_InputNodeInstance );
if( err != B_OK )
{
DBUG(("Unable to register node.\n"));
goto error;
}
roster->GetNodeFor( pahsc->pahsc_InputNodeInstance->Node().node,
&pahsc->pahsc_InputNode );
if( err != B_OK )
{
DBUG(("Unable to get input node.\n"));
goto error;
}
/* Now we have three components (nodes) sitting next to each other. The
* next step is to look at them and find their inputs and outputs so we can
* wire them together. */
err = roster->GetFreeInputsFor( pahsc->pahsc_OutputNode,
&pahsc->pahsc_MixerInput, 1, &num, B_MEDIA_RAW_AUDIO );
if( err != B_OK || num < 1 )
{
DBUG(("Couldn't get the mixer input.\n"));
goto error;
}
err = roster->GetFreeOutputsFor( pahsc->pahsc_InputNode,
&pahsc->pahsc_PaOutput, 1, &num, B_MEDIA_RAW_AUDIO );
if( err != B_OK || num < 1 )
{
DBUG(("Couldn't get PortAudio output.\n"));
goto error;
}
/* We've found the input and output -- the final step is to run a wire
* between them so they are connected. */
/* try to make the mixer input adapt to what PA sends it */
pahsc->pahsc_Format = pahsc->pahsc_PaOutput.format;
roster->Connect( pahsc->pahsc_PaOutput.source,
pahsc->pahsc_MixerInput.destination, &pahsc->pahsc_Format,
&pahsc->pahsc_PaOutput, &pahsc->pahsc_MixerInput );
/* Actually, there's one final step -- tell them all to sync to the
* sound card's DAC */
roster->SetTimeSourceFor( pahsc->pahsc_InputNode.node,
pahsc->pahsc_TimeSource.node );
roster->SetTimeSourceFor( pahsc->pahsc_OutputNode.node,
pahsc->pahsc_TimeSource.node );
}
return paNoError;
error:
PaHost_CloseStream( past );
return paHostError;
}
/*************************************************************************/
PaError PaHost_CloseStream( internalPortAudioStream *past )
{
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
status_t err;
BMediaRoster *roster = BMediaRoster::Roster(&err);
if( !roster )
{
DBUG(("Couldn't get media roster\n"));
return paHostError;
}
if( !pahsc )
return paHostError;
/* Disconnect all the connections we made when opening the stream */
roster->Disconnect(pahsc->pahsc_InputNode.node, pahsc->pahsc_PaOutput.source,
pahsc->pahsc_OutputNode.node, pahsc->pahsc_MixerInput.destination);
DBUG(("Calling ReleaseNode()"));
roster->ReleaseNode(pahsc->pahsc_InputNode);
/* deleting the node shouldn't be necessary -- it is reference counted, and will
* delete itself when its references drop to zero. the call to ReleaseNode()
* above should decrease its reference count */
pahsc->pahsc_InputNodeInstance = NULL;
return paNoError;
}
/*************************************************************************/
PaTimestamp Pa_StreamTime( PortAudioStream *stream )
{
internalPortAudioStream *past = (internalPortAudioStream *) stream;
PaHostSoundControl *pahsc = (PaHostSoundControl *)past->past_DeviceData;
return pahsc->pahsc_InputNodeInstance->GetStreamTime();
}
/*************************************************************************/
void Pa_Sleep( long msec )
{
/* snooze() takes microseconds */
snooze( msec * 1000 );
}
/*************************************************************************
* Allocate memory that can be accessed in real-time.
* This may need to be held in physical memory so that it is not
* paged to virtual memory.
* This call MUST be balanced with a call to PaHost_FreeFastMemory().
* Memory will be set to zero.
*/
void *PaHost_AllocateFastMemory( long numBytes )
{
/* BeOS supports non-pagable memory through pools -- a pool is an area
* of physical memory that is locked. It would be best to pre-allocate
* that pool and then hand out memory from it, but we don't know in
* advance how much we'll need. So for now, we'll allocate a pool
* for every request we get, storing a pointer to the pool at the
* beginning of the allocated memory */
rtm_pool *pool;
void *addr;
long size = numBytes + sizeof(rtm_pool *);
static int counter = 0;
char pool_name[100];
/* Every pool needs a unique name. */
sprintf(pool_name, "PaPoolNumber%d", counter++);
if( rtm_create_pool( &pool, size, pool_name ) != B_OK )
return 0;
addr = rtm_alloc( pool, size );
if( addr == NULL )
return 0;
memset( addr, 0, numBytes );
*((rtm_pool **)addr) = pool; // store the pointer to the pool
addr = (rtm_pool **)addr + 1; // and return the next location in memory
return addr;
}
/*************************************************************************
* Free memory that could be accessed in real-time.
* This call MUST be balanced with a call to PaHost_AllocateFastMemory().
