499 lines
17 KiB
C++
499 lines
17 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2016-2020, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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// serverIP should be ip address of patcher
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// pathToGame should be something like "C:\Games\mygame", whatever the installation path was
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// gameName should be patcherHostSubdomainURL found in AutopatcherServer_SelfScaling
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// patchImmediately should be 1
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// portToStartOn should be 0
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// serverPort should be 60000, see LISTEN_PORT_TCP_PATCHER in AutopatcherServer_SelfScaling
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// fullScan should be '1' to fully scan all files. 0 to use the last patch.
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// Common includes
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits> // used for std::numeric_limits
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#include "slikenet/Kbhit.h"
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#include "slikenet/GetTime.h"
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#include "slikenet/peerinterface.h"
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#include "slikenet/MessageIdentifiers.h"
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#include "slikenet/BitStream.h"
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#include "slikenet/StringCompressor.h"
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#include "slikenet/PacketizedTCP.h"
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#include "slikenet/socket2.h"
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// Client only includes
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#include "slikenet/FileListTransferCBInterface.h"
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#include "slikenet/FileListTransfer.h"
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#include "AutopatcherClient.h"
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#include "slikenet/AutopatcherPatchContext.h"
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#include "slikenet/Gets.h"
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#include "slikenet/sleep.h"
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#include "slikenet/CloudClient.h"
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#include "slikenet/linux_adapter.h"
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#include "slikenet/osx_adapter.h"
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void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
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void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
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void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid);
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#define CLOUD_CLIENT_PRIMARY_KEY "SelfScaling_Patcher_PK"
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class TestCB : public SLNet::AutopatcherClientCBInterface
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{
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public:
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virtual bool OnFile(OnFileStruct *onFileStruct)
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{
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if (onFileStruct->context.op==PC_HASH_1_WITH_PATCH || onFileStruct->context.op==PC_HASH_2_WITH_PATCH)
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printf("Patched: ");
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else if (onFileStruct->context.op==PC_WRITE_FILE)
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printf("Written: ");
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else if (onFileStruct->context.op==PC_ERROR_FILE_WRITE_FAILURE)
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printf("Write Failure: ");
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else if (onFileStruct->context.op==PC_ERROR_PATCH_TARGET_MISSING)
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printf("Patch target missing: ");
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else if (onFileStruct->context.op==PC_ERROR_PATCH_APPLICATION_FAILURE)
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printf("Patch process failure: ");
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else if (onFileStruct->context.op==PC_ERROR_PATCH_RESULT_CHECKSUM_FAILURE)
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printf("Patch checksum failure: ");
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else if (onFileStruct->context.op==PC_NOTICE_WILL_COPY_ON_RESTART)
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printf("Copy pending restart: ");
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else if (onFileStruct->context.op==PC_NOTICE_FILE_DOWNLOADED)
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printf("Downloaded: ");
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else if (onFileStruct->context.op==PC_NOTICE_FILE_DOWNLOADED_PATCH)
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printf("Downloaded Patch: ");
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else
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RakAssert(0);
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printf("%i. (100%%) %i/%i %s %ib / %ib\n", onFileStruct->setID, onFileStruct->fileIndex+1, onFileStruct->numberOfFilesInThisSet,
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onFileStruct->fileName, onFileStruct->byteLengthOfThisFile,
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onFileStruct->byteLengthOfThisSet);
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// Return false for the file data to be deallocated automatically
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return false;
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}
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virtual void OnFileProgress(FileProgressStruct *fps)
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{
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printf("Downloading: %i. (%i%%) %i/%i %s %ib/%ib %ib/%ib total\n", fps->onFileStruct->setID,
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(int) (100.0*(double)fps->onFileStruct->bytesDownloadedForThisFile/(double)fps->onFileStruct->byteLengthOfThisFile),
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fps->onFileStruct->fileIndex+1, fps->onFileStruct->numberOfFilesInThisSet, fps->onFileStruct->fileName,
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fps->onFileStruct->bytesDownloadedForThisFile,
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fps->onFileStruct->byteLengthOfThisFile,
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fps->onFileStruct->bytesDownloadedForThisSet,
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fps->onFileStruct->byteLengthOfThisSet
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);
