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2025-11-24 14:19:51 +05:30

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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017-2020, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file
/// \brief Voice compression and transmission interface
#ifndef __RAK_VOICE_H
#define __RAK_VOICE_H
#include "slikenet/types.h"
#include "slikenet/PluginInterface2.h"
#include "slikenet/DS_OrderedList.h"
#include "slikenet/NativeTypes.h"
namespace SLNet {
class RakPeerInterface;
// How many frames large to make the circular buffers in the VoiceChannel structure
#define FRAME_OUTGOING_BUFFER_COUNT 100
#define FRAME_INCOMING_BUFFER_COUNT 100
/// \internal
struct VoiceChannel
{
RakNetGUID guid;
void *enc_state;
void *dec_state;
void *pre_state;
unsigned int remoteSampleRate;
// Circular buffer of unencoded sound data read from the user.
char *outgoingBuffer;
// Each frame sent to speex requires this many samples, of whatever size you are using.
int speexOutgoingFrameSampleCount;
// Index in is bytes.
// Write index points to the next byte to write to, which must be free.
unsigned outgoingReadIndex, outgoingWriteIndex;
bool isSendingVoiceData;
bool bufferOutput;
bool copiedOutgoingBufferToBufferedOutput;
unsigned short outgoingMessageNumber;
// Circular buffer of unencoded sound data to be passed to the user. Each element in the buffer is of size bufferSizeBytes bytes.
char *incomingBuffer;
int speexIncomingFrameSampleCount;
unsigned incomingReadIndex, incomingWriteIndex; // Index in bytes
unsigned short incomingMessageNumber; // The ID_VOICE message number we expect to get. Used to drop out of order and detect how many missing packets in a sequence
SLNet::TimeMS lastSend;
};
int VoiceChannelComp( const RakNetGUID &key, VoiceChannel * const &data );
/// Voice compression and transmission interface
class RAK_DLL_EXPORT RakVoice : public PluginInterface2
{
public:
RakVoice();
virtual ~RakVoice();
// --------------------------------------------------------------------------------------------
// User functions
// --------------------------------------------------------------------------------------------
/// \brief Starts RakVoice
/// \param[in] speexSampleRate 8000, 16000, or 32000
/// \param[in] newBufferSizeBytes How many bytes long inputBuffer and outputBuffer are in SendFrame and ReceiveFrame are. Should be your sample size * the number of samples to encode at once.
void Init(unsigned short speexSampleRate, unsigned newBufferSizeBytes);
/// \brief Changes encoder complexity
/// Specifying higher values might help when encoding non-speech sounds.
/// \param[in] complexity 0 to 10. The higher the value, the more CPU it needs. Recommended values are from 2 to 4.
void SetEncoderComplexity(int complexity);
/// \brief Enables or disables VAD (Voice Activity Detection)
/// Enabling VAD can help reduce the amount of data transmitted, by automatically disabling outgoing data, when no voice is detected.
/// Don't turn this off or the receive buffer fills up and you eventually get very long delays!!
/// \pre Only applies to encoder.
/// \param[in] enable true to enable, false to disable. True by default
void SetVAD(bool enable);
/// \brief Enables or disables the noise filter
/// \pre Only applies to encoder.
/// \param[in] enable true to enable, false to disable.
void SetNoiseFilter(bool enable);
/// \brief Enables or disables VBR
/// VBR is variable bitrate. Uses less bandwidth but more CPU if on.
/// \pre Only applies to encoder.
/// \param[in] enable true to enable VBR, false to disable
void SetVBR(bool enable);
/// \brief Returns the complexity of the encoder
/// \pre Only applies to encoder.
/// \return a value from 0 to 10.
int GetEncoderComplexity(void);
/// \brief Returns current state of VAD.
/// \pre Only applies to encoder.
/// \return true if VAD is enable, false otherwise
bool IsVADActive(void);
/// \brief Returns the current state of the noise filter
/// \pre Only applies to encoder.
/// \return true if the noise filter is active, false otherwise.
bool IsNoiseFilterActive();
/// \brief Returns the current state of VBR
/// \pre Only applies to encoder.
/// \return true if VBR is active, false otherwise.
bool IsVBRActive();
/// Shuts down RakVoice
void Deinit(void);
/// \brief Opens a channel to another connected system
/// You will get ID_RAKVOICE_OPEN_CHANNEL_REPLY on success
/// \param[in] recipient Which system to open a channel to
void RequestVoiceChannel(RakNetGUID recipient);
/// \brief Closes an existing voice channel.
