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424
Samples/Tests/ManyClientsOneServerBlockingTest.cpp
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424
Samples/Tests/ManyClientsOneServerBlockingTest.cpp
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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#include "ManyClientsOneServerBlockingTest.h"
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void ManyClientsOneServerBlockingTest::WaitForConnectionRequestsToComplete(RakPeerInterface **clientList, int clientNum, bool isVerbose)
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{
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SystemAddress currentSystem;
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bool msgWasPrinted=false;
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for (int i=0;i<clientNum;i++)
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{
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currentSystem.SetBinaryAddress("127.0.0.1");
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currentSystem.port=60000;
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while (CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,false,true,true) )
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{
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if (msgWasPrinted==false)
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{
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printf("Waiting for connection requests to complete.\n");
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msgWasPrinted=true;
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}
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RakSleep(30);
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}
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}
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}
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void ManyClientsOneServerBlockingTest::WaitAndPrintResults(RakPeerInterface **clientList, int clientNum, bool isVerbose,RakPeerInterface *server)
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{
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WaitForConnectionRequestsToComplete(clientList,clientNum,isVerbose);
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Packet *packet;
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if (isVerbose)
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printf("For server\n");
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for (packet=server->Receive(); packet;server->DeallocatePacket(packet), packet=server->Receive())
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{
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switch (packet->data[0])
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{
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case ID_REMOTE_DISCONNECTION_NOTIFICATION:
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if (isVerbose)
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printf("Another client has disconnected.\n");
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break;
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case ID_REMOTE_CONNECTION_LOST:
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if (isVerbose)
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printf("Another client has lost the connection.\n");
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break;
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case ID_REMOTE_NEW_INCOMING_CONNECTION:
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if (isVerbose)
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printf("Another client has connected.\n");
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED:
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if (isVerbose)
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printf("Our connection request has been accepted.\n");
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break;
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case ID_CONNECTION_ATTEMPT_FAILED:
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if (isVerbose)
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printf("A connection has failed.\n");
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break;
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case ID_NEW_INCOMING_CONNECTION:
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if (isVerbose)
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printf("A connection is incoming.\n");
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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if (isVerbose)
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printf("The server is full.\n");
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break;
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case ID_ALREADY_CONNECTED:
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if (isVerbose)
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printf("Already connected\n");
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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if (isVerbose)
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printf("We have been disconnected.\n");
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break;
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case ID_CONNECTION_LOST:
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if (isVerbose)
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printf("Connection lost.\n");
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break;
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default:
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break;
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}
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}
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// Log all events per peer
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for (int i=0;i<clientNum;i++)//Receive for all peers
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{
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if (isVerbose)
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printf("For client %i\n",i);
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for (packet=clientList[i]->Receive(); packet; clientList[i]->DeallocatePacket(packet), packet=clientList[i]->Receive())
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{
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switch (packet->data[0])
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{
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case ID_REMOTE_DISCONNECTION_NOTIFICATION:
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if (isVerbose)
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printf("Another client has disconnected.\n");
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break;
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case ID_REMOTE_CONNECTION_LOST:
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if (isVerbose)
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printf("Another client has lost the connection.\n");
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break;
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case ID_REMOTE_NEW_INCOMING_CONNECTION:
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if (isVerbose)
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printf("Another client has connected.\n");
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED:
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if (isVerbose)
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printf("Our connection request has been accepted.\n");
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break;
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case ID_CONNECTION_ATTEMPT_FAILED:
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if (isVerbose)
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printf("A connection has failed.\n");
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break;
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case ID_NEW_INCOMING_CONNECTION:
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if (isVerbose)
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printf("A connection is incoming.\n");
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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if (isVerbose)
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printf("The server is full.\n");
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break;
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case ID_ALREADY_CONNECTED:
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if (isVerbose)
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printf("Already connected\n");
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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if (isVerbose)
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printf("We have been disconnected.\n");
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break;
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case ID_CONNECTION_LOST:
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if (isVerbose)
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printf("Connection lost.\n");
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break;
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default:
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break;
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}
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}
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}
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}
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/*
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What is being done here is having 256 clients connect to a server, disconnect, connect again.
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Do this for about 10 seconds. Then allow them all to connect for one last time.
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This version waits for connect and such in a loop, blocking execution so it is a blocking test.
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Good ideas for changes:
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After the last check run a eightpeers like test an add the conditions
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of that test as well.
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Make sure that if we initiate the connection we get a proper message
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and if not we get a proper message. Add proper conditions.
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Randomize sending the disconnect notes
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Success conditions:
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All connected normally.
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Failure conditions:
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Doesn't reconnect normally.
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During the very first connect loop any connect returns false.
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Connect function returns false and peer is not connected to anything and does not have anything pending.
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*/
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int ManyClientsOneServerBlockingTest::RunTest(DataStructures::List<RakString> params,bool isVerbose,bool noPauses)
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{
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const int clientNum= 256;
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RakPeerInterface *clientList[clientNum];//A list of clients
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RakPeerInterface *server;
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SystemAddress currentSystem;
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destroyList.Clear(false,_FILE_AND_LINE_);
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//Initializations of the arrays
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for (int i=0;i<clientNum;i++)
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{
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clientList[i]=RakPeerInterface::GetInstance();
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destroyList.Push(clientList[i],_FILE_AND_LINE_);
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clientList[i]->Startup(1,&SocketDescriptor(), 1);
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}
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server=RakPeerInterface::GetInstance();
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destroyList.Push(server,_FILE_AND_LINE_);
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server->Startup(clientNum, &SocketDescriptor(60000,0), 1);
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server->SetMaximumIncomingConnections(clientNum);
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//Connect all the clients to the server
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for (int i=0;i<clientNum;i++)
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{
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if (clientList[i]->Connect("127.0.0.1", 60000, 0,0)!=CONNECTION_ATTEMPT_STARTED)
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{
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if (isVerbose)
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DebugTools::ShowError("Problem while calling connect.\n",!noPauses && isVerbose,__LINE__,__FILE__);
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return 1;//This fails the test, don't bother going on.
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}
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}
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TimeMS entryTime=GetTimeMS();//Loop entry time
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DataStructures::List< SystemAddress > systemList;
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DataStructures::List< RakNetGUID > guidList;
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printf("Entering disconnect loop \n");
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while(GetTimeMS()-entryTime<10000)//Run for 10 Secoonds
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{
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//Disconnect all clients IF connected to any from client side
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for (int i=0;i<clientNum;i++)
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{
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clientList[i]->GetSystemList(systemList,guidList);//Get connectionlist
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int len=systemList.Size();
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for (int j=0;j<len;j++)//Disconnect them all
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{
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clientList[i]->CloseConnection (systemList[j],true,0,LOW_PRIORITY);
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}
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}
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RakSleep(100);
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//Connect
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for (int i=0;i<clientNum;i++)
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{
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currentSystem.SetBinaryAddress("127.0.0.1");
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currentSystem.port=60000;
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if(!CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,true,true,true,true) )//Are we connected or is there a pending operation ?
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{
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if (clientList[i]->Connect("127.0.0.1", 60000, 0,0)!=CONNECTION_ATTEMPT_STARTED)
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{
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if (isVerbose)
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DebugTools::ShowError("Problem while calling connect. \n",!noPauses && isVerbose,__LINE__,__FILE__);
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return 1;//This fails the test, don't bother going on.
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}
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}
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}
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WaitAndPrintResults(clientList,clientNum,isVerbose,server);
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}
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WaitAndPrintResults(clientList,clientNum,isVerbose,server);
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printf("Connecting clients\n");
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//Connect
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for (int i=0;i<clientNum;i++)
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{
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currentSystem.SetBinaryAddress("127.0.0.1");
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currentSystem.port=60000;
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if(!CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,true,true,true,true) )//Are we connected or is there a pending operation ?
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{
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printf("Calling Connect() for client %i.\n",i);
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if (clientList[i]->Connect("127.0.0.1", 60000, 0,0)!=CONNECTION_ATTEMPT_STARTED)
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{
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clientList[i]->GetSystemList(systemList,guidList);//Get connectionlist
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int len=systemList.Size();
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if (isVerbose)
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DebugTools::ShowError("Problem while calling connect. \n",!noPauses && isVerbose,__LINE__,__FILE__);
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return 1;//This fails the test, don't bother going on.
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}
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}
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else
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{
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if (CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,false,false,false,true)==false)
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printf("Not calling Connect() for client %i because it is disconnecting.\n",i);
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else if (CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,false,true,true)==false)
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printf("Not calling Connect() for client %i because it is connecting.\n",i);
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else if (CommonFunctions::ConnectionStateMatchesOptions (clientList[i],currentSystem,true)==false)
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printf("Not calling Connect() for client %i because it is connected).\n",i);
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}
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}
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WaitAndPrintResults(clientList,clientNum,isVerbose,server);
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for (int i=0;i<clientNum;i++)
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{
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clientList[i]->GetSystemList(systemList,guidList);
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int connNum=guidList.Size();//Get the number of connections for the current peer
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if (connNum!=1)//Did we connect all?
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{
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if (isVerbose)
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{
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printf("Not all clients reconnected normally.\nFailed on client number %i\n",i);
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DebugTools::ShowError("",!noPauses && isVerbose,__LINE__,__FILE__);
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}
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return 2;
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}
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}
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if (isVerbose)
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printf("Pass\n");
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return 0;
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}
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RakString ManyClientsOneServerBlockingTest::GetTestName()
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{
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return "ManyClientsOneServerBlockingTest";
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}
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RakString ManyClientsOneServerBlockingTest::ErrorCodeToString(int errorCode)
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{
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switch (errorCode)
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{
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case 0:
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return "No error";
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break;
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case 1:
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return "The connect function failed.";
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break;
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case 2:
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return "Peers did not connect normally.";
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break;
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default:
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return "Undefined Error";
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}
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}
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ManyClientsOneServerBlockingTest::ManyClientsOneServerBlockingTest(void)
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{
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}
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ManyClientsOneServerBlockingTest::~ManyClientsOneServerBlockingTest(void)
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{
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}
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void ManyClientsOneServerBlockingTest::DestroyPeers()
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{
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int theSize=destroyList.Size();
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for (int i=0; i < theSize; i++)
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RakPeerInterface::DestroyInstance(destroyList[i]);
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}
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