/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file ConsoleServer.h /// \brief Contains ConsoleServer , used to plugin to your game to accept remote console-based connections /// #include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_ConsoleServer==1 #ifndef __CONSOLE_SERVER_H #define __CONSOLE_SERVER_H #include "memoryoverride.h" #include "DS_List.h" #include "types.h" #include "Export.h" namespace SLNet { /// Forward declarations class TransportInterface; class CommandParserInterface; /// \brief The main entry point for the server portion of your remote console application support. /// \details ConsoleServer takes one TransportInterface and one or more CommandParserInterface (s) /// The TransportInterface will be used to send data between the server and the client. The connecting client must support the /// protocol used by your derivation of TransportInterface . TelnetTransport and RakNetTransport are two such derivations . /// When a command is sent by a remote console, it will be processed by your implementations of CommandParserInterface class RAK_DLL_EXPORT ConsoleServer { public: // GetInstance() and DestroyInstance(instance*) STATIC_FACTORY_DECLARATIONS(ConsoleServer) ConsoleServer(); ~ConsoleServer(); /// \brief Call this with a derivation of TransportInterface so that the console server can send and receive commands /// \param[in] transportInterface Your interface to use. /// \param[in] port The port to host on. Telnet uses port 23 by default. RakNet can use whatever you want. void SetTransportProvider(TransportInterface *transportInterface, unsigned short port); /// \brief Add an implementation of CommandParserInterface to the list of command parsers. /// \param[in] commandParserInterface The command parser referred to void AddCommandParser(CommandParserInterface *commandParserInterface); /// \brief Remove an implementation of CommandParserInterface previously added with AddCommandParser(). /// \param[in] commandParserInterface The command parser referred to void RemoveCommandParser(CommandParserInterface *commandParserInterface); /// \brief Call update to read packet sent from your TransportInterface. /// You should do this fairly frequently. void Update(void); /// \brief Sets a prompt to show when waiting for user input. /// \details Pass an empty string to clear the prompt /// Defaults to no prompt /// \param[in] _prompt Null-terminated string of the prompt to use. If you want a newline, be sure to use /r/n void SetPrompt(const char *_prompt); protected: void ListParsers(SystemAddress systemAddress); void ShowPrompt(SystemAddress systemAddress); TransportInterface *transport; DataStructures::List commandParserList; char* password[256]; char *prompt; }; } // namespace SLNet #endif #endif // _RAKNET_SUPPORT_*