/// Other system will get ID_RAKVOICE_CLOSE_CHANNEL
/// \param[in] recipient Which system to close a channel with
void CloseVoiceChannel(RakNetGUID recipient);
/// \brief Closes all existing voice channels
/// Other systems will get ID_RAKVOICE_CLOSE_CHANNEL
void CloseAllChannels(void);
/// \brief Sends voice data to a system on an open channel
/// \pre \a recipient must refer to a system with an open channel via RequestVoiceChannel
/// \param[in] recipient The system to send voice data to
/// \param[in] inputBuffer The voice data. The size of inputBuffer should be what was specified as bufferSizeBytes in Init
bool SendFrame(RakNetGUID recipient, void *inputBuffer);
/// \brief Returns if we are currently sending voice data, accounting for voice activity detection
/// \param[in] Which system to check
/// \return If we are sending voice data for the specified system
bool IsSendingVoiceDataTo(RakNetGUID recipient);
/// \brief Gets decoded voice data, from one or more remote senders
/// \param[out] outputBuffer The voice data. The size of outputBuffer should be what was specified as bufferSizeBytes in Init
void ReceiveFrame(void *outputBuffer);
/// Returns the value sample rate, as passed to Init
/// \return the sample rate
int GetSampleRate(void) const;
/// Returns the buffer size in bytes, as passed to Init
/// \return buffer size in bytes
int GetBufferSizeBytes(void) const;
/// Returns true or false, indicating if the object has been initialized
/// \return true if initialized, false otherwise.
bool IsInitialized(void) const;
/// Returns the RakPeerInterface that the object is attached to.
/// \return the respective RakPeerInterface, or nullptr if not attached.
RakPeerInterface* GetRakPeerInterface(void) const;
/// How many bytes are on the write buffer, waiting to be passed to a call to RakPeer::Send (internally)
/// This should remain at a fairly small near-constant size as outgoing data is sent to the Send function
/// \param[in] guid The system to query, or SLNet::UNASSIGNED_SYSTEM_ADDRESS for the sum of all channels.
/// \return Number of bytes on the write buffer
unsigned GetBufferedBytesToSend(RakNetGUID guid) const;
/// How many bytes are on the read buffer, waiting to be passed to a call to ReceiveFrame
/// This should remain at a fairly small near-constant size as incoming data is read out at the same rate as outgoing data from the remote system
/// \param[in] guid The system to query, or SLNet::UNASSIGNED_SYSTEM_ADDRESS for the sum of all channels.
/// \return Number of bytes on the read buffer.
unsigned GetBufferedBytesToReturn(RakNetGUID guid) const;
/// Enables/disables loopback mode
/// \param[in] true to enable, false to disable
void SetLoopbackMode(bool enabled);
/// Returns true or false, indicating if the loopback mode is enabled
/// \return true if enabled, false otherwise.
bool IsLoopbackMode(void) const;
// --------------------------------------------------------------------------------------------
// Message handling functions
// --------------------------------------------------------------------------------------------
virtual void OnShutdown(void);
virtual void Update(void);
virtual PluginReceiveResult OnReceive(Packet *packet);
virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
protected:
void OnOpenChannelRequest(Packet *packet);
void OnOpenChannelReply(Packet *packet);
virtual void OnVoiceData(Packet *packet);
void OpenChannel(Packet *packet);
void FreeChannelMemory(RakNetGUID recipient);
void FreeChannelMemory(unsigned index, bool removeIndex);
void WriteOutputToChannel(VoiceChannel *channel, char *dataToWrite);
void SetEncoderParameter(void* enc_state, int vartype, int val);
void SetPreprocessorParameter(void* pre_state, int vartype, int val);
DataStructures::OrderedList<RakNetGUID, VoiceChannel*, VoiceChannelComp> voiceChannels;
int32_t sampleRate;
unsigned bufferSizeBytes;
float *bufferedOutput;
unsigned bufferedOutputCount;
bool zeroBufferedOutput;
int defaultEncoderComplexity;
bool defaultVADState;
bool defaultDENOISEState;
bool defaultVBRState;
bool loopbackMode;
};
} // namespace SLNet
#endif