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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "slikenet/MessageIdentifiers.h"
#include "slikenet/BitStream.h"
#include "slikenet/CloudClient.h"
#include "slikenet/peerinterface.h"
#include "slikenet/sleep.h"
#include <stdlib.h>
#include <limits> // used for std::numeric_limits
void PrintHelp(void)
{
printf("CloudClient as a directory server.\n");
printf("Usage:\n");
printf("CloudClient.exe ServerAddress [Port]\n\n");
printf("Parameters:\n");
printf("ServerAddress - Any server in the cloud.\n");
printf("Port - Server listen port. Default is 60000\n");
printf("Example:\n");
printf("CloudServer.exe test.dnsalias.net 60000\n\n");
}
#define CLOUD_CLIENT_PRIMARY_KEY "CC_Sample_PK"
void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
int main(int argc, char **argv)
{
const char *DEFAULT_SERVER_ADDRESS="test.dnsalias.net";
const unsigned short DEFAULT_SERVER_PORT=60000;
const char *serverAddress;
unsigned short serverPort;
#ifndef _DEBUG
// Only use DEFAULT_SERVER_ADDRESS for debugging
if (argc<2)
{
PrintHelp();
return false;
}
#endif
if (argc<2) serverAddress=DEFAULT_SERVER_ADDRESS;
else serverAddress=argv[1];
if (argc<3) serverPort=DEFAULT_SERVER_PORT;
else {
const int intServerPort = atoi(argv[2]);
if ((intServerPort < 0) || (intServerPort > std::numeric_limits<unsigned short>::max())) {
printf("Specified server port %d is outside valid bounds [0, %u]", intServerPort, std::numeric_limits<unsigned short>::max());
return 1;
}
serverPort = static_cast<unsigned short>(intServerPort);
}
// ---- RAKPEER -----
SLNet::RakPeerInterface *rakPeer;
rakPeer= SLNet::RakPeerInterface::GetInstance();
static const unsigned short clientLocalPort=0;
SLNet::SocketDescriptor sd(clientLocalPort,0); // Change this if you want
SLNet::StartupResult sr = rakPeer->Startup(1,&sd,1); // Change this if you want
rakPeer->SetMaximumIncomingConnections(0); // Change this if you want
if (sr!= SLNet::RAKNET_STARTED)
{
printf("Startup failed. Reason=%i\n", (int) sr);
return 1;
}
SLNet::CloudClient cloudClient;
rakPeer->AttachPlugin(&cloudClient);
SLNet::ConnectionAttemptResult car = rakPeer->Connect(serverAddress, serverPort, 0, 0);
if (car== SLNet::CANNOT_RESOLVE_DOMAIN_NAME)
{
printf("Cannot resolve domain name\n");
return 1;
}
printf("Connecting to %s...\n", serverAddress);
bool didRebalance=false; // So we only reconnect to a lower load server once, for load balancing
SLNet::Packet *packet;
for(;;)
{
for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
{
switch (packet->data[0])
{
case ID_CONNECTION_LOST:
printf("Lost connection to server.\n");
return 1;
case ID_CONNECTION_ATTEMPT_FAILED:
printf("Failed to connect to server at %s.\n", packet->systemAddress.ToString(true));
return 1;
case ID_REMOTE_SYSTEM_REQUIRES_PUBLIC_KEY:
case ID_OUR_SYSTEM_REQUIRES_SECURITY:
case ID_PUBLIC_KEY_MISMATCH:
case ID_INVALID_PASSWORD:
case ID_CONNECTION_BANNED:
// You won't see these unless you modified CloudServer
printf("Server rejected the connection.\n");
return 1;
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
printf("Server is running an incompatible RakNet version.\n");
return 1;
case ID_NO_FREE_INCOMING_CONNECTIONS:
printf("Server has no free connections\n");
return 1;
case ID_IP_RECENTLY_CONNECTED:
printf("Recently connected. Retrying.");
rakPeer->Connect(serverAddress, serverPort, 0, 0);
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
printf("Connected to server.\n");
UploadInstanceToCloud(&cloudClient, packet->guid);
GetClientSubscription(&cloudClient, packet->guid);
GetServers(&cloudClient, packet->guid);
break;
case ID_CLOUD_GET_RESPONSE:
{
SLNet::CloudQueryResult cloudQueryResult;
cloudClient.OnGetReponse(&cloudQueryResult, packet);
unsigned int rowIndex;
const bool wasCallToGetServers=cloudQueryResult.cloudQuery.keys[0].primaryKey=="CloudConnCount";