*/
void PaHost_FreeFastMemory( void *addr, long numBytes )
{
rtm_pool *pool;
if( addr == NULL )
return;
addr = (rtm_pool **)addr - 1;
pool = *((rtm_pool **)addr);
rtm_free( addr );
rtm_delete_pool( pool );
}

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/*
* $Id: PlaybackNode.cc,v 1.1.1.1 2002/01/22 00:52:07 phil Exp $
* PortAudio Portable Real-Time Audio Library
* Latest Version at: http://www.portaudio.com
* BeOS Media Kit Implementation by Joshua Haberman
*
* Copyright (c) 2001 Joshua Haberman <joshua@haberman.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* ---
*
* Significant portions of this file are based on sample code from Be. The
* Be Sample Code Licence follows:
*
* Copyright 1991-1999, Be Incorporated.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <be/media/BufferGroup.h>
#include <be/media/Buffer.h>
#include <be/media/TimeSource.h>
#include "PlaybackNode.h"
#define PRINT(x) { printf x; fflush(stdout); }
#ifdef DEBUG
#define DBUG(x) PRINT(x)
#else
#define DBUG(x)
#endif
PaPlaybackNode::PaPlaybackNode(uint32 channels, float frame_rate, uint32 frames_per_buffer,
PortAudioCallback* callback, void *user_data) :
BMediaNode("PortAudio input node"),
BBufferProducer(B_MEDIA_RAW_AUDIO),
BMediaEventLooper(),
mAborted(false),
mRunning(false),
mBufferGroup(NULL),
mDownstreamLatency(0),
mStartTime(0),
mCallback(callback),
mUserData(user_data),
mFramesPerBuffer(frames_per_buffer)
{
DBUG(("Constructor called.\n"));
mPreferredFormat.type = B_MEDIA_RAW_AUDIO;
mPreferredFormat.u.raw_audio.channel_count = channels;
mPreferredFormat.u.raw_audio.frame_rate = frame_rate;
mPreferredFormat.u.raw_audio.byte_order =
(B_HOST_IS_BENDIAN) ? B_MEDIA_BIG_ENDIAN : B_MEDIA_LITTLE_ENDIAN;
mPreferredFormat.u.raw_audio.buffer_size =
media_raw_audio_format::wildcard.buffer_size;
mOutput.destination = media_destination::null;
mOutput.format = mPreferredFormat;
/* The amount of time it takes for this node to produce a buffer when
* asked. Essentially, it is how long the user's callback takes to run.
* We set this to be the length of the sound data each buffer of the
* requested size can hold. */
//mInternalLatency = (bigtime_t)(1000000 * frames_per_buffer / frame_rate);
/* ACK! it seems that the mixer (at least on my machine) demands that IT
* specify the buffer size, so for now I'll just make a generic guess here */
mInternalLatency = 1000000 / 20;
}
PaPlaybackNode::~PaPlaybackNode()
{
DBUG(("Destructor called.\n"));
Quit(); /* Stop the BMediaEventLooper thread */
}
/*************************
*
* Local methods
*
*/
bool PaPlaybackNode::IsRunning()
{
return mRunning;
}
PaTimestamp PaPlaybackNode::GetStreamTime()
{
BTimeSource *timeSource = TimeSource();
PaTimestamp time = (timeSource->Now() - mStartTime) *
mPreferredFormat.u.raw_audio.frame_rate / 1000000;
return time;
}
void PaPlaybackNode::SetSampleFormat(PaSampleFormat inFormat,
PaSampleFormat outFormat)
{
uint32 beOutFormat;
switch(outFormat)
{
case paFloat32:
beOutFormat = media_raw_audio_format::B_AUDIO_FLOAT;
mOutputSampleWidth = 4;
break;
case paInt16:
beOutFormat = media_raw_audio_format::B_AUDIO_SHORT;
mOutputSampleWidth = 2;
break;
case paInt32:
beOutFormat = media_raw_audio_format::B_AUDIO_INT;
mOutputSampleWidth = 4;
break;
case paInt8:
beOutFormat = media_raw_audio_format::B_AUDIO_CHAR;
mOutputSampleWidth = 1;
break;
case paUInt8:
beOutFormat = media_raw_audio_format::B_AUDIO_UCHAR;
mOutputSampleWidth = 1;
break;
case paInt24:
case paPackedInt24:
case paCustomFormat:
DBUG(("Unsupported output format: %x\n", outFormat));
break;
default:
DBUG(("Unknown output format: %x\n", outFormat));
}
mPreferredFormat.u.raw_audio.format = beOutFormat;
