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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2020, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
// serverIP should be ip address of patcher
// pathToGame should be something like "C:\Games\mygame", whatever the installation path was
// gameName should be patcherHostSubdomainURL found in AutopatcherServer_SelfScaling
// patchImmediately should be 1
// portToStartOn should be 0
// serverPort should be 60000, see LISTEN_PORT_TCP_PATCHER in AutopatcherServer_SelfScaling
// fullScan should be '1' to fully scan all files. 0 to use the last patch.
// Common includes
#include <stdio.h>
#include <stdlib.h>
#include <limits> // used for std::numeric_limits
#include "slikenet/Kbhit.h"
#include "slikenet/GetTime.h"
#include "slikenet/peerinterface.h"
#include "slikenet/MessageIdentifiers.h"
#include "slikenet/BitStream.h"
#include "slikenet/StringCompressor.h"
#include "slikenet/PacketizedTCP.h"
#include "slikenet/socket2.h"
// Client only includes
#include "slikenet/FileListTransferCBInterface.h"
#include "slikenet/FileListTransfer.h"
#include "AutopatcherClient.h"
#include "slikenet/AutopatcherPatchContext.h"
#include "slikenet/Gets.h"
#include "slikenet/sleep.h"
#include "slikenet/CloudClient.h"
#include "slikenet/linux_adapter.h"
#include "slikenet/osx_adapter.h"
void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
#define CLOUD_CLIENT_PRIMARY_KEY "SelfScaling_Patcher_PK"
class TestCB : public SLNet::AutopatcherClientCBInterface
{
public:
virtual bool OnFile(OnFileStruct *onFileStruct)
{
if (onFileStruct->context.op==PC_HASH_1_WITH_PATCH || onFileStruct->context.op==PC_HASH_2_WITH_PATCH)
printf("Patched: ");
else if (onFileStruct->context.op==PC_WRITE_FILE)
printf("Written: ");
else if (onFileStruct->context.op==PC_ERROR_FILE_WRITE_FAILURE)
printf("Write Failure: ");
else if (onFileStruct->context.op==PC_ERROR_PATCH_TARGET_MISSING)
printf("Patch target missing: ");
else if (onFileStruct->context.op==PC_ERROR_PATCH_APPLICATION_FAILURE)
printf("Patch process failure: ");
else if (onFileStruct->context.op==PC_ERROR_PATCH_RESULT_CHECKSUM_FAILURE)
printf("Patch checksum failure: ");
else if (onFileStruct->context.op==PC_NOTICE_WILL_COPY_ON_RESTART)
printf("Copy pending restart: ");
else if (onFileStruct->context.op==PC_NOTICE_FILE_DOWNLOADED)
printf("Downloaded: ");
else if (onFileStruct->context.op==PC_NOTICE_FILE_DOWNLOADED_PATCH)
printf("Downloaded Patch: ");
else
RakAssert(0);
printf("%i. (100%%) %i/%i %s %ib / %ib\n", onFileStruct->setID, onFileStruct->fileIndex+1, onFileStruct->numberOfFilesInThisSet,
onFileStruct->fileName, onFileStruct->byteLengthOfThisFile,
onFileStruct->byteLengthOfThisSet);
// Return false for the file data to be deallocated automatically
return false;
}
virtual void OnFileProgress(FileProgressStruct *fps)
{
printf("Downloading: %i. (%i%%) %i/%i %s %ib/%ib %ib/%ib total\n", fps->onFileStruct->setID,
(int) (100.0*(double)fps->onFileStruct->bytesDownloadedForThisFile/(double)fps->onFileStruct->byteLengthOfThisFile),
fps->onFileStruct->fileIndex+1, fps->onFileStruct->numberOfFilesInThisSet, fps->onFileStruct->fileName,
fps->onFileStruct->bytesDownloadedForThisFile,
fps->onFileStruct->byteLengthOfThisFile,
fps->onFileStruct->bytesDownloadedForThisSet,
fps->onFileStruct->byteLengthOfThisSet
);
}
virtual PatchContext ApplyPatchBase(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize, uint32_t patchAlgorithm)
{
if (patchAlgorithm==0)
{
return ApplyPatchBSDiff(oldFilePath, newFileContents, newFileSize, patchContents, patchSize);
}
else
{
char WORKING_DIRECTORY[MAX_PATH];
GetTempPathA(MAX_PATH, WORKING_DIRECTORY);
if (WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=='\\' || WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=='/')
WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=0;
