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232
Samples/MasterServer2/main.cpp
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232
Samples/MasterServer2/main.cpp
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2016-2020, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#include <WinSock2.h>
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#include <windows.h>
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#include <Ws2tcpip.h>
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#include <stdio.h>
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void main_sockets(void)
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{
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WSADATA winsockInfo;
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WSAStartup( MAKEWORD( 2, 2 ), &winsockInfo );
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int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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struct sockaddr_in serverAddr;
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memset(&serverAddr,0,sizeof(sockaddr_in));
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serverAddr.sin_family = AF_INET;
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serverAddr.sin_port = 0;
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bind(sock,(struct sockaddr *) &serverAddr,sizeof(serverAddr));
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struct addrinfo *curAddress = nullptr;
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// #low disabled (aka: main_sockets() not called) and not IPv6 aware / missing error check for return value
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getaddrinfo("masterserver2.raknet.com", nullptr, nullptr, &curAddress);
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// get the (first) IPv4 address
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while (curAddress != nullptr) {
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if (curAddress->ai_family == AF_INET) {
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break; // found an IPv4 address
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}
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curAddress = curAddress->ai_next;
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}
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// #low error handling if curAddress == nullptr
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serverAddr.sin_addr.s_addr = ((struct sockaddr_in *)curAddress->ai_addr)->sin_addr.s_addr;
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serverAddr.sin_port = htons(80);
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connect(sock, (struct sockaddr *) &serverAddr, sizeof(serverAddr));
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const char *postRequest =
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"POST /testServer HTTP/1.1\r\n"
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"Content-Length: 83\r\n"
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"Content-Type: text/plain; charset=UTF-8\r\n"
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"Host: masterserver2.raknet.com\r\n"
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"Connection: Keep-Alive\r\n"
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"\r\n"
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"{'__gameId': 'myGame','__clientReqId': '0','__timeoutSec': '60','mapname': 'myMap'}\r\n";
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send(sock, postRequest, strlen(postRequest), 0);
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char outputBuffer[512];
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memset(outputBuffer,0,512);
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recv(sock, outputBuffer, 512, 0);
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printf(outputBuffer);
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}
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#include "slikenet/TCPInterface.h"
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#include "slikenet/string.h"
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#include "slikenet/sleep.h"
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#include "jansson.h"
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#include "slikenet/GetTime.h"
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#define MASTER_SERVER_ADDRESS "masterserver2.raknet.com"
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#define MASTER_SERVER_PORT 80
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//#define MASTER_SERVER_ADDRESS "localhost"
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//#define MASTER_SERVER_PORT 8080
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using namespace SLNet;
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void main_RakNet_Post(void)
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{
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TCPInterface *tcp = SLNet::OP_NEW<TCPInterface>(__FILE__,__LINE__);
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tcp->Start(0, 64);
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tcp->Connect(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, true);
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json_t *jsonObject = json_object();
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json_object_set(jsonObject, "__gameId", json_string("MotoGP_13") );
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json_object_set(jsonObject, "__clientReqId", json_integer(0) );
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json_object_set(jsonObject, "__timeoutSec", json_integer(60) );
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//json_object_set(jsonObject, "mapname", json_string(RakString::NonVariadic("Joué-lés-tours").URLEncode().C_String()) );
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char *ds = json_dumps(jsonObject,0);
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RakString rspost = RakString::FormatForPOST(
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RakString(MASTER_SERVER_ADDRESS "/testServer"),
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RakString("application/json; charset=UTF-8"),
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ds);
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json_decref(jsonObject);
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RakSleep(100);
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SystemAddress serverAddr = tcp->HasCompletedConnectionAttempt();
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tcp->Send(rspost.C_String(), rspost.GetLength(), serverAddr, false);
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SLNet::Time timeout = SLNet::GetTime()+2000;
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while (SLNet::GetTime() < timeout)
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{
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Packet *p = tcp->Receive();
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if (p)
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{
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printf((const char*) p->data);
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break;
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}
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RakSleep(30);
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}
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//if (p) printf((const char*) p->data);
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tcp->Stop();
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}
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#include "slikenet/HTTPConnection2.h"
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void main_RakNet_Get(void)
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{
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HTTPConnection2 *httpConnection2;
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httpConnection2 = HTTPConnection2::GetInstance();