mFramesPerBuffer * mPreferredFormat.u.raw_audio.channel_count * mOutputSampleWidth;
}
BBuffer *PaPlaybackNode::FillNextBuffer(bigtime_t time)
{
/* Get a buffer from the buffer group */
BBuffer *buf = mBufferGroup->RequestBuffer(
mOutput.format.u.raw_audio.buffer_size, BufferDuration());
unsigned long frames = mOutput.format.u.raw_audio.buffer_size /
mOutputSampleWidth / mOutput.format.u.raw_audio.channel_count;
bigtime_t start_time;
int ret;
if( !buf )
{
DBUG(("Unable to allocate a buffer\n"));
return NULL;
}
start_time = mStartTime +
(bigtime_t)((double)mSamplesSent /
(double)mOutput.format.u.raw_audio.frame_rate /
(double)mOutput.format.u.raw_audio.channel_count *
1000000.0);
/* Now call the user callback to get the data */
ret = mCallback(NULL, /* Input buffer */
buf->Data(), /* Output buffer */
frames, /* Frames per buffer */
mSamplesSent / mOutput.format.u.raw_audio.channel_count, /* timestamp */
mUserData);
if( ret )
mAborted = true;
media_header *hdr = buf->Header();
hdr->type = B_MEDIA_RAW_AUDIO;
hdr->size_used = mOutput.format.u.raw_audio.buffer_size;
hdr->time_source = TimeSource()->ID();
hdr->start_time = start_time;
return buf;
}
/*************************
*
* BMediaNode methods
*
*/
BMediaAddOn *PaPlaybackNode::AddOn( int32 * ) const
{
DBUG(("AddOn() called.\n"));
return NULL; /* we don't provide service to outside applications */
}
status_t PaPlaybackNode::HandleMessage( int32 message, const void *data,
size_t size )
{
DBUG(("HandleMessage() called.\n"));
return B_ERROR; /* we don't define any custom messages */
}
/*************************
*
* BMediaEventLooper methods
*
*/
void PaPlaybackNode::NodeRegistered()
{
DBUG(("NodeRegistered() called.\n"));
/* Start the BMediaEventLooper thread */
SetPriority(B_REAL_TIME_PRIORITY);
Run();
/* set up as much information about our output as we can */
mOutput.source.port = ControlPort();
mOutput.source.id = 0;
mOutput.node = Node();
::strcpy(mOutput.name, "PortAudio Playback");
}
void PaPlaybackNode::HandleEvent( const media_timed_event *event,
bigtime_t lateness, bool realTimeEvent )
{
// DBUG(("HandleEvent() called.\n"));
status_t err;
switch(event->type)
{
case BTimedEventQueue::B_START:
DBUG((" Handling a B_START event\n"));
if( RunState() != B_STARTED )
{
mStartTime = event->event_time + EventLatency();
mSamplesSent = 0;
mAborted = false;
mRunning = true;
media_timed_event firstEvent( mStartTime,
BTimedEventQueue::B_HANDLE_BUFFER );
EventQueue()->AddEvent( firstEvent );
}
break;
case BTimedEventQueue::B_STOP:
DBUG((" Handling a B_STOP event\n"));
mRunning = false;
EventQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true,
BTimedEventQueue::B_HANDLE_BUFFER );
break;
case BTimedEventQueue::B_HANDLE_BUFFER:
//DBUG((" Handling a B_HANDLE_BUFFER event\n"));
/* make sure we're started and connected */
if( RunState() != BMediaEventLooper::B_STARTED ||
mOutput.destination == media_destination::null )
break;
BBuffer *buffer = FillNextBuffer(event->event_time);
/* make sure we weren't aborted while this routine was running.
* this can happen in one of two ways: either the callback returned
* nonzero (in which case mAborted is set in FillNextBuffer() ) or
* the client called AbortStream */
if( mAborted )
{
if( buffer )
buffer->Recycle();
Stop(0, true);
break;
}
if( buffer )
{
err = SendBuffer(buffer, mOutput.destination);
if( err != B_OK )
buffer->Recycle();
}
mSamplesSent += mOutput.format.u.raw_audio.buffer_size / mOutputSampleWidth;
/* Now schedule the next buffer event, so we can send another
* buffer when this one runs out. We calculate when it should
* happen by calculating when the data we just sent will finish
* playing.