char buff[128];
SLNet::TimeUS time = SLNet::GetTimeUS();
#if defined(_WIN32)
sprintf_s(buff, "%I64u", time);
#else
sprintf_s(buff, "%llu", (long long unsigned int) time);
#endif
char pathToPatch1[MAX_PATH], pathToPatch2[MAX_PATH];
sprintf_s(pathToPatch1, "%s/patchClient_%s.tmp", WORKING_DIRECTORY, buff);
FILE *fpPatch;
if (fopen_s(&fpPatch, pathToPatch1, "wb")!=0)
return PC_ERROR_PATCH_TARGET_MISSING;
fwrite(patchContents, 1, patchSize, fpPatch);
fclose(fpPatch);
// Invoke xdelta
// See https://code.google.com/p/xdelta/wiki/CommandLineSyntax
char commandLine[512];
_snprintf(commandLine, sizeof(commandLine)-1, "-d -f -s %s %s/patchClient_%s.tmp %s/newFile_%s.tmp", oldFilePath, WORKING_DIRECTORY, buff, WORKING_DIRECTORY, buff);
commandLine[511]=0;
SHELLEXECUTEINFOA shellExecuteInfo;
shellExecuteInfo.cbSize = sizeof(SHELLEXECUTEINFO);
shellExecuteInfo.fMask = SEE_MASK_NOASYNC | SEE_MASK_NO_CONSOLE;
shellExecuteInfo.hwnd = nullptr;
shellExecuteInfo.lpVerb = "open";
shellExecuteInfo.lpFile = "xdelta3-3.0.6-win32.exe";
shellExecuteInfo.lpParameters = commandLine;
shellExecuteInfo.lpDirectory = nullptr;
shellExecuteInfo.nShow = SW_SHOWNORMAL;
shellExecuteInfo.hInstApp = nullptr;
ShellExecuteExA(&shellExecuteInfo);
// // ShellExecute is blocking, but if it writes a file to disk that file is not always immediately accessible after it returns. And this only happens in release, and only when not running in the debugger
// ShellExecute(nullptr, "open", "xdelta3-3.0.6-win32.exe", commandLine, nullptr, SW_SHOWNORMAL);
sprintf_s(pathToPatch2, "%s/newFile_%s.tmp", WORKING_DIRECTORY, buff);
errno_t error = fopen_s(&fpPatch, pathToPatch2, "r+b");
SLNet::TimeUS stopWaiting = time + 60000000;
while (error!=0 && SLNet::GetTimeUS() < stopWaiting)
{
RakSleep(1000);
error = fopen_s(&fpPatch, pathToPatch2, "r+b");
}
if (error!=0)
{
char buff2[1024];
strerror_s(buff2, errno);
printf("\nERROR: Could not open %s.\nerr=%i (%s)\narguments=%s\n", pathToPatch2, errno, buff2, commandLine);
return PC_ERROR_PATCH_TARGET_MISSING;
}
fseek(fpPatch, 0, SEEK_END);
*newFileSize = ftell(fpPatch);
fseek(fpPatch, 0, SEEK_SET);
*newFileContents = (char*) rakMalloc_Ex(*newFileSize, _FILE_AND_LINE_);
fread(*newFileContents, 1, *newFileSize, fpPatch);
fclose(fpPatch);
int unlinkRes1 = _unlink(pathToPatch1);
int unlinkRes2 = _unlink(pathToPatch2);
while ((unlinkRes1!=0 || unlinkRes2!=0) && SLNet::GetTimeUS() < stopWaiting)
{
RakSleep(1000);
if (unlinkRes1!=0)
unlinkRes1 = _unlink(pathToPatch1);
if (unlinkRes2!=0)
unlinkRes2 = _unlink(pathToPatch2);
}
if (unlinkRes1!=0) {
char buff2[1024];
strerror_s(buff2, errno);
printf("\nWARNING: unlink %s failed.\nerr=%i (%s)\n", pathToPatch1, errno, buff2);
}
if (unlinkRes2!=0) {
char buff2[1024];
strerror_s(buff2, errno);
printf("\nWARNING: unlink %s failed.\nerr=%i (%s)\n", pathToPatch2, errno, buff2);
}
return PC_WRITE_FILE;
}
}
} transferCallback;
int main(int argc, char **argv)
{
if (argc<8)
{
printf("Arguments: serverIP, pathToGame, gameName, patchImmediately, localPort, serverPort, fullScan");
return 0;
}
SLNet::SystemAddress TCPServerAddress= SLNet::UNASSIGNED_SYSTEM_ADDRESS;
SLNet::AutopatcherClient autopatcherClient;
SLNet::FileListTransfer fileListTransfer;
SLNet::CloudClient cloudClient;
autopatcherClient.SetFileListTransferPlugin(&fileListTransfer);
bool didRebalance=false; // So we only reconnect to a lower load server once, for load balancing
bool fullScan = argv[7][0]=='1';
const int intLocalPort = atoi(argv[5]);
if ((intLocalPort < 0) || (intLocalPort > std::numeric_limits<unsigned short>::max())) {
printf("Specified local port %d is outside valid bounds [0, %u]", intLocalPort, std::numeric_limits<unsigned short>::max());
return 2;
}
unsigned short localPort = static_cast<unsigned short>(intLocalPort);
const int intServerPort = atoi(argv[6]);
