Init
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Samples/WindowsStore8/App.xaml.cpp
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117
Samples/WindowsStore8/App.xaml.cpp
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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//
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// App.xaml.cpp
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// Implementation of the App class.
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//
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#include "pch.h"
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#include "MainPage.xaml.h"
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using namespace RakNet_WindowsStore8_VS2012;
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using namespace Platform;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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App::App()
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{
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InitializeComponent();
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Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used when the application is launched to open a specific file, to display
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/// search results, and so forth.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ args)
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{
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auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (rootFrame == nullptr)
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{
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// Create a Frame to act as the navigation context and associate it with
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// a SuspensionManager key
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rootFrame = ref new Frame();
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if (args->PreviousExecutionState == ApplicationExecutionState::Terminated)
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{
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// TODO: Restore the saved session state only when appropriate, scheduling the
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// final launch steps after the restore is complete
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}
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if (rootFrame->Content == nullptr)
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{
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter
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if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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}
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// Place the frame in the current Window
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Window::Current->Content = rootFrame;
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// Ensure the current window is active
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Window::Current->Activate();
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}
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else
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{
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if (rootFrame->Content == nullptr)
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{
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// When the navigation stack isn't restored navigate to the first page,
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// configuring the new page by passing required information as a navigation
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// parameter
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if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
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{
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throw ref new FailureException("Failed to create initial page");
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}
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}
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// Ensure the current window is active
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Window::Current->Activate();
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}
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}
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/// <summary>
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/// Invoked when application execution is being suspended. Application state is saved
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/// without knowing whether the application will be terminated or resumed with the contents
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/// of memory still intact.
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/// </summary>
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/// <param name="sender">The source of the suspend request.</param>
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/// <param name="e">Details about the suspend request.</param>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
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{
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(void) sender; // Unused parameter
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(void) e; // Unused parameter
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//TODO: Save application state and stop any background activity
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}
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