Init
This commit is contained in:
132
Source/include/slikenet/LogCommandParser.h
Normal file
132
Source/include/slikenet/LogCommandParser.h
Normal file
@ -0,0 +1,132 @@
|
||||
/*
|
||||
* Original work: Copyright (c) 2014, Oculus VR, Inc.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
|
||||
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
|
||||
*
|
||||
*
|
||||
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
|
||||
*
|
||||
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
|
||||
* license found in the license.txt file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
/// \file
|
||||
/// \brief Contains LogCommandParser , Used to send logs to connected consoles
|
||||
///
|
||||
|
||||
#include "NativeFeatureIncludes.h"
|
||||
#if _RAKNET_SUPPORT_LogCommandParser==1
|
||||
|
||||
#ifndef __LOG_COMMAND_PARSER
|
||||
#define __LOG_COMMAND_PARSER
|
||||
|
||||
#include "CommandParserInterface.h"
|
||||
#include "Export.h"
|
||||
|
||||
namespace SLNet
|
||||
{
|
||||
/// Forward declarations
|
||||
class RakPeerInterface;
|
||||
|
||||
/// \brief Adds the ability to send logging output to a remote console
|
||||
class RAK_DLL_EXPORT LogCommandParser : public CommandParserInterface
|
||||
{
|
||||
public:
|
||||
// GetInstance() and DestroyInstance(instance*)
|
||||
STATIC_FACTORY_DECLARATIONS(LogCommandParser)
|
||||
|
||||
LogCommandParser();
|
||||
~LogCommandParser();
|
||||
|
||||
/// Given \a command with parameters \a parameterList , do whatever processing you wish.
|
||||
/// \param[in] command The command to process
|
||||
/// \param[in] numParameters How many parameters were passed along with the command
|
||||
/// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
|
||||
/// \param[in] transport The transport interface we can use to write to
|
||||
/// \param[in] systemAddress The player that sent this command.
|
||||
/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
|
||||
bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, const SystemAddress &systemAddress, const char *originalString);
|
||||
|
||||
/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
|
||||
/// This should return a static string
|
||||
/// \return The name that you return.
|
||||
const char *GetName(void) const;
|
||||
|
||||
/// A callback for when you are expected to send a brief description of your parser to \a systemAddress
|
||||
/// \param[in] transport The transport interface we can use to write to
|
||||
/// \param[in] systemAddress The player that requested help.
|
||||
void SendHelp(TransportInterface *transport, const SystemAddress &systemAddress);
|
||||
|
||||
/// All logs must be associated with a channel. This is a filter so that remote clients only get logs for a system they care about.
|
||||
// If you call Log with a channel that is unknown, that channel will automatically be added
|
||||
/// \param[in] channelName A persistent string naming the channel. Don't deallocate this string.
|
||||
void AddChannel(const char *channelName);
|
||||
|
||||
/// Write a log to a channel.
|
||||
/// Logs are not buffered, so only remote consoles connected and subscribing at the time you write will get the output.
|
||||
/// \param[in] format Same as RAKNET_DEBUG_PRINTF()
|
||||
/// \param[in] ... Same as RAKNET_DEBUG_PRINTF()
|
||||
void WriteLog(const char *channelName, const char *format, ...);
|
||||
|
||||
/// A callback for when \a systemAddress has connected to us.
|
||||
/// \param[in] systemAddress The player that has connected.
|
||||
/// \param[in] transport The transport interface that sent us this information. Can be used to send messages to this or other players.
|
||||
void OnNewIncomingConnection(const SystemAddress &systemAddress, TransportInterface *transport);
|
||||
|
||||
/// A callback for when \a systemAddress has disconnected, either gracefully or forcefully
|
||||
/// \param[in] systemAddress The player that has disconnected.
|
||||
/// \param[in] transport The transport interface that sent us this information.
|
||||
void OnConnectionLost(const SystemAddress &systemAddress, TransportInterface *transport);
|
||||
|
||||
/// This is called every time transport interface is registered. If you want to save a copy of the TransportInterface pointer
|
||||
/// This is the place to do it
|
||||
/// \param[in] transport The new TransportInterface
|
||||
void OnTransportChange(TransportInterface *transport);
|
||||
protected:
|
||||
/// Sends the currently active channels to the user
|
||||
/// \param[in] systemAddress The player to send to
|
||||
/// \param[in] transport The transport interface to use to send the channels
|
||||
void PrintChannels(const SystemAddress &systemAddress, TransportInterface *transport) const;
|
||||
|
||||
/// Unsubscribe a user from a channel (or from all channels)
|
||||
/// \param[in] systemAddress The player to unsubscribe to
|
||||
/// \param[in] channelName If 0, then unsubscribe from all channels. Otherwise unsubscribe from the named channel
|
||||
unsigned Unsubscribe(const SystemAddress &systemAddress, const char *channelName);
|
||||
|
||||
/// Subscribe a user to a channel (or to all channels)
|
||||
/// \param[in] systemAddress The player to subscribe to
|
||||
/// \param[in] channelName If 0, then subscribe from all channels. Otherwise subscribe to the named channel
|
||||
unsigned Subscribe(const SystemAddress &systemAddress, const char *channelName);
|
||||
|
||||
/// Given the name of a channel, return the index into channelNames where it is located
|
||||
/// \param[in] channelName The name of the channel
|
||||
unsigned GetChannelIndexFromName(const char *channelName);
|
||||
|
||||
/// One of these structures is created per player
|
||||
struct SystemAddressAndChannel
|
||||
{
|
||||
/// The ID of the player
|
||||
SystemAddress systemAddress;
|
||||
|
||||
/// Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on.
|
||||
unsigned channels;
|
||||
};
|
||||
|
||||
/// The list of remote users. Added to when users subscribe, removed when they disconnect or unsubscribe
|
||||
DataStructures::List<SystemAddressAndChannel> remoteUsers;
|
||||
|
||||
/// Names of the channels at each bit, or 0 for an unused channel
|
||||
const char *channelNames[32];
|
||||
|
||||
/// This is so I can save the current transport provider, solely so I can use it without having the user pass it to Log
|
||||
TransportInterface *trans;
|
||||
};
|
||||
|
||||
} // namespace SLNet
|
||||
|
||||
#endif
|
||||
|
||||
#endif // _RAKNET_SUPPORT_*
|
||||
Reference in New Issue
Block a user