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TCPInterface *tcp = SLNet::OP_NEW<TCPInterface>(__FILE__,__LINE__);
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tcp->Start(0, 64);
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tcp->AttachPlugin(httpConnection2);
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// tcp->Connect("masterserver2.raknet.com", MASTER_SERVER_PORT, true);
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RakString rsRequest = RakString::FormatForGET(
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RakString(MASTER_SERVER_ADDRESS "/testServer?__gameId=MotoGP_13"));
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httpConnection2->TransmitRequest(rsRequest, MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT);
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for(;;)
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{
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// The following code is TCP operations for talking to the master server, and parsing the reply
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SystemAddress sa;
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Packet *packet;
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// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt, then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
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sa = tcp->HasCompletedConnectionAttempt();
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if (sa != UNASSIGNED_SYSTEM_ADDRESS)
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{
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printf("Connected to %s\n", sa.ToString());
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}
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for (packet = tcp->Receive(); packet; tcp->DeallocatePacket(packet), packet = tcp->Receive())
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;
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sa = tcp->HasFailedConnectionAttempt();
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if (sa != UNASSIGNED_SYSTEM_ADDRESS)
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{
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printf("Failed to connect to %s\n", sa.ToString());
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}
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sa = tcp->HasLostConnection();
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if (sa != UNASSIGNED_SYSTEM_ADDRESS)
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{
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printf("Lost connection to %s\n", sa.ToString());
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}
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RakString stringTransmitted;
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RakString hostTransmitted;
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RakString responseReceived;
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SystemAddress hostReceived;
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ptrdiff_t contentOffset;
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if (httpConnection2->GetResponse(stringTransmitted, hostTransmitted, responseReceived, hostReceived, contentOffset))
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{
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if (responseReceived.IsEmpty()==false)
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{
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if (contentOffset==-1)
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{
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// No content
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printf(responseReceived.C_String());
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}
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else
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{
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// printf("\n--------------\n\n");
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// printf(responseReceived.C_String());
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json_error_t error;
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json_t *root = json_loads(responseReceived.C_String() + contentOffset, JSON_REJECT_DUPLICATES, &error);
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if (!root)
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{
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printf("Error parsing JSON\n");
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printf(responseReceived.C_String());
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}
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else
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{
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void *iter = json_object_iter(root);
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while (iter)
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{
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const char *firstKey = json_object_iter_key(iter);
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if (_stricmp(firstKey, "GET")==0)
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{
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json_t* jsonArray = json_object_iter_value(iter);
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size_t arraySize = json_array_size(jsonArray);
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for (unsigned int i=0; i < arraySize; i++)
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{
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json_t* object = json_array_get(jsonArray, i);
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json_t* gameIdVal = json_object_get(object, "__gameId");
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//RakAssert(cityNameVal->type==JSON_STRING);
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//RakString val = RakString::NonVariadic(json_string_value(cityNameVal)).URLDecode();
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printf("gameId: %" JSON_INTEGER_FORMAT ".\n", json_integer_value(gameIdVal));
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}
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if (arraySize==0)
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printf("No results.\n");
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break;
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}
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else if (_stricmp(firstKey, "POST")==0)
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{
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break;
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}
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else
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{
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iter = json_object_iter_next(root, iter);
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RakAssert(iter != 0);
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}
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}
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json_decref(root);
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}
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}
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}
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}
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RakSleep(30);
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}
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}
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void main(void)
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{
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// main_sockets();
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main_RakNet_Post();
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// main_RakNet_Get();
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}
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