*
* NOTE, however, that the event will actually get generated
* earlier than we specify, to account for the latency it will
* take to produce the buffer. It uses the latency value we
* specified in SetEventLatency() to determine just how early
* to generate it. */
/* totalPerformanceTime includes the time represented by the buffer
* we just sent */
bigtime_t totalPerformanceTime = (bigtime_t)((double)mSamplesSent /
(double)mOutput.format.u.raw_audio.channel_count /
(double)mOutput.format.u.raw_audio.frame_rate * 1000000.0);
bigtime_t nextEventTime = mStartTime + totalPerformanceTime;
media_timed_event nextBufferEvent(nextEventTime,
BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->AddEvent(nextBufferEvent);
break;
}
}
/*************************
*
* BBufferProducer methods
*
*/
status_t PaPlaybackNode::FormatSuggestionRequested( media_type type,
int32 /*quality*/, media_format* format )
{
/* the caller wants to know this node's preferred format and provides
* a suggestion, asking if we support it */
DBUG(("FormatSuggestionRequested() called.\n"));
if(!format)
return B_BAD_VALUE;
*format = mPreferredFormat;
/* we only support raw audio (a wildcard is okay too) */
if ( type == B_MEDIA_UNKNOWN_TYPE || type == B_MEDIA_RAW_AUDIO )
return B_OK;
else
return B_MEDIA_BAD_FORMAT;
}
status_t PaPlaybackNode::FormatProposal( const media_source& output,
media_format* format )
{
/* This is similar to FormatSuggestionRequested(), but it is actually part
* of the negotiation process. We're given the opportunity to specify any
* properties that are wildcards (ie. properties that the other node doesn't
* care one way or another about) */
DBUG(("FormatProposal() called.\n"));
/* Make sure this proposal really applies to our output */
if( output != mOutput.source )
return B_MEDIA_BAD_SOURCE;
/* We return two things: whether we support the proposed format, and our own
* preferred format */
*format = mPreferredFormat;
if( format->type == B_MEDIA_UNKNOWN_TYPE || format->type == B_MEDIA_RAW_AUDIO )
return B_OK;
else
return B_MEDIA_BAD_FORMAT;
}
status_t PaPlaybackNode::FormatChangeRequested( const media_source& source,
const media_destination& destination, media_format* io_format, int32* )
{
/* we refuse to change formats, supporting only 1 */
DBUG(("FormatChangeRequested() called.\n"));
return B_ERROR;
}
status_t PaPlaybackNode::GetNextOutput( int32* cookie, media_output* out_output )
{
/* this is where we allow other to enumerate our outputs -- the cookie is
* an integer we can use to keep track of where we are in enumeration. */
DBUG(("GetNextOutput() called.\n"));
if( *cookie == 0 )
{
*out_output = mOutput;
*cookie = 1;
return B_OK;
}
return B_BAD_INDEX;
}
status_t PaPlaybackNode::DisposeOutputCookie( int32 cookie )
{
DBUG(("DisposeOutputCookie() called.\n"));
return B_OK;
}
void PaPlaybackNode::LateNoticeReceived( const media_source& what,
bigtime_t how_much, bigtime_t performance_time )
{
/* This function is called as notification that a buffer we sent wasn't
* received by the time we stamped it with -- it got there late. Basically,
* it means we underestimated our own latency, so we should increase it */
DBUG(("LateNoticeReceived() called.\n"));
if( what != mOutput.source )
return;
if( RunMode() == B_INCREASE_LATENCY )
{
mInternalLatency += how_much;
SetEventLatency( mDownstreamLatency + mInternalLatency );
DBUG(("Increasing latency to %Ld\n", mDownstreamLatency + mInternalLatency));
}
else
DBUG(("I don't know what to do with this notice!"));
}
void PaPlaybackNode::EnableOutput( const media_source& what, bool enabled,
int32* )
{
DBUG(("EnableOutput() called.\n"));
/* stub -- we don't support this yet */
}
status_t PaPlaybackNode::PrepareToConnect( const media_source& what,
const media_destination& where, media_format* format,
media_source* out_source, char* out_name )
{
/* the final stage of format negotiations. here we _must_ make specific any
* remaining wildcards */
DBUG(("PrepareToConnect() called.\n"));
/* make sure this really refers to our source */
if( what != mOutput.source )
return B_MEDIA_BAD_SOURCE;
/* make sure we're not already connected */
if( mOutput.destination != media_destination::null )
return B_MEDIA_ALREADY_CONNECTED;
if( format->type != B_MEDIA_RAW_AUDIO )
return B_MEDIA_BAD_FORMAT;
if( format->u.raw_audio.format != mPreferredFormat.u.raw_audio.format )
return B_MEDIA_BAD_FORMAT;
if( format->u.raw_audio.buffer_size ==
media_raw_audio_format::wildcard.buffer_size )
{
DBUG(("We were left to decide buffer size: choosing 2048"));
format->u.raw_audio.buffer_size = 2048;
}
else
DBUG(("Using consumer specified buffer size of %lu.\n",
format->u.raw_audio.buffer_size));
/* Reserve the connection, return the information */
mOutput.destination = where;
mOutput.format = *format;
*out_source = mOutput.source;
strncpy( out_name, mOutput.name, B_MEDIA_NAME_LENGTH );
return B_OK;
}
void PaPlaybackNode::Connect(status_t error, const media_source& source,
const media_destination& destination, const media_format& format, char* io_name)
{
DBUG(("Connect() called.\n"));