if ((intServerPort < 0) || (intServerPort > std::numeric_limits<unsigned short>::max())) {
printf("Specified server port %d is outside valid bounds [0, %u]", intServerPort, std::numeric_limits<unsigned short>::max());
return 3;
}
unsigned short serverPort = static_cast<unsigned short>(intServerPort);
SLNet::PacketizedTCP packetizedTCP;
if (packetizedTCP.Start(localPort,1)==false)
{
printf("Failed to start TCP. Is the port already in use?");
return 1;
}
packetizedTCP.AttachPlugin(&autopatcherClient);
packetizedTCP.AttachPlugin(&fileListTransfer);
SLNet::RakPeerInterface *rakPeer;
rakPeer = SLNet::RakPeerInterface::GetInstance();
SLNet::SocketDescriptor socketDescriptor(localPort,0);
rakPeer->Startup(1,&socketDescriptor, 1);
rakPeer->AttachPlugin(&cloudClient);
DataStructures::List<SLNet::RakNetSocket2* > sockets;
rakPeer->GetSockets(sockets);
printf("Started on port %i\n", sockets[0]->GetBoundAddress().GetPort());
char buff[512];
strcpy_s(buff, argv[1]);
rakPeer->Connect(buff, serverPort, 0, 0);
printf("Connecting...\n");
char appDir[512];
strcpy_s(appDir, argv[2]);
char appName[512];
strcpy_s(appName, argv[3]);
bool patchImmediately=argc>=5 && argv[4][0]=='1';
SLNet::Packet *p;
bool running = true;
while(running)
{
SLNet::SystemAddress notificationAddress;
notificationAddress=packetizedTCP.HasCompletedConnectionAttempt();
if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("ID_CONNECTION_REQUEST_ACCEPTED\n");
TCPServerAddress=notificationAddress;
}
notificationAddress=packetizedTCP.HasNewIncomingConnection();
if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("ID_NEW_INCOMING_CONNECTION\n");
notificationAddress=packetizedTCP.HasLostConnection();
if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("ID_CONNECTION_LOST\n");
notificationAddress=packetizedTCP.HasFailedConnectionAttempt();
if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("ID_CONNECTION_ATTEMPT_FAILED TCP\n");
break;
}
p=packetizedTCP.Receive();
while (p)
{
if (p->data[0]==ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR)
{
char buff2[256];
SLNet::BitStream temp(p->data, p->length, false);
temp.IgnoreBits(8);
SLNet::StringCompressor::Instance()->DecodeString(buff2, 256, &temp);
printf("ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR\n");
printf("%s\n", buff2);
running = false;
break;
}
else if (p->data[0]==ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES)
{
printf("ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES\n");
running = false;
break;
}
else if (p->data[0]==ID_AUTOPATCHER_FINISHED)
{
printf("ID_AUTOPATCHER_FINISHED with server time %f\n", autopatcherClient.GetServerDate());
double srvDate=autopatcherClient.GetServerDate();
FILE *fp;
fopen_s(&fp, "srvDate", "wb");
fwrite(&srvDate,sizeof(double),1,fp);
fclose(fp);
running = false;
break;
}
else if (p->data[0]==ID_AUTOPATCHER_RESTART_APPLICATION)
{
printf("ID_AUTOPATCHER_RESTART_APPLICATION");
running = false;
break;
}
// Launch \"AutopatcherClientRestarter.exe autopatcherRestart.txt\"\nQuit this application immediately after to unlock files.\n");
packetizedTCP.DeallocatePacket(p);
p=packetizedTCP.Receive();
}
if (!running)
break;
p=rakPeer->Receive();
while (p)
{
if (p->data[0]==ID_CONNECTION_REQUEST_ACCEPTED)
{
// UploadInstanceToCloud(&cloudClient, p->guid);
// GetClientSubscription(&cloudClient, p->guid);
GetServers(&cloudClient, p->guid);
break;
}
else if (p->data[0]==ID_CONNECTION_ATTEMPT_FAILED)
{
printf("ID_CONNECTION_ATTEMPT_FAILED UDP\n");
running = false;
break;
}
else if (p->data[0]==ID_CLOUD_GET_RESPONSE)
{
SLNet::CloudQueryResult cloudQueryResult;
cloudClient.OnGetReponse(&cloudQueryResult, p);
unsigned int rowIndex;
const bool wasCallToGetServers=cloudQueryResult.cloudQuery.keys[0].primaryKey=="CloudConnCount";
printf("\n");
if (wasCallToGetServers)
printf("Downloaded server list. %i servers.\n", cloudQueryResult.rowsReturned.Size());
