/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file /// \brief \b Reference counted object. Very simple class for quick and dirty uses. /// #ifndef __REF_COUNTED_OBJ_H #define __REF_COUNTED_OBJ_H #include "memoryoverride.h" /// World's simplest class :) class RefCountedObj { public: RefCountedObj() {refCount=1;} virtual ~RefCountedObj() {} void AddRef(void) {refCount++;} void Deref(void) {if (--refCount==0) SLNet::OP_DELETE(this, _FILE_AND_LINE_);} int refCount; }; #endif