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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file
/// \brief This will write all incoming and outgoing network messages to a file
///
#include "NativeFeatureIncludes.h"
#if _RAKNET_SUPPORT_PacketLogger==1
#ifndef __PACKET_FILE_LOGGER_H_
#define __PACKET_FILE_LOGGER_H_
#include "PacketLogger.h"
#include <stdio.h>
namespace SLNet
{
/// \ingroup PACKETLOGGER_GROUP
/// \brief Packetlogger that outputs to a file
class RAK_DLL_EXPORT PacketFileLogger : public PacketLogger
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(PacketFileLogger)
PacketFileLogger();
virtual ~PacketFileLogger();
void StartLog(const char *filenamePrefix);
virtual void WriteLog(const char *str);
protected:
FILE *packetLogFile;
};
} // namespace SLNet
#endif
#endif // _RAKNET_SUPPORT_*