/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ /// \file /// \brief \b [Internal] Encapsulates a mutex /// #ifndef __SIMPLE_MUTEX_H #define __SIMPLE_MUTEX_H #include "memoryoverride.h" #if defined(_WIN32) #include "WindowsIncludes.h" #else #include #include #endif #include "Export.h" namespace SLNet { /// \brief An easy to use mutex. /// /// I wrote this because the version that comes with Windows is too complicated and requires too much code to use. /// @remark Previously I used this everywhere, and in fact for a year or two RakNet was totally threadsafe. While doing profiling, I saw that this function was incredibly slow compared to the blazing performance of everything else, so switched to single producer / consumer everywhere. Now the user thread of RakNet is not threadsafe, but it's 100X faster than before. class RAK_DLL_EXPORT SimpleMutex { public: // Constructor SimpleMutex(); // Destructor ~SimpleMutex(); // Locks the mutex. Slow! void Lock(void); // Unlocks the mutex. void Unlock(void); private: void Init(void); #ifdef _WIN32 CRITICAL_SECTION criticalSection; /// Docs say this is faster than a mutex for single process access #else pthread_mutex_t hMutex; #endif // Not threadsafe // bool isInitialized; }; } // namespace SLNet #endif