/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file DS_BytePool.h /// #ifndef __BYTE_POOL_H #define __BYTE_POOL_H #include "memoryoverride.h" #include "DS_MemoryPool.h" #include "Export.h" #include "SimpleMutex.h" #include "assert.h" // #define _DISABLE_BYTE_POOL // #define _THREADSAFE_BYTE_POOL namespace DataStructures { // Allocate some number of bytes from pools. Uses the heap if necessary. class RAK_DLL_EXPORT BytePool { public: BytePool(); ~BytePool(); // Should be at least 8 times bigger than 8192 void SetPageSize(int size); unsigned char* Allocate(int bytesWanted, const char *file, unsigned int line); void Release(unsigned char *data, const char *file, unsigned int line); void Clear(const char *file, unsigned int line); protected: MemoryPool pool128; MemoryPool pool512; MemoryPool pool2048; MemoryPool pool8192; #ifdef _THREADSAFE_BYTE_POOL SimpleMutex mutex128; SimpleMutex mutex512; SimpleMutex mutex2048; SimpleMutex mutex8192; #endif }; } #endif