unsigned short connectionsOnOurServer=65535;
unsigned short lowestConnectionsServer=65535;
SLNet::SystemAddress lowestConnectionAddress;
for (rowIndex=0; rowIndex < cloudQueryResult.rowsReturned.Size(); rowIndex++)
{
SLNet::CloudQueryRow *row = cloudQueryResult.rowsReturned[rowIndex];
if (wasCallToGetServers)
{
unsigned short connCount;
SLNet::BitStream bsIn(row->data, row->length, false);
bsIn.Read(connCount);
printf("%i. Server found at %s with %i connections\n", rowIndex+1, row->serverSystemAddress.ToString(true), connCount);
unsigned short connectionsExcludingOurselves;
if (row->serverGUID==p->guid)
connectionsExcludingOurselves=connCount-1;
else
connectionsExcludingOurselves=connCount;
// Find the lowest load server (optional)
if (p->guid==row->serverGUID)
{
connectionsOnOurServer=connectionsExcludingOurselves;
}
else if (connectionsExcludingOurselves < lowestConnectionsServer)
{
lowestConnectionsServer=connectionsExcludingOurselves;
lowestConnectionAddress=row->serverSystemAddress;
}
}
}
// Do load balancing by reconnecting to lowest load server (optional)
if (didRebalance==false && wasCallToGetServers)
{
if (cloudQueryResult.rowsReturned.Size()>0 && connectionsOnOurServer>lowestConnectionsServer)
{
printf("Reconnecting to lower load server %s\n", lowestConnectionAddress.ToString(false));
rakPeer->CloseConnection(p->guid, true);
// Wait for the thread to close, otherwise will immediately get back ID_CONNECTION_ATTEMPT_FAILED because no free outgoing connection slots
// Alternatively, just call Startup() with 2 slots instead of 1
RakSleep(500);
rakPeer->Connect(lowestConnectionAddress.ToString(false), lowestConnectionAddress.GetPort(), 0, 0);
// TCP Connect to new IP address
packetizedTCP.Connect(lowestConnectionAddress.ToString(false),serverPort,false);
}
else
{
// TCP Connect to original IP address
packetizedTCP.Connect(buff,serverPort,false);
}
didRebalance=true;
}
cloudClient.DeallocateWithDefaultAllocator(&cloudQueryResult);
}
rakPeer->DeallocatePacket(p);
p=rakPeer->Receive();
}
if (!running)
break;
if (TCPServerAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS && patchImmediately==true)
{
patchImmediately=false;
char restartFile[512];
strcpy_s(restartFile, appDir);
strcat_s(restartFile, "/autopatcherRestart.txt");
double lastUpdateDate;
if (fullScan==false)
{
FILE *fp;
if (fopen_s(&fp, "srvDate", "rb") == 0)
{
fread(&lastUpdateDate, sizeof(lastUpdateDate), 1, fp);
fclose(fp);
}
else
lastUpdateDate=0;
}
else
lastUpdateDate=0;
if (autopatcherClient.PatchApplication(appName, appDir, lastUpdateDate, TCPServerAddress, &transferCallback, restartFile, argv[0]))
{
printf("Patching process starting.\n");
}
else
{
printf("Failed to start patching.\n");
break;
}
}
RakSleep(30);
}
// Dereference so the destructor doesn't crash
autopatcherClient.SetFileListTransferPlugin(0);
autopatcherClient.Clear();
packetizedTCP.Stop();
rakPeer->Shutdown(500,0);
SLNet::RakPeerInterface::DestroyInstance(rakPeer);
return 0;
}
void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudKey cloudKey(CLOUD_CLIENT_PRIMARY_KEY,0);
SLNet::BitStream bs;
bs.Write("Hello World"); // This could be anything such as player list, game name, etc.
cloudClient->Post(&cloudKey, bs.GetData(), bs.GetNumberOfBytesUsed(), serverGuid);
}
void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudQuery cloudQuery;
cloudQuery.keys.Push(SLNet::CloudKey(CLOUD_CLIENT_PRIMARY_KEY,0),_FILE_AND_LINE_);
cloudQuery.subscribeToResults=false;
cloudClient->Get(&cloudQuery, serverGuid);
}
void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudQuery cloudQuery;
cloudQuery.keys.Push(SLNet::CloudKey("CloudConnCount",0),_FILE_AND_LINE_); // CloudConnCount is defined at the top of CloudServerHelper.cpp
cloudQuery.subscribeToResults=false;
cloudClient->Get(&cloudQuery, serverGuid);
}