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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file
/// \brief \b Reference counted object. Very simple class for quick and dirty uses.
///
#ifndef __REF_COUNTED_OBJ_H
#define __REF_COUNTED_OBJ_H
#include "memoryoverride.h"
/// World's simplest class :)
class RefCountedObj
{
public:
RefCountedObj() {refCount=1;}
virtual ~RefCountedObj() {}
void AddRef(void) {refCount++;}
void Deref(void) {if (--refCount==0) SLNet::OP_DELETE(this, _FILE_AND_LINE_);}
int refCount;
};
#endif