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}
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virtual PatchContext ApplyPatchBase(const char *oldFilePath, char **newFileContents, unsigned int *newFileSize, char *patchContents, unsigned int patchSize, uint32_t patchAlgorithm)
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{
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if (patchAlgorithm==0)
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{
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return ApplyPatchBSDiff(oldFilePath, newFileContents, newFileSize, patchContents, patchSize);
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}
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else
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{
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char WORKING_DIRECTORY[MAX_PATH];
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GetTempPathA(MAX_PATH, WORKING_DIRECTORY);
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if (WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=='\\' || WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=='/')
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WORKING_DIRECTORY[strlen(WORKING_DIRECTORY)-1]=0;
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char buff[128];
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SLNet::TimeUS time = SLNet::GetTimeUS();
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#if defined(_WIN32)
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sprintf_s(buff, "%I64u", time);
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#else
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sprintf_s(buff, "%llu", (long long unsigned int) time);
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#endif
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char pathToPatch1[MAX_PATH], pathToPatch2[MAX_PATH];
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sprintf_s(pathToPatch1, "%s/patchClient_%s.tmp", WORKING_DIRECTORY, buff);
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FILE *fpPatch;
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if (fopen_s(&fpPatch, pathToPatch1, "wb")!=0)
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return PC_ERROR_PATCH_TARGET_MISSING;
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fwrite(patchContents, 1, patchSize, fpPatch);
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fclose(fpPatch);
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// Invoke xdelta
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// See https://code.google.com/p/xdelta/wiki/CommandLineSyntax
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char commandLine[512];
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_snprintf(commandLine, sizeof(commandLine)-1, "-d -f -s %s %s/patchClient_%s.tmp %s/newFile_%s.tmp", oldFilePath, WORKING_DIRECTORY, buff, WORKING_DIRECTORY, buff);
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commandLine[511]=0;
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SHELLEXECUTEINFOA shellExecuteInfo;
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shellExecuteInfo.cbSize = sizeof(SHELLEXECUTEINFO);
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shellExecuteInfo.fMask = SEE_MASK_NOASYNC | SEE_MASK_NO_CONSOLE;
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shellExecuteInfo.hwnd = nullptr;
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shellExecuteInfo.lpVerb = "open";
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shellExecuteInfo.lpFile = "xdelta3-3.0.6-win32.exe";
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shellExecuteInfo.lpParameters = commandLine;
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shellExecuteInfo.lpDirectory = nullptr;
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shellExecuteInfo.nShow = SW_SHOWNORMAL;
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shellExecuteInfo.hInstApp = nullptr;
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ShellExecuteExA(&shellExecuteInfo);
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// // ShellExecute is blocking, but if it writes a file to disk that file is not always immediately accessible after it returns. And this only happens in release, and only when not running in the debugger
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// ShellExecute(nullptr, "open", "xdelta3-3.0.6-win32.exe", commandLine, nullptr, SW_SHOWNORMAL);
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sprintf_s(pathToPatch2, "%s/newFile_%s.tmp", WORKING_DIRECTORY, buff);
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errno_t error = fopen_s(&fpPatch, pathToPatch2, "r+b");
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SLNet::TimeUS stopWaiting = time + 60000000;
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while (error!=0 && SLNet::GetTimeUS() < stopWaiting)
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{
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RakSleep(1000);
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error = fopen_s(&fpPatch, pathToPatch2, "r+b");
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}
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if (error!=0)
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{
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char buff2[1024];
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strerror_s(buff2, errno);
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printf("\nERROR: Could not open %s.\nerr=%i (%s)\narguments=%s\n", pathToPatch2, errno, buff2, commandLine);
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return PC_ERROR_PATCH_TARGET_MISSING;
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}
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fseek(fpPatch, 0, SEEK_END);
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*newFileSize = ftell(fpPatch);
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fseek(fpPatch, 0, SEEK_SET);
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*newFileContents = (char*) rakMalloc_Ex(*newFileSize, _FILE_AND_LINE_);
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fread(*newFileContents, 1, *newFileSize, fpPatch);
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fclose(fpPatch);
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int unlinkRes1 = _unlink(pathToPatch1);
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int unlinkRes2 = _unlink(pathToPatch2);
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while ((unlinkRes1!=0 || unlinkRes2!=0) && SLNet::GetTimeUS() < stopWaiting)
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{
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RakSleep(1000);
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if (unlinkRes1!=0)
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unlinkRes1 = _unlink(pathToPatch1);
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if (unlinkRes2!=0)
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unlinkRes2 = _unlink(pathToPatch2);
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}
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if (unlinkRes1!=0) {
