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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2019, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "slikenet/TelnetTransport.h"
#include "slikenet/ConsoleServer.h"
#include "slikenet/LogCommandParser.h"
#include "slikenet/PacketConsoleLogger.h"
#include "slikenet/peerinterface.h"
#include "slikenet/sleep.h"
#include <stdio.h>
#include "slikenet/Getche.h"
#include "slikenet/MessageIdentifiers.h"
#include "slikenet/Kbhit.h"
using namespace SLNet;
void main(void)
{
printf("Shows how to connect telnet to read PacketLogger output from RakPeer.\n");
RakPeerInterface *rakPeer = SLNet::RakPeerInterface::GetInstance();
TelnetTransport tt;
ConsoleServer consoleServer;
LogCommandParser lcp;
PacketConsoleLogger pcl;
pcl.SetLogCommandParser(&lcp);
consoleServer.AddCommandParser(&lcp);
consoleServer.SetTransportProvider(&tt, 23);
rakPeer->AttachPlugin(&pcl);
SLNet::SocketDescriptor sd(0,0);
SLNet::StartupResult sr = rakPeer->Startup(32, &sd, 1);
(void) sr;
RakAssert(sr==RAKNET_STARTED);
printf("Use telnet 127.0.0.1 23 to connect from the command window\n");
printf("Use 'Turn Windows features on and off' with 'Telnet Client' if needed.\n");
printf("Once telnet has connected, type 'Logger subscribe'\n");
printf("Press any key in this window once you have done all this.\n");
SLNet::Packet *packet;
while (!_kbhit())
{
consoleServer.Update();
RakSleep(30);
}
SLNet::ConnectionAttemptResult car = rakPeer->Connect("natpunch.slikesoft.com", 61111, 0, 0);
(void) car;
for(;;)
{
for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
{
}
consoleServer.Update();
RakSleep(30);
}
}