/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file FileListNodeContext.h /// #ifndef __FILE_LIST_NODE_CONTEXT_H #define __FILE_LIST_NODE_CONTEXT_H #include "BitStream.h" struct FileListNodeContext { FileListNodeContext() {dataPtr=0; dataLength=0;} FileListNodeContext(unsigned char o, uint32_t f1, uint32_t f2, uint32_t f3) : op(o), flnc_extraData1(f1), flnc_extraData2(f2), flnc_extraData3(f3) {dataPtr=0; dataLength=0;} ~FileListNodeContext() {} unsigned char op; uint32_t flnc_extraData1; uint32_t flnc_extraData2; uint32_t flnc_extraData3; void *dataPtr; unsigned int dataLength; }; inline SLNet::BitStream& operator<<(SLNet::BitStream& out, FileListNodeContext& in) { out.Write(in.op); out.Write(in.flnc_extraData1); out.Write(in.flnc_extraData2); out.Write(in.flnc_extraData3); return out; } inline SLNet::BitStream& operator>>(SLNet::BitStream& in, FileListNodeContext& out) { in.Read(out.op); bool success = in.Read(out.flnc_extraData1); (void) success; assert(success); success = in.Read(out.flnc_extraData2); (void) success; assert(success); success = in.Read(out.flnc_extraData3); (void) success; assert(success); return in; } #endif