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SLikeNet/Help/RakNet/documentation/tutorialsample2.html
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<TITLE>Tutorial code sample 2</TITLE>
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<meta name="title" content="RakNet - Advanced multiplayer game networking API">
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<img src="RakNetLogo.jpg" alt="Oculus VR, Inc."><BR><BR>
<table width="100%" border="0"><tr><td bgcolor="#6699CC"><font color="#FFFFFF" size="3" face="Arial, Helvetica, sans-serif"><strong>
<img src="spacer.gif" width="8" height="1">Tutorial code sample 2</strong></font></td></tr></table>
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<FONT FACE="Geneva, Verdana, Arial, Helvetica, sans-serif" size="2" CLASS="G10" COLOR="#3366CC"><strong>Connecting, reading, and parsing network messages.
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<FONT FACE="Geneva, Verdana, Arial, Helvetica, sans-serif" size="2" CLASS="G10" COLOR="#666666">
<BR><BR>
The target of this exercise was to add the following features to sample 1:
<OL>
<LI>Create a main loop for the program.
<LI>Call Receive and store the pointer returned in a pointer variable of type Packet. Note that we continually call Receive() until no further packets are returned. A common mistake is to only call it once.
<LI>Include the header file to use struct Packet
<LI>If a packet arrived, check the first byte of Packet::data, and process accordingly. The list of enumerations is in MessageIdentifiers.h.
<LI>Print out the comment that goes along with the enumeration.
<LI>Deallocate the packet pointer when done with it.
</OL>
New code over sample 1 is in bold.
</FONT>
<PRE><FONT FACE="Geneva, Verdana, Arial, Helvetica, sans-serif" size="1" CLASS="G10" COLOR="#111122">
#include &lt;stdio.h&gt;
<strong>#include &lt;string.h&gt;</strong>
#include "RakPeerInterface.h"
<strong>#include "MessageIdentifiers.h"</strong>
#define MAX_CLIENTS 10
#define SERVER_PORT 60000
int main(void)
{
char str[512];
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
bool isServer;
<strong>RakNet::Packet *packet;</strong>
printf("(C) or (S)erver?\n");
gets(str);
if ((str[0]=='c')||(str[0]=='C'))
{
RakNet::SocketDescriptor sd;
peer-&gt;Startup(1,&amp;sd, 1);
isServer = false;
} else {
RakNet::SocketDescriptor sd(SERVER_PORT,0);
peer-&gt;Startup(MAX_CLIENTS, &amp;sd, 1);
isServer = true;
}
<strong>
if (isServer)
{
printf("Starting the server.\n");
// We need to let the server accept incoming connections from the clients
peer-&gt;SetMaximumIncomingConnections(MAX_CLIENTS);
} else {
printf("Enter server IP or hit enter for 127.0.0.1\n");
gets(str);
if (str[0]==0){
strcpy(str, "127.0.0.1");
}
printf("Starting the client.\n");
peer-&gt;Connect(str, SERVER_PORT, 0,0);
}
while (1)
{
for (packet=peer-&gt;Receive(); packet; peer-&gt;DeallocatePacket(packet), packet=peer-&gt;Receive())
{
switch (packet-&gt;data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
printf("Another client has disconnected.\n");
break;
case ID_REMOTE_CONNECTION_LOST:
printf("Another client has lost the connection.\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
printf("Another client has connected.\n");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
printf("Our connection request has been accepted.\n");
break;
case ID_NEW_INCOMING_CONNECTION:
printf("A connection is incoming.\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
printf("The server is full.\n");
break;
case ID_DISCONNECTION_NOTIFICATION:
if (isServer){
printf("A client has disconnected.\n");
} else {
printf("We have been disconnected.\n");
}
break;
case ID_CONNECTION_LOST:
if (isServer){
printf("A client lost the connection.\n");
} else {
printf("Connection lost.\n");
}
break;
default:
printf("Message with identifier %i has arrived.\n", packet-&gt;data[0]);
break;
}
}
}
</strong>
RakNet::RakPeerInterface::DestroyInstance(peer);
return 0;
}
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