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char buff2[1024];
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strerror_s(buff2, errno);
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printf("\nWARNING: unlink %s failed.\nerr=%i (%s)\n", pathToPatch1, errno, buff2);
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}
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if (unlinkRes2!=0) {
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char buff2[1024];
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strerror_s(buff2, errno);
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printf("\nWARNING: unlink %s failed.\nerr=%i (%s)\n", pathToPatch2, errno, buff2);
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}
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return PC_WRITE_FILE;
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}
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}
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} transferCallback;
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int main(int argc, char **argv)
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{
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if (argc<8)
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{
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printf("Arguments: serverIP, pathToGame, gameName, patchImmediately, localPort, serverPort, fullScan");
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return 0;
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}
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SLNet::SystemAddress TCPServerAddress= SLNet::UNASSIGNED_SYSTEM_ADDRESS;
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SLNet::AutopatcherClient autopatcherClient;
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SLNet::FileListTransfer fileListTransfer;
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SLNet::CloudClient cloudClient;
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autopatcherClient.SetFileListTransferPlugin(&fileListTransfer);
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bool didRebalance=false; // So we only reconnect to a lower load server once, for load balancing
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bool fullScan = argv[7][0]=='1';
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const int intLocalPort = atoi(argv[5]);
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if ((intLocalPort < 0) || (intLocalPort > std::numeric_limits<unsigned short>::max())) {
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printf("Specified local port %d is outside valid bounds [0, %u]", intLocalPort, std::numeric_limits<unsigned short>::max());
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return 2;
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}
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unsigned short localPort = static_cast<unsigned short>(intLocalPort);
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const int intServerPort = atoi(argv[6]);
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if ((intServerPort < 0) || (intServerPort > std::numeric_limits<unsigned short>::max())) {
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printf("Specified server port %d is outside valid bounds [0, %u]", intServerPort, std::numeric_limits<unsigned short>::max());
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return 3;
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}
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unsigned short serverPort = static_cast<unsigned short>(intServerPort);
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SLNet::PacketizedTCP packetizedTCP;
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if (packetizedTCP.Start(localPort,1)==false)
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{
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printf("Failed to start TCP. Is the port already in use?");
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return 1;
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}
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packetizedTCP.AttachPlugin(&autopatcherClient);
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packetizedTCP.AttachPlugin(&fileListTransfer);
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SLNet::RakPeerInterface *rakPeer;
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rakPeer = SLNet::RakPeerInterface::GetInstance();
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SLNet::SocketDescriptor socketDescriptor(localPort,0);
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rakPeer->Startup(1,&socketDescriptor, 1);
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rakPeer->AttachPlugin(&cloudClient);
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DataStructures::List<SLNet::RakNetSocket2* > sockets;
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rakPeer->GetSockets(sockets);
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printf("Started on port %i\n", sockets[0]->GetBoundAddress().GetPort());
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char buff[512];
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strcpy_s(buff, argv[1]);
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rakPeer->Connect(buff, serverPort, 0, 0);
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printf("Connecting...\n");
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char appDir[512];
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strcpy_s(appDir, argv[2]);
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char appName[512];
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strcpy_s(appName, argv[3]);
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bool patchImmediately=argc>=5 && argv[4][0]=='1';
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SLNet::Packet *p;
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bool running = true;
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while(running)
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{
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SLNet::SystemAddress notificationAddress;
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notificationAddress=packetizedTCP.HasCompletedConnectionAttempt();
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if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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printf("ID_CONNECTION_REQUEST_ACCEPTED\n");
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TCPServerAddress=notificationAddress;
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}
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notificationAddress=packetizedTCP.HasNewIncomingConnection();
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if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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printf("ID_NEW_INCOMING_CONNECTION\n");
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notificationAddress=packetizedTCP.HasLostConnection();
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if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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printf("ID_CONNECTION_LOST\n");