printf("\n");
if (wasCallToGetServers)
printf("Downloaded server list. %i servers.\n", cloudQueryResult.rowsReturned.Size());
else
printf("Downloaded client list. %i clients.\n", cloudQueryResult.rowsReturned.Size());
unsigned short connectionsOnOurServer=65535;
unsigned short lowestConnectionsServer=65535;
SLNet::SystemAddress lowestConnectionAddress;
for (rowIndex=0; rowIndex < cloudQueryResult.rowsReturned.Size(); rowIndex++)
{
SLNet::CloudQueryRow *row = cloudQueryResult.rowsReturned[rowIndex];
if (wasCallToGetServers)
{
unsigned short connCount;
SLNet::BitStream bsIn(row->data, row->length, false);
bsIn.Read(connCount);
printf("%i. Server found at %s with %i connections\n", rowIndex+1, row->serverSystemAddress.ToString(true), connCount);
unsigned short connectionsExcludingOurselves;
if (row->serverGUID==packet->guid)
connectionsExcludingOurselves=connCount-1;
else
connectionsExcludingOurselves=connCount;
// Find the lowest load server (optional)
if (packet->guid==row->serverGUID)
{
connectionsOnOurServer=connectionsExcludingOurselves;
}
else if (connectionsExcludingOurselves < lowestConnectionsServer)
{
lowestConnectionsServer=connectionsExcludingOurselves;
lowestConnectionAddress=row->serverSystemAddress;
}
}
else
{
printf("%i. Client found at %s", rowIndex+1, row->clientSystemAddress.ToString(true));
if (row->clientGUID==rakPeer->GetMyGUID())
printf(" (Ourselves)");
SLNet::BitStream bsIn(row->data, row->length, false);
SLNet::RakString clientData;
bsIn.Read(clientData);
printf(" Data: %s", clientData.C_String());
printf("\n");
}
}
// Do load balancing by reconnecting to lowest load server (optional)
if (didRebalance==false && wasCallToGetServers && cloudQueryResult.rowsReturned.Size()>0 && connectionsOnOurServer>lowestConnectionsServer)
{
printf("Reconnecting to lower load server %s\n", lowestConnectionAddress.ToString(false));
rakPeer->CloseConnection(packet->guid, true);
// Wait for the thread to close, otherwise will immediately get back ID_CONNECTION_ATTEMPT_FAILED because no free outgoing connection slots
// Alternatively, just call Startup() with 2 slots instead of 1
RakSleep(500);
rakPeer->Connect(lowestConnectionAddress.ToString(false), lowestConnectionAddress.GetPort(), 0, 0);
didRebalance=true;
}
cloudClient.DeallocateWithDefaultAllocator(&cloudQueryResult);
}
break;
case ID_CLOUD_SUBSCRIPTION_NOTIFICATION:
{
bool wasUpdated;
SLNet::CloudQueryRow cloudQueryRow;
cloudClient.OnSubscriptionNotification(&wasUpdated, &cloudQueryRow, packet, 0 );
if (wasUpdated)
printf("New client at %s\n", cloudQueryRow.clientSystemAddress.ToString(true));
else
printf("Lost client at %s\n", cloudQueryRow.clientSystemAddress.ToString(true));
cloudClient.DeallocateWithDefaultAllocator(&cloudQueryRow);
}
break;
}
}
// Any additional client processing can go here
RakSleep(30);
}
// #med - add proper termination handling (then reenable the following code)
/*SLNet::RakPeerInterface::DestroyInstance(rakPeer);
return 0;*/
}
void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudKey cloudKey(CLOUD_CLIENT_PRIMARY_KEY,0);
SLNet::BitStream bs;
bs.Write("Hello World"); // This could be anything such as player list, game name, etc.
cloudClient->Post(&cloudKey, bs.GetData(), bs.GetNumberOfBytesUsed(), serverGuid);
}
void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudQuery cloudQuery;
cloudQuery.keys.Push(SLNet::CloudKey(CLOUD_CLIENT_PRIMARY_KEY,0),_FILE_AND_LINE_);
cloudQuery.subscribeToResults=true; // Causes ID_CLOUD_SUBSCRIPTION_NOTIFICATION
cloudClient->Get(&cloudQuery, serverGuid);
}
void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
{
SLNet::CloudQuery cloudQuery;
cloudQuery.keys.Push(SLNet::CloudKey("CloudConnCount",0),_FILE_AND_LINE_); // CloudConnCount is defined at the top of CloudServerHelper.cpp
cloudQuery.subscribeToResults=false;
cloudClient->Get(&cloudQuery, serverGuid);
}