Files
SLikeNet/DependentExtensions/SQLite3Plugin/SQLite3PluginCommon.h
2025-11-24 14:19:51 +05:30

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C

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __SQL_LITE_3_PLUGIN_COMMON_H
#define __SQL_LITE_3_PLUGIN_COMMON_H
#include "slikenet/DS_Multilist.h"
#include "slikenet/string.h"
#include "slikenet/BitStream.h"
/// \defgroup SQL_LITE_3_PLUGIN SQLite3Plugin
/// \brief Code to transmit SQLite3 commands across the network
/// \details
/// \ingroup PLUGINS_GROUP
/// Contains a result row, which is just an array of strings
/// \ingroup SQL_LITE_3_PLUGIN
struct SQLite3Row
{
DataStructures::List<SLNet::RakString> entries;
};
/// Contains a result table, which is an array of column name strings, followed by an array of SQLite3Row
/// \ingroup SQL_LITE_3_PLUGIN
struct SQLite3Table
{
SQLite3Table();
~SQLite3Table();
void Serialize(SLNet::BitStream *bitStream);
void Deserialize(SLNet::BitStream *bitStream);
DataStructures::List<SLNet::RakString> columnNames;
DataStructures::List<SQLite3Row*> rows;
};
#endif