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notificationAddress=packetizedTCP.HasFailedConnectionAttempt();
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if (notificationAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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{
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printf("ID_CONNECTION_ATTEMPT_FAILED TCP\n");
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break;
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}
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p=packetizedTCP.Receive();
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while (p)
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{
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if (p->data[0]==ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR)
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{
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char buff2[256];
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SLNet::BitStream temp(p->data, p->length, false);
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temp.IgnoreBits(8);
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SLNet::StringCompressor::Instance()->DecodeString(buff2, 256, &temp);
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printf("ID_AUTOPATCHER_REPOSITORY_FATAL_ERROR\n");
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printf("%s\n", buff2);
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running = false;
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break;
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}
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else if (p->data[0]==ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES)
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{
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printf("ID_AUTOPATCHER_CANNOT_DOWNLOAD_ORIGINAL_UNMODIFIED_FILES\n");
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running = false;
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break;
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}
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else if (p->data[0]==ID_AUTOPATCHER_FINISHED)
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{
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printf("ID_AUTOPATCHER_FINISHED with server time %f\n", autopatcherClient.GetServerDate());
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double srvDate=autopatcherClient.GetServerDate();
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FILE *fp;
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fopen_s(&fp, "srvDate", "wb");
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fwrite(&srvDate,sizeof(double),1,fp);
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fclose(fp);
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running = false;
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break;
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}
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else if (p->data[0]==ID_AUTOPATCHER_RESTART_APPLICATION)
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{
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printf("ID_AUTOPATCHER_RESTART_APPLICATION");
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running = false;
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break;
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}
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// Launch \"AutopatcherClientRestarter.exe autopatcherRestart.txt\"\nQuit this application immediately after to unlock files.\n");
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packetizedTCP.DeallocatePacket(p);
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p=packetizedTCP.Receive();
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}
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if (!running)
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break;
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p=rakPeer->Receive();
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while (p)
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{
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if (p->data[0]==ID_CONNECTION_REQUEST_ACCEPTED)
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{
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// UploadInstanceToCloud(&cloudClient, p->guid);
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// GetClientSubscription(&cloudClient, p->guid);
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GetServers(&cloudClient, p->guid);
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break;
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}
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else if (p->data[0]==ID_CONNECTION_ATTEMPT_FAILED)
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{
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printf("ID_CONNECTION_ATTEMPT_FAILED UDP\n");
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running = false;
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break;
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}
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else if (p->data[0]==ID_CLOUD_GET_RESPONSE)
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{
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SLNet::CloudQueryResult cloudQueryResult;
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cloudClient.OnGetReponse(&cloudQueryResult, p);
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unsigned int rowIndex;
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const bool wasCallToGetServers=cloudQueryResult.cloudQuery.keys[0].primaryKey=="CloudConnCount";
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printf("\n");
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if (wasCallToGetServers)
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printf("Downloaded server list. %i servers.\n", cloudQueryResult.rowsReturned.Size());
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unsigned short connectionsOnOurServer=65535;
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unsigned short lowestConnectionsServer=65535;
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SLNet::SystemAddress lowestConnectionAddress;
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for (rowIndex=0; rowIndex < cloudQueryResult.rowsReturned.Size(); rowIndex++)
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{
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SLNet::CloudQueryRow *row = cloudQueryResult.rowsReturned[rowIndex];
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if (wasCallToGetServers)
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{
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unsigned short connCount;
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SLNet::BitStream bsIn(row->data, row->length, false);
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bsIn.Read(connCount);
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printf("%i. Server found at %s with %i connections\n", rowIndex+1, row->serverSystemAddress.ToString(true), connCount);
