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Source/include/slikenet/RefCountedObj.h
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38
Source/include/slikenet/RefCountedObj.h
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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/// \file
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/// \brief \b Reference counted object. Very simple class for quick and dirty uses.
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///
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#ifndef __REF_COUNTED_OBJ_H
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#define __REF_COUNTED_OBJ_H
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#include "memoryoverride.h"
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/// World's simplest class :)
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class RefCountedObj
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{
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public:
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RefCountedObj() {refCount=1;}
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virtual ~RefCountedObj() {}
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void AddRef(void) {refCount++;}
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void Deref(void) {if (--refCount==0) SLNet::OP_DELETE(this, _FILE_AND_LINE_);}
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int refCount;
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};
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#endif
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