Files
SLikeNet/Samples/MasterServer/MasterServer.h
2025-11-24 14:19:51 +05:30

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1.1 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*/
// TOPOLOGY
// Always running
// Active game servers == active clients
#ifndef __MASTER_SERVER_H
#