/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file /// \brief This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet /// #include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_LogCommandParser==1 && _RAKNET_SUPPORT_PacketLogger==1 #ifndef __PACKET_CONSOLE_LOGGER_H_ #define __PACKET_CONSOLE_LOGGER_H_ #include "PacketLogger.h" namespace SLNet { /// Forward declarations class LogCommandParser; /// \ingroup PACKETLOGGER_GROUP /// \brief Packetlogger that logs to a remote command console class RAK_DLL_EXPORT PacketConsoleLogger : public PacketLogger { public: PacketConsoleLogger(); // Writes to the command parser used for logging, which is accessed through a secondary communication layer (such as Telnet or RakNet) - See ConsoleServer.h virtual void SetLogCommandParser(LogCommandParser *lcp); virtual void WriteLog(const char *str); protected: LogCommandParser *logCommandParser; }; } // namespace SLNet #endif #endif // _RAKNET_SUPPORT_*