368 lines
12 KiB
C++
368 lines
12 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2016-2019, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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// ----------------------------------------------------------------------
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// RakNet version 1.0
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// Filename ChatExample.cpp
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// Very basic chat engine example
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// ----------------------------------------------------------------------
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#include "slikenet/MessageIdentifiers.h"
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#include "slikenet/peerinterface.h"
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#include "slikenet/statistics.h"
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#include "slikenet/types.h"
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#include "slikenet/BitStream.h"
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#include "slikenet/PacketLogger.h"
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#include <assert.h>
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#include <cstdio>
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#include <cstring>
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#include <stdlib.h>
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#include <limits> // used for std::numeric_limits
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#include "slikenet/types.h"
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#include "slikenet/Kbhit.h"
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#ifdef _WIN32
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#include "slikenet/WindowsIncludes.h" // Sleep
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#else
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#include <unistd.h> // usleep
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#endif
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#include "slikenet/Gets.h"
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#include "slikenet/linux_adapter.h"
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#include "slikenet/osx_adapter.h"
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#if LIBCAT_SECURITY==1
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#include "slikenet/SecureHandshake.h" // Include header for secure handshake
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#endif
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// We copy this from Multiplayer.cpp to keep things all in one file for this example
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unsigned char GetPacketIdentifier(SLNet::Packet *p);
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int main(void)
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{
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SLNet::RakNetStatistics *rss;
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// Pointers to the interfaces of our server and client.
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// Note we can easily have both in the same program
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SLNet::RakPeerInterface *client= SLNet::RakPeerInterface::GetInstance();
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// client->InitializeSecurity(0,0,0,0);
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//SLNet::PacketLogger packetLogger;
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//client->AttachPlugin(&packetLogger);
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// Holds packets
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SLNet::Packet* p;
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// GetPacketIdentifier returns this
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unsigned char packetIdentifier;
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// Just so we can remember where the packet came from
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bool isServer;
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// Record the first client that connects to us so we can pass it to the ping function
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SLNet::SystemAddress clientID= SLNet::UNASSIGNED_SYSTEM_ADDRESS;
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// Crude interface
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// Holds user data
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char ip[64], serverPort[30], clientPort[30];
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// A client
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isServer=false;
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printf("This is a sample implementation of a text based chat client.\n");
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printf("Connect to the project 'Chat Example Server'.\n");
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printf("Difficulty: Beginner\n\n");
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// Get our input
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puts("Enter the client port to listen on");
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Gets(clientPort,sizeof(clientPort));
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if (clientPort[0]==0)
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strcpy_s(clientPort, "0");
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const int intClientPort = atoi(clientPort);
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if ((intClientPort < 0) || (intClientPort > std::numeric_limits<unsigned short>::max())) {
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printf("Specified client port %d is outside valid bounds [0, %u]", intClientPort, std::numeric_limits<unsigned short>::max());
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return 1;
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}
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puts("Enter IP to connect to");
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Gets(ip, sizeof(ip));
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client->AllowConnectionResponseIPMigration(false);
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if (ip[0]==0)
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strcpy_s(ip, "127.0.0.1");
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// strcpy_s(ip, "natpunch.slikesoft.com");
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puts("Enter the port to connect to");
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Gets(serverPort,sizeof(serverPort));
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if (serverPort[0]==0)
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strcpy_s(serverPort, "1234");
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int intServerPort = atoi(serverPort);
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if ((intServerPort < 0) || (intServerPort > std::numeric_limits<unsigned short>::max())) {
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printf("Specified server port %d is outside valid bounds [0, %u]", intServerPort, std::numeric_limits<unsigned short>::max());
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return 2;
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}
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// Connecting the client is very simple. 0 means we don't care about
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// a connectionValidationInteger, and false for low priority threads
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SLNet::SocketDescriptor socketDescriptor(static_cast<unsigned short>(intClientPort),0);
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socketDescriptor.socketFamily=AF_INET;
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client->Startup(8,&socketDescriptor, 1);
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client->SetOccasionalPing(true);
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#if LIBCAT_SECURITY==1
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char public_key[cat::EasyHandshake::PUBLIC_KEY_BYTES];
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FILE *fp;
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fopen_s(&fp,"publicKey.dat","rb");
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fread(public_key,sizeof(public_key),1,fp);
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fclose(fp);
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SLNet::PublicKey pk;