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unsigned short connectionsExcludingOurselves;
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if (row->serverGUID==p->guid)
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connectionsExcludingOurselves=connCount-1;
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else
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connectionsExcludingOurselves=connCount;
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// Find the lowest load server (optional)
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if (p->guid==row->serverGUID)
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{
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connectionsOnOurServer=connectionsExcludingOurselves;
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}
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else if (connectionsExcludingOurselves < lowestConnectionsServer)
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{
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lowestConnectionsServer=connectionsExcludingOurselves;
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lowestConnectionAddress=row->serverSystemAddress;
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}
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}
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}
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// Do load balancing by reconnecting to lowest load server (optional)
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if (didRebalance==false && wasCallToGetServers)
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{
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if (cloudQueryResult.rowsReturned.Size()>0 && connectionsOnOurServer>lowestConnectionsServer)
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{
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printf("Reconnecting to lower load server %s\n", lowestConnectionAddress.ToString(false));
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rakPeer->CloseConnection(p->guid, true);
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// Wait for the thread to close, otherwise will immediately get back ID_CONNECTION_ATTEMPT_FAILED because no free outgoing connection slots
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// Alternatively, just call Startup() with 2 slots instead of 1
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RakSleep(500);
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rakPeer->Connect(lowestConnectionAddress.ToString(false), lowestConnectionAddress.GetPort(), 0, 0);
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// TCP Connect to new IP address
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packetizedTCP.Connect(lowestConnectionAddress.ToString(false),serverPort,false);
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}
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else
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{
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// TCP Connect to original IP address
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packetizedTCP.Connect(buff,serverPort,false);
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}
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didRebalance=true;
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}
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cloudClient.DeallocateWithDefaultAllocator(&cloudQueryResult);
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}
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rakPeer->DeallocatePacket(p);
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p=rakPeer->Receive();
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}
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if (!running)
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break;
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if (TCPServerAddress!= SLNet::UNASSIGNED_SYSTEM_ADDRESS && patchImmediately==true)
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{
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patchImmediately=false;
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char restartFile[512];
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strcpy_s(restartFile, appDir);
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strcat_s(restartFile, "/autopatcherRestart.txt");
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double lastUpdateDate;
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if (fullScan==false)
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{
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FILE *fp;
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if (fopen_s(&fp, "srvDate", "rb") == 0)
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{
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fread(&lastUpdateDate, sizeof(lastUpdateDate), 1, fp);
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fclose(fp);
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}
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else
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lastUpdateDate=0;
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}
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else
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lastUpdateDate=0;
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if (autopatcherClient.PatchApplication(appName, appDir, lastUpdateDate, TCPServerAddress, &transferCallback, restartFile, argv[0]))
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{
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printf("Patching process starting.\n");
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}
|
|
else
|
|
{
|
|
printf("Failed to start patching.\n");
|
|
break;
|
|
}
|
|
}
|
|
RakSleep(30);
|
|
}
|
|
|
|
// Dereference so the destructor doesn't crash
|
|
autopatcherClient.SetFileListTransferPlugin(0);
|
|
|
|
autopatcherClient.Clear();
|
|
packetizedTCP.Stop();
|
|
rakPeer->Shutdown(500,0);
|
|
SLNet::RakPeerInterface::DestroyInstance(rakPeer);
|
|
return 0;
|
|
}
|
|
void UploadInstanceToCloud(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
|
|
{
|
|
SLNet::CloudKey cloudKey(CLOUD_CLIENT_PRIMARY_KEY,0);
|
|
SLNet::BitStream bs;
|
|
bs.Write("Hello World"); // This could be anything such as player list, game name, etc.
|
|
cloudClient->Post(&cloudKey, bs.GetData(), bs.GetNumberOfBytesUsed(), serverGuid);
|
|
}
|
|
void GetClientSubscription(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
|
|
{
|
|
SLNet::CloudQuery cloudQuery;
|
|
cloudQuery.keys.Push(SLNet::CloudKey(CLOUD_CLIENT_PRIMARY_KEY,0),_FILE_AND_LINE_);
|
|
cloudQuery.subscribeToResults=false;
|
|
cloudClient->Get(&cloudQuery, serverGuid);
|
|
}
|
|
void GetServers(SLNet::CloudClient *cloudClient, SLNet::RakNetGUID serverGuid)
|
|
{
|
|
SLNet::CloudQuery cloudQuery;
|
|
cloudQuery.keys.Push(SLNet::CloudKey("CloudConnCount",0),_FILE_AND_LINE_); // CloudConnCount is defined at the top of CloudServerHelper.cpp
|
|
cloudQuery.subscribeToResults=false;
|
|
cloudClient->Get(&cloudQuery, serverGuid);
|
|
}
|