Init
This commit is contained in:
14
Samples/FullyConnectedMesh/CMakeLists.txt
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14
Samples/FullyConnectedMesh/CMakeLists.txt
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@ -0,0 +1,14 @@
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#
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||||
# This file was taken from RakNet 4.082 without any modifications.
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||||
# Please see licenses/RakNet license.txt for the underlying license and related copyright.
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||||
#
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||||
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||||
cmake_minimum_required(VERSION 2.6)
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||||
GETCURRENTFOLDER()
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||||
STANDARDSUBPROJECT(${current_folder})
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||||
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||||
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||||
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||||
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||||
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||||
259
Samples/FullyConnectedMesh/FCMTest.cpp
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259
Samples/FullyConnectedMesh/FCMTest.cpp
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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||||
* All rights reserved.
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||||
*
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||||
* This source code is licensed under the BSD-style license found in the
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||||
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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||||
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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||||
*
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||||
*
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||||
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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||||
*
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||||
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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||||
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#include <cstdio>
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#include <cstring>
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#include <stdlib.h>
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#include "slikenet/GetTime.h"
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#include "slikenet/Rand.h"
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#include "slikenet/peerinterface.h"
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#include "slikenet/MessageIdentifiers.h"
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#include "slikenet/FullyConnectedMesh2.h"
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#include "slikenet/ConnectionGraph2.h"
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#include <assert.h>
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#include "slikenet/Kbhit.h"
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#include "slikenet/sleep.h"
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static const unsigned short NUM_PEERS=8;
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SLNet::RakPeerInterface *rakPeer[NUM_PEERS];
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SLNet::FullyConnectedMesh2 fullyConnectedMeshPlugin[NUM_PEERS];
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SLNet::ConnectionGraph2 connectionGraphPlugin[NUM_PEERS];
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void PrintConnections(void);
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int main(void)
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{
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for (unsigned short i=0; i < NUM_PEERS; i++)
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rakPeer[i]= SLNet::RakPeerInterface::GetInstance();
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printf("This project tests and demonstrates the fully connected mesh plugin.\n");
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printf("No data is actually sent so it's mostly a sample of how to use a plugin.\n");
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printf("Difficulty: Beginner\n\n");
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// Initialize the message handlers
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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// fullyConnectedMeshPlugin[peerIndex].Startup(0,0);
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rakPeer[peerIndex]->AttachPlugin(&fullyConnectedMeshPlugin[peerIndex]);
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// The fully connected mesh relies on the connection graph plugin also being attached
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rakPeer[peerIndex]->AttachPlugin(&connectionGraphPlugin[peerIndex]);
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rakPeer[peerIndex]->SetMaximumIncomingConnections(NUM_PEERS);
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}
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// Initialize the peers
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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SLNet::SocketDescriptor socketDescriptor(60000+peerIndex,0);
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rakPeer[peerIndex]->Startup(NUM_PEERS, &socketDescriptor, 1);
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}
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// Give the threads time to properly start
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RakSleep(200);
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printf("Peers initialized. ");
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printf("Connecting each peer to the prior peer\n");
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// Connect each peer to the prior peer
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for (unsigned short peerIndex=1; peerIndex < NUM_PEERS; peerIndex++)
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{
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rakPeer[peerIndex]->Connect("127.0.0.1", 60000+peerIndex-1, 0, 0);
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}
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PrintConnections();
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// Close all connections
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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rakPeer[peerIndex]->Shutdown(100);
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}
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// Reinitialize the peers
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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SLNet::SocketDescriptor socketDescriptor(60000+peerIndex,0);
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rakPeer[peerIndex]->Startup(NUM_PEERS,&socketDescriptor, 1 );
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}
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printf("Connecting each peer to a central peer.\n");
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// Connect each peer to a central peer
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for (unsigned short peerIndex=1; peerIndex < NUM_PEERS; peerIndex++)
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{
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rakPeer[peerIndex]->Connect("127.0.0.1", 60000, 0, 0);
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}
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PrintConnections();
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// Close all connections
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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rakPeer[peerIndex]->Shutdown(100);
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}
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// Reinitialize the peers
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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SLNet::SocketDescriptor socketDescriptor(60000+peerIndex,0);
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rakPeer[peerIndex]->Startup(NUM_PEERS, &socketDescriptor, 1);
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}
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printf("Cross connecting each pair of peers, then first and last peer.\n");
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// Connect each peer to a central peer
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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{
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rakPeer[peerIndex]->Connect("127.0.0.1", 60000+peerIndex+(((peerIndex%2)==0) ? 1 : -1), 0, 0);
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}
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printf("Pairs Connected\n");
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PrintConnections();
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rakPeer[0]->Connect("127.0.0.1", 60000+NUM_PEERS-1, 0, 0);
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printf("First and last connected\n");
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PrintConnections();
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|
||||
// Close all connections
|
||||
for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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||||
{
|
||||
rakPeer[peerIndex]->Shutdown(100);
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||||
}
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||||
|
||||
// Reinitialize the peers
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||||
for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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||||
{
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||||
SLNet::SocketDescriptor socketDescriptor(60000+peerIndex,0);
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||||
rakPeer[peerIndex]->Startup(NUM_PEERS, &socketDescriptor, 1);
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||||
}
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||||
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||||
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||||
unsigned int seed = (unsigned int)SLNet::GetTimeMS();
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||||
seedMT(seed);
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printf("Connecting each peer to a random peer with seed %u.\n", seed);
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unsigned short connectTo=0;
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||||
// Connect each peer to a central peer
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for (unsigned short peerIndex=0; peerIndex < NUM_PEERS; peerIndex++)
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||||
{
|
||||
do
|
||||
{
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||||
connectTo=randomMT() % NUM_PEERS;
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||||
} while (connectTo==peerIndex);
|
||||
|
||||
rakPeer[peerIndex]->Connect("127.0.0.1", 60000+connectTo, 0, 0);
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||||
}
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||||
|
||||
PrintConnections();
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||||
|
||||
for (unsigned short i=0; i < NUM_PEERS; i++)
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||||
SLNet::RakPeerInterface::DestroyInstance(rakPeer[i]);
|
||||
|
||||
return 1;
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||||
}
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||||
|
||||
void PrintConnections()
|
||||
{
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||||
int i,j;
|
||||
int ch=0;
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||||
SLNet::SystemAddress systemAddress;
|
||||
SLNet::Packet *packet;
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||||
printf("Connecting. Press space to see status or c to continue.\n");
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|
||||
while (ch!='c' && ch!='C')
|
||||
{
|
||||
if (_kbhit())
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||||
ch=_getch();
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||||
|
||||
if (ch==' ')
|
||||
{
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||||
printf("--------------------------------\n");
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for (i=0; i < NUM_PEERS; i++)
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{
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||||
// #med - consider using a template function instead of the if/else construct
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||||
#ifdef _MSC_VER
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||||
#pragma warning(push)
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||||
#pragma warning(disable:4127) // conditional expression is constant
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||||
#endif
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if (NUM_PEERS<=10)
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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{
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/*
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printf("%i (Mesh): ", 60000+i);
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for (j=0; j < (int)fullyConnectedMeshPlugin[i].GetMeshPeerListSize(); j++)
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||||
{
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||||
systemAddress=fullyConnectedMeshPlugin[i].GetPeerIDAtIndex(j);
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||||
if (systemAddress!=SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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||||
printf("%i ", systemAddress.GetPort());
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||||
}
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||||
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printf("\n");
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*/
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||||
printf("%i (Conn): ", 60000+i);
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for (j=0; j < NUM_PEERS; j++)
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||||
{
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systemAddress=rakPeer[i]->GetSystemAddressFromIndex(j);
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||||
if (systemAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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printf("%i ", systemAddress.GetPort());
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}
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printf("\n");
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}
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else
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||||
{
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int connCount;
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//int meshCount;
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for (connCount=0, j=0; j < NUM_PEERS; j++)
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{
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systemAddress=rakPeer[i]->GetSystemAddressFromIndex(j);
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||||
if (systemAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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connCount++;
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}
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/*
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for (meshCount=0, j=0; j < (int)fullyConnectedMeshPlugin[i].GetMeshPeerListSize(); j++)
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||||
{
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systemAddress=fullyConnectedMeshPlugin[i].GetPeerIDAtIndex(j);
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||||
if (systemAddress!=SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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meshCount++;
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||||
}
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*/
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//printf("%i (Mesh): %i peers should be connected\n", 60000+i, meshCount);
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printf("%i (Conn): %i peers are connected\n", 60000+i, connCount);
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}
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}
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printf("\n");
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ch=0;
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||||
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printf("--------------------------------\n");
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||||
}
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||||
|
||||
for (i=0; i < NUM_PEERS; i++)
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||||
{
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||||
packet=rakPeer[i]->Receive();
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||||
if (packet)
|
||||
{
|
||||
if (packet->data[0]==ID_CONNECTION_ATTEMPT_FAILED)
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||||
printf("%i: ID_CONNECTION_ATTEMPT_FAILED to %i\n", 60000+i, packet->systemAddress.GetPort());
|
||||
// if (packet->data[0]==ID_NEW_INCOMING_CONNECTION)
|
||||
// printf("%i: ID_NEW_INCOMING_CONNECTION from %i\n", 60000+i, packet->systemAddress.GetPort());
|
||||
// if (packet->data[0]==ID_CONNECTION_REQUEST_ACCEPTED)
|
||||
// printf("%i: ID_CONNECTION_REQUEST_ACCEPTED from %i\n", 60000+i, packet->systemAddress.GetPort());
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||||
rakPeer[i]->DeallocatePacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
// Keep raknet threads responsive
|
||||
RakSleep(30);
|
||||
}
|
||||
}
|
||||
259
Samples/FullyConnectedMesh/FullyConnectedMesh.vcxproj
Normal file
259
Samples/FullyConnectedMesh/FullyConnectedMesh.vcxproj
Normal file
@ -0,0 +1,259 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug - Unicode|Win32">
|
||||
<Configuration>Debug - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release - Unicode|Win32">
|
||||
<Configuration>Release - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail - Unicode|Win32">
|
||||
<Configuration>Retail - Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>FullyConnectedMesh</ProjectName>
|
||||
<ProjectGuid>{3C02D25B-FEBC-4CE3-B671-8902EA109ECC}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail - Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Unicode|Win32'" Label="Configuration">
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Unicode|Win32'">$(Configuration)\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Unicode|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Unicode|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Retail - Unicode|Win32'">$(Configuration)\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Unicode|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Retail - Unicode|Win32'">false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>./../../Source/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>./../../Lib/SLikeNet_LibStatic_Debug_Win32.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)FullyConnectedMesh.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Unicode|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
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<AdditionalIncludeDirectories>./../../Source/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>./../../Lib/SLikeNet_LibStatic_Debug - Unicode_Win32.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)FullyConnectedMesh.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
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Reference in New Issue
Block a user