/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file /// \brief This will write all incoming and outgoing network messages to a file /// #include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_PacketLogger==1 #ifndef __PACKET_FILE_LOGGER_H_ #define __PACKET_FILE_LOGGER_H_ #include "PacketLogger.h" #include namespace SLNet { /// \ingroup PACKETLOGGER_GROUP /// \brief Packetlogger that outputs to a file class RAK_DLL_EXPORT PacketFileLogger : public PacketLogger { public: // GetInstance() and DestroyInstance(instance*) STATIC_FACTORY_DECLARATIONS(PacketFileLogger) PacketFileLogger(); virtual ~PacketFileLogger(); void StartLog(const char *filenamePrefix); virtual void WriteLog(const char *str); protected: FILE *packetLogFile; }; } // namespace SLNet #endif #endif // _RAKNET_SUPPORT_*