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pk.remoteServerPublicKey=public_key;
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pk.publicKeyMode= SLNet::PKM_USE_KNOWN_PUBLIC_KEY;
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client->Connect(ip, static_cast<unsigned short>(intServerPort), "Rumpelstiltskin", (int) strlen("Rumpelstiltskin"), &pk);
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#else
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SLNet::ConnectionAttemptResult car = client->Connect(ip, static_cast<unsigned short>(intServerPort), "Rumpelstiltskin", (int) strlen("Rumpelstiltskin"));
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RakAssert(car== SLNet::CONNECTION_ATTEMPT_STARTED);
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#endif
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printf("\nMy IP addresses:\n");
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unsigned int i;
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for (i=0; i < client->GetNumberOfAddresses(); i++)
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{
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printf("%i. %s\n", i+1, client->GetLocalIP(i));
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}
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printf("My GUID is %s\n", client->GetGuidFromSystemAddress(SLNet::UNASSIGNED_SYSTEM_ADDRESS).ToString());
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puts("'quit' to quit. 'stat' to show stats. 'ping' to ping.\n'disconnect' to disconnect. 'connect' to reconnnect. Type to talk.");
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char message[2048];
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// Loop for input
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for(;;)
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{
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// This sleep keeps RakNet responsive
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#ifdef _WIN32
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Sleep(30);
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#else
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usleep(30 * 1000);
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#endif
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if (_kbhit())
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{
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// Notice what is not here: something to keep our network running. It's
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// fine to block on Gets or anything we want
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// Because the network engine was painstakingly written using threads.
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Gets(message,sizeof(message));
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if (strcmp(message, "quit")==0)
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{
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puts("Quitting.");
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break;
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}
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if (strcmp(message, "stat")==0)
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{
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rss=client->GetStatistics(client->GetSystemAddressFromIndex(0));
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StatisticsToString(rss, message, 2048, 2);
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printf("%s", message);
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printf("Ping=%i\n", client->GetAveragePing(client->GetSystemAddressFromIndex(0)));
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continue;
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}
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if (strcmp(message, "disconnect")==0)
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{
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printf("Enter index to disconnect: ");
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char str[32];
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Gets(str, sizeof(str));
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if (str[0]==0)
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strcpy_s(str,"0");
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int index = atoi(str);
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client->CloseConnection(client->GetSystemAddressFromIndex(index),false);
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printf("Disconnecting.\n");
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continue;
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}
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if (strcmp(message, "shutdown")==0)
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{
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client->Shutdown(100);
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printf("Shutdown.\n");
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continue;
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}
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if (strcmp(message, "startup")==0)
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{
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bool b = client->Startup(8,&socketDescriptor, 1)== SLNet::RAKNET_STARTED;
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if (b)
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printf("Started.\n");
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else
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printf("Startup failed.\n");
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continue;
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}
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if (strcmp(message, "connect")==0)
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{
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printf("Enter server ip: ");
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Gets(ip, sizeof(ip));
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if (ip[0]==0)
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strcpy_s(ip, "127.0.0.1");
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printf("Enter server port: ");
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Gets(serverPort,sizeof(serverPort));
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if (serverPort[0]==0)
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strcpy_s(serverPort, "1234");
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intServerPort = atoi(serverPort);
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if ((intServerPort < 0) || (intServerPort > std::numeric_limits<unsigned short>::max())) {
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printf("Specified server port %d is outside valid bounds [0, %u]", intServerPort, std::numeric_limits<unsigned short>::max());
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return 2;
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}
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#if LIBCAT_SECURITY==1
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bool b = client->Connect(ip, static_cast<unsigned short>(intServerPort), "Rumpelstiltskin", (int) strlen("Rumpelstiltskin"), &pk)== SLNet::CONNECTION_ATTEMPT_STARTED;
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#else
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bool b = client->Connect(ip, static_cast<unsigned short>(intServerPort), "Rumpelstiltskin", (int) strlen("Rumpelstiltskin"))== SLNet::CONNECTION_ATTEMPT_STARTED;
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#endif
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if (b)
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puts("Attempting connection");
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else
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{
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puts("Bad connection attempt. Terminating.");
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exit(1);
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}
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continue;
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}
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if (strcmp(message, "ping")==0)
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{
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if (client->GetSystemAddressFromIndex(0)!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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client->Ping(client->GetSystemAddressFromIndex(0));
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continue;
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}
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if (strcmp(message, "getlastping")==0)
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{
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if (client->GetSystemAddressFromIndex(0)!= SLNet::UNASSIGNED_SYSTEM_ADDRESS)
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printf("Last ping is %i\n", client->GetLastPing(client->GetSystemAddressFromIndex(0)));
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continue;
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}
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// message is the data to send
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// strlen(message)+1 is to send the null-terminator
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// HIGH_PRIORITY doesn't actually matter here because we don't use any other priority
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// RELIABLE_ORDERED means make sure the message arrives in the right order
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client->Send(message, (int) strlen(message)+1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, SLNet::UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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// Get a packet from either the server or the client
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for (p=client->Receive(); p; client->DeallocatePacket(p), p=client->Receive())
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{
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// We got a packet, get the identifier with our handy function
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packetIdentifier = GetPacketIdentifier(p);
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// Check if this is a network message packet
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switch (packetIdentifier)
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{
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case ID_DISCONNECTION_NOTIFICATION:
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// Connection lost normally
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printf("ID_DISCONNECTION_NOTIFICATION\n");
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break;
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case ID_ALREADY_CONNECTED:
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// Connection lost normally
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printf("ID_ALREADY_CONNECTED with guid %" PRINTF_64_BIT_MODIFIER "u\n", p->guid.g);
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break;
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case ID_INCOMPATIBLE_PROTOCOL_VERSION:
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printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n");
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break;
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case ID_REMOTE_DISCONNECTION_NOTIFICATION: // Server telling the clients of another client disconnecting gracefully. You can manually broadcast this in a peer to peer enviroment if you want.
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printf("ID_REMOTE_DISCONNECTION_NOTIFICATION\n");
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break;
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case ID_REMOTE_CONNECTION_LOST: // Server telling the clients of another client disconnecting forcefully. You can manually broadcast this in a peer to peer enviroment if you want.
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printf("ID_REMOTE_CONNECTION_LOST\n");
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break;
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case ID_REMOTE_NEW_INCOMING_CONNECTION: // Server telling the clients of another client connecting. You can manually broadcast this in a peer to peer enviroment if you want.
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printf("ID_REMOTE_NEW_INCOMING_CONNECTION\n");
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break;
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case ID_CONNECTION_BANNED: // Banned from this server
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printf("We are banned from this server.\n");
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break;
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case ID_CONNECTION_ATTEMPT_FAILED:
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printf("Connection attempt failed\n");
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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// Sorry, the server is full. I don't do anything here but
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// A real app should tell the user
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printf("ID_NO_FREE_INCOMING_CONNECTIONS\n");
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break;
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case ID_INVALID_PASSWORD:
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printf("ID_INVALID_PASSWORD\n");
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break;
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case ID_CONNECTION_LOST:
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// Couldn't deliver a reliable packet - i.e. the other system was abnormally
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// terminated
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printf("ID_CONNECTION_LOST\n");
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED:
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// This tells the client they have connected
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printf("ID_CONNECTION_REQUEST_ACCEPTED to %s with GUID %s\n", p->systemAddress.ToString(true), p->guid.ToString());
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printf("My external address is %s\n", client->GetExternalID(p->systemAddress).ToString(true));
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break;
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case ID_CONNECTED_PING:
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case ID_UNCONNECTED_PING:
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printf("Ping from %s\n", p->systemAddress.ToString(true));
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break;
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default:
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// It's a client, so just show the message
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printf("%s\n", p->data);
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break;
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}
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}
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}
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// Be nice and let the server know we quit.
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client->Shutdown(300);
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// We're done with the network
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SLNet::RakPeerInterface::DestroyInstance(client);
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return 0;
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}
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// Copied from Multiplayer.cpp
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// If the first byte is ID_TIMESTAMP, then we want the 5th byte
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// Otherwise we want the 1st byte
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unsigned char GetPacketIdentifier(SLNet::Packet *p)
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{
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if (p==0)
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return 255;
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if ((unsigned char)p->data[0] == ID_TIMESTAMP)
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{
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RakAssert(p->length > sizeof(SLNet::MessageID) + sizeof(SLNet::Time));
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return (unsigned char) p->data[sizeof(SLNet::MessageID) + sizeof(SLNet::Time)];
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}
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else
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return (unsigned char) p->data[0];
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}
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