Init
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import flash.external.*;
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import gfx.controls.TextInput;
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import gfx.controls.Button;
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class Screens.ConnectingToServerScreen extends Screen
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{
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private var failureBackButton:Button;
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public function ConnectingToServerScreen()
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{
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ConsoleWindow.Trace("Constructing ConnectingToServerScreen");
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mScreenId = ScreenID.CONNECTING_TO_SERVER;
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mScreenTabId = ScreenTab.ID_CONNECTION;
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}
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public function VOnFinishedLoading():Void
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{
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failureBackButton.visible=false;
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//Add click event for buttons
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failureBackButton.addEventListener("click", this, "onPressedFailureBack");
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super.VOnFinishedLoading();
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}
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function onPressedFailureBack():Void
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{
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//_root.gotoAndPlay("Disconnected");
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LobbyInterface.Instance.ShowScreen( ScreenID.CONNECTION );
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}
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}
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