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Samples/RankingServerDB/RankingServerDBTest.cpp
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410
Samples/RankingServerDB/RankingServerDBTest.cpp
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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// Common includes
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#include <stdio.h>
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#include <stdlib.h>
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#include <conio.h>
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#include "GetTime.h"
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#include "FunctionThread.h"
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#include "RankingServer_PostgreSQL.h"
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#ifdef _WIN32
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#include <windows.h> // Sleep
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#else
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#include <unistd.h> // usleep
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#endif
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// localtime
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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// Database queries are asynchronous so the results are read in Functor::HandleResult. The default implementation passes it to a callback
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class DBResultHandler : public RankingServerCBInterface
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{
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virtual void SubmitMatch_CB(SubmitMatch_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
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{
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if (wasCancelled)
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printf("SubmitMatch call canceled:\n");
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else if (callResult->dbQuerySuccess==false)
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{
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printf("SubmitMatch call DB failure:\n");
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printf("%s", callResult->rankingServer->GetLastError());
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}
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else
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{
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printf("SubmitMatch Completed (No data is returned)");
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}
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printf("\n");
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}
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virtual void GetRatingForParticipant_CB(GetRatingForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
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{
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if (wasCancelled)
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printf("GetRatingForParticipant call cancelled:\n");
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else if (callResult->dbQuerySuccess==false)
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{
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printf("GetRatingForParticipant call DB failure:\n");
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printf("%s", callResult->rankingServer->GetLastError());
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}
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else
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{
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printf("GetRatingForParticipant result:\n");
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printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey);
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printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey);
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printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
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printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
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printf("[out] participantFound=%i\n", callResult->participantFound); // False means no such participant
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if (callResult->participantFound)
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printf("[out] rating=%f\n", callResult->rating);
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}
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printf("\n");
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}
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virtual void GetRatingForParticipants_CB(GetRatingForParticipants_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
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{
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if (wasCancelled)
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printf("GetRatingForParticipants call canceled:\n");
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else if (callResult->dbQuerySuccess==false)
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{
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printf("GetRatingForParticipants call DB failure:\n");
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printf("%s", callResult->rankingServer->GetLastError());
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}
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else
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{
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printf("GetRatingForParticipants result:\n");
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printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
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printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
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printf("[out] %i participants found.\n", callResult->outputList.Size());
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unsigned i;
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for (i=0; i < callResult->outputList.Size(); i++)
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{
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printf("[out] %i. participantDbId.primaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.primaryKey);
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printf("[out] %i. participantDbId.secondaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.secondaryKey);
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printf("[out] %i. newRating (most recent rating)=%f\n", i+1, callResult->outputList[i].newRating);
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}
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}
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printf("\n");
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}
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virtual void GetHistoryForParticipant_CB(GetHistoryForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context)
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{
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if (wasCancelled)
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printf("GetHistoryForParticipant call cancelled:\n");
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else if (callResult->dbQuerySuccess==false)
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{
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printf("GetHistoryForParticipant call DB failure:\n");
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printf("%s", callResult->rankingServer->GetLastError());
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}
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else
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{
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printf("GetHistoryForParticipant result:\n");
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printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey);
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printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey);
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printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey);
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printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey);
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printf("[out] %i matches found for this participant.\n", callResult->matchHistoryList.Size());
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unsigned i;
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for (i=0; i < callResult->matchHistoryList.Size(); i++)
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{
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printf("[out] %i. participantBDbId.primaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.primaryKey);
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printf("[out] %i. participantBDbId.secondaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.secondaryKey);
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printf("[out] %i. participantAScore (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAScore);
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printf("[out] %i. participantBScore (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBScore);
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printf("[out] %i. participantAOldRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAOldRating);
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printf("[out] %i. participantANewRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantANewRating);
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printf("[out] %i. participantBOldRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBOldRating);
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printf("[out] %i. participantBNewRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBNewRating);
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printf("[out] %i. Match Notes=%s\n", i+1, callResult->matchHistoryList[i]->matchNotes.c_str());
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printf("[out] %i. matchBinaryDataLength=%i\n", i+1, callResult->matchHistoryList[i]->matchBinaryDataLength);
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// Copied from the docs
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struct tm *newtime;
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newtime = _localtime64(& callResult->matchHistoryList[i]->matchTime);
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char buff[30];
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asctime_s( buff, sizeof(buff), newtime );
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printf("[out] %i. matchTime (converted) =\n%s\n", i+1, buff );
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}
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}
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printf("\n");
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}
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};
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void main(int argc, char **argv)
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{
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printf("A sample on using the provided implementation\nof the Ranking Server specification based on PostgreSQL\n");
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printf("Unlike the other samples, this is a server-only\nprocess so does not involve networking with RakNet.\n");
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printf("The goal of this class is to allow you to save\nand retrieve a history of matches for a given participant and game ID\n");
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printf("Difficulty: Intermediate\n\n");
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// A function thread is class that spawns a thread that operates on functors.
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// A functor is an instance of a class that has two pre-defined functions: One to perform processing, another to get the result.
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// One per application is enough to not block
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RakNet::FunctionThread ft;
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// Start one thread. Starting more than one may be advantageous for multi-core processors. However, in this scenario we are
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// blocking on database calls rather than processing.
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ft.StartThreads(1);
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// The real functionality of the RankingServer is contained in the functors defined in RankingServer_PostgreSQL.h/.cpp.
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// However, this class contains some utility functions and members, such as the functionThread and a pointer to
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// the postgreSQL interface.
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RankingServer_PostgreSQL rankingServer;
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// RankingServer_PostgreSQL internally uses a functionThread so that database queries can happen asynchronously,
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// as opposed to blocking and slowing down the game.
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// If you don't assign one it will create one automatically and start it with one thread.
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rankingServer.AssignFunctionThread(&ft);
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// The default implementation of the functors pass Functor::HandleResult through to a callback, instantiated here.
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// Alternatively, you could derive from the *_PostgreSQLImpl functors found in RankingServer_PostgreSQL.h/.cpp
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// and override the behavior of Functor::HandleResult
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DBResultHandler resultHandler;
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rankingServer.AssignCallback(&resultHandler);
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printf("Enter database password:\n");
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char connectionString[256],password[128];
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char username[256];
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strcpy(username, "postgres");
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gets(password);
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strcpy(connectionString, "user=");
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strcat(connectionString, username);
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strcat(connectionString, " password=");
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strcat(connectionString, password);
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// database=blah
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if (rankingServer.Connect(connectionString)==false)
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{
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printf("Database connection failed.\n");
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return;
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}
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printf("Database connection suceeded.\n");
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printf("(D)rop tables\n"
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"(C)reate tables.\n"
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"(S)ubmit a match\n"
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"Get (R)ating for one participant.\n"
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"Get ratings for (A)ll participants\n"
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"Get match (H)istory for one participant\n"
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"(Q)uit\n");
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char inputStr[512];
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char ch;
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while (1)
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{
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if (kbhit())
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{
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ch=getch();
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if (ch=='q')
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break;
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else if (ch=='c')
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{
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if (rankingServer.CreateRankingServerTables()==false)
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printf("%s", rankingServer.GetLastError());
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else
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printf("Tables created.\n");
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}
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else if (ch=='d')
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{
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if (rankingServer.DestroyRankingServerTables()==false)
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printf("%s", rankingServer.GetLastError());
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else
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printf("Tables dropped.\n");
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}
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else if (ch=='s')
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{
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// We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
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// By default deallocation takes place in HandleResult()
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SubmitMatch_PostgreSQLImpl *functor = SubmitMatch_PostgreSQLImpl::Alloc();
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printf("Submit a match\n");
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/// Every participant is represented by a pair of numbers.
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/// The primary ID can be used to reference a database primary key referring to another table holding all participant
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/// The secondary ID can be used to indicate type
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/// such as indicating the type of participant (player, squad, guild, clan, etc).
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printf("Enter the primary ID of participant A (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "0");
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functor->participantADbId.primaryKey = atoi(inputStr);
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printf("Enter the secondary ID of participant A (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "1");
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functor->participantADbId.secondaryKey = atoi(inputStr);
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printf("Enter the primary ID of participant B (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "2");
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functor->participantBDbId.primaryKey = atoi(inputStr);
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printf("Enter the secondary ID of participant B (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "3");
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functor->participantBDbId.secondaryKey = atoi(inputStr);
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// Score is tracked in case you want to check the database for cheaters, or to modify ratings, etc.
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// If you don't care about it, just use any number.
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printf("Enter the score of participant A (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "10.0");
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functor->participantAScore = (float) atof(inputStr);
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printf("Enter the score of participant B (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "21.0");
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functor->participantBScore = (float) atof(inputStr);
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// The rating of the player before the match started. Elo.h/.cpp is provided as one way to calculate ratings
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printf("Enter the pre-match rating of participant A (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "12.0");
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functor->participantAOldRating = (float) atof(inputStr);
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printf("Enter the post-match rating of participant A (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "5.0");
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functor->participantANewRating = (float) atof(inputStr);
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printf("Enter the pre-match rating of participant B (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "20.0");
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functor->participantBOldRating = (float) atof(inputStr);
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printf("Enter the post-match rating of participant B (float): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "30.0");
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functor->participantBNewRating = (float) atof(inputStr);
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/// Games are identified by a pair of integers the same way participants are
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/// The primary key could be the game title (such as Asteroids) while the secondary key could
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/// Indicate a submode (such as cooperative or deathmatch)
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printf("Enter the primary ID of the game (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "12");
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functor->gameDbId.primaryKey = atoi(inputStr);
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printf("Enter the secondary ID of the game (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "13");
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functor->gameDbId.secondaryKey = atoi(inputStr);
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/// A string is stored with each match.
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printf("Enter the match notes: ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "Default Match Notes");
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functor->matchNotes=inputStr;
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printf("Store test binary data? (y/n): ");
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gets(inputStr);
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if (inputStr[0]!='n')
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{
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const char * data = "Default Match Binary Data";
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functor->matchBinaryDataLength=(int) strlen(data)+1;
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// As before, calling a function in the external code in case it was built to a DLL
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functor->matchBinaryData = SubmitMatch_PostgreSQLImpl::AllocBytes(functor->matchBinaryDataLength);
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memcpy(functor->matchBinaryData, data, functor->matchBinaryDataLength);
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}
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/// Puts this functor on the processing queue. It will process sometime later in a thread.
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rankingServer.PushFunctor(functor);
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}
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else if (ch=='r')
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{
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// We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
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// By default deallocation takes place in HandleResult()
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GetRatingForParticipant_PostgreSQLImpl *functor = GetRatingForParticipant_PostgreSQLImpl::Alloc();
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printf("Get the most recent rating for a participant\n");
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printf("Enter the primary ID of participant A (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "0");
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functor->participantDbId.primaryKey = atoi(inputStr);
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printf("Enter the secondary ID of participant A (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "1");
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functor->participantDbId.secondaryKey = atoi(inputStr);
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printf("Enter the primary ID of the game (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "12");
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functor->gameDbId.primaryKey = atoi(inputStr);
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||||
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printf("Enter the secondary ID of the game (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "13");
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functor->gameDbId.secondaryKey = atoi(inputStr);
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||||
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||||
/// Puts this functor on the processing queue. It will process sometime later in a thread.
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rankingServer.PushFunctor(functor);
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||||
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}
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else if (ch=='a')
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||||
{
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||||
// We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
|
||||
// By default deallocation takes place in HandleResult()
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GetRatingForParticipants_PostgreSQLImpl *functor = GetRatingForParticipants_PostgreSQLImpl::Alloc();
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||||
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printf("Get the most recent rating for all participants\n");
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||||
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||||
printf("Enter the primary ID of the game (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "12");
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functor->gameDbId.primaryKey = atoi(inputStr);
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||||
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printf("Enter the secondary ID of the game (int): ");
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||||
gets(inputStr);
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||||
if (inputStr[0]==0) strcpy(inputStr, "13");
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functor->gameDbId.secondaryKey = atoi(inputStr);
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||||
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/// Puts this functor on the processing queue. It will process sometime later in a thread.
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rankingServer.PushFunctor(functor);
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}
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else if (ch=='h')
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{
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// We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one.
|
||||
// By default deallocation takes place in HandleResult()
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GetHistoryForParticipant_PostgreSQLImpl *functor = GetHistoryForParticipant_PostgreSQLImpl::Alloc();
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printf("Get the match history for a participant\n");
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printf("Enter the primary ID of participant A (int): ");
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gets(inputStr);
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if (inputStr[0]==0) strcpy(inputStr, "0");
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functor->participantDbId.primaryKey = atoi(inputStr);
|
||||
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||||
printf("Enter the secondary ID of participant A (int): ");
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||||
gets(inputStr);
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||||
if (inputStr[0]==0) strcpy(inputStr, "1");
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||||
functor->participantDbId.secondaryKey = atoi(inputStr);
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||||
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||||
printf("Enter the primary ID of the game (int): ");
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||||
gets(inputStr);
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||||
if (inputStr[0]==0) strcpy(inputStr, "12");
|
||||
functor->gameDbId.primaryKey = atoi(inputStr);
|
||||
|
||||
printf("Enter the secondary ID of the game (int): ");
|
||||
gets(inputStr);
|
||||
if (inputStr[0]==0) strcpy(inputStr, "13");
|
||||
functor->gameDbId.secondaryKey = atoi(inputStr);
|
||||
|
||||
/// Puts this functor on the processing queue. It will process sometime later in a thread.
|
||||
rankingServer.PushFunctor(functor);
|
||||
}
|
||||
}
|
||||
|
||||
// Causes Functor::HandleResult calls. If this is forgotten you won't get processing result calls.
|
||||
ft.CallResultHandlers();
|
||||
|
||||
Sleep(30);
|
||||
}
|
||||
}
|
||||
118
Samples/RankingServerDB/RankingServerDBTest.vcxproj
Normal file
118
Samples/RankingServerDB/RankingServerDBTest.vcxproj
Normal file
@ -0,0 +1,118 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
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24
Samples/RankingServerDB/RankingServerDBTest.vcxproj.filters
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24
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Normal file
@ -0,0 +1,24 @@
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Reference in New Issue
Block a user