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Samples/Tests/PacketChangerPlugin.h
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96
Samples/Tests/PacketChangerPlugin.h
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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#pragma once
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#include "RakNetTypes.h"
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#include "PluginInterface2.h"
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#include "PacketPriority.h"
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#include "MessageIdentifiers.h"
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#include "InternalPacket.h"
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using namespace RakNet;
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class PacketChangerPlugin: public PluginInterface2
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{
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public:
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PacketChangerPlugin(void);
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~PacketChangerPlugin(void);
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/// \param[in] peer the instance of RakPeer that is calling Receive
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void OnAttach(void) {}
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/// Called when the interface is detached
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/// \param[in] peer the instance of RakPeer that is calling Receive
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void OnDetach(void) {}
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/// Update is called every time a packet is checked for .
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void Update(void) {}
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/// OnReceive is called for every packet.
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/// \param[in] packet the packet that is being returned to the user
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/// \return True to allow the game and other plugins to get this message, false to absorb it
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PluginReceiveResult OnReceive(Packet *packet) {(void) packet; return RR_CONTINUE_PROCESSING;}
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/// Called when RakPeer is initialized
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void OnStartup(void) {}
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/// Called when RakPeer is shutdown
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void OnShutdown(void) {}
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/// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
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/// \param[in] systemAddress The system whose connection was closed
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/// \param[in] rakNetGuid The guid of the specified system
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/// \param[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection
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void OnClosedConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ){(void) systemAddress; (void) rakNetGUID; (void) lostConnectionReason;}
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/// Called when we got a new connection
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/// \param[in] systemAddress Address of the new connection
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/// \param[in] rakNetGuid The guid of the specified system
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/// \param[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent
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void OnNewConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, bool isIncoming) {(void) systemAddress; (void) rakNetGUID; (void) isIncoming;}
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/// Called when a connection attempt fails
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/// \param[in] systemAddress Address of the connection
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/// \param[in] failedConnectionReason Why the connection failed
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void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason) {(void) failedConnectionAttemptReason;}
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/// Called on a send to the socket, per datagram, that does not go through the reliability layer
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/// \param[in] data The data being sent
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/// \param[in] bitsUsed How many bits long \a data is
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/// \param[in] remoteSystemAddress Which system this message is being sent to
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void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
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/// Called on a receive from the socket, per datagram, that does not go through the reliability layer
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/// \param[in] data The data being sent
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/// \param[in] bitsUsed How many bits long \a data is
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/// \param[in] remoteSystemAddress Which system this message is being sent to
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void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
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/// Called on a send or receive of a message within the reliability layer
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/// \param[in] internalPacket The user message, along with all send data.
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/// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message.
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/// \param[in] remoteSystemAddress The player we sent or got this packet from
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/// \param[in] time The current time as returned by GetTimeMS()
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/// \param[in] isSend Is this callback representing a send event or receive event?
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void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, TimeMS time, int isSend);// {(void) internalPacket; (void) frameNumber; (void) remoteSystemAddress; (void) time; (void) isSend;}
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/// Called when we get an ack for a message we reliabily sent
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/// \param[in] messageNumber The numerical identifier for which message this is
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/// \param[in] remoteSystemAddress The player we sent or got this packet from
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/// \param[in] time The current time as returned by GetTimeMS()
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void OnAck(unsigned int messageNumber, SystemAddress remoteSystemAddress, TimeMS time) {(void) messageNumber; (void) remoteSystemAddress; (void) time;}
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/// System called RakPeerInterface::PushBackPacket
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/// \param[in] data The data being sent
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/// \param[in] bitsUsed How many bits long \a data is
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/// \param[in] remoteSystemAddress The player we sent or got this packet from
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void OnPushBackPacket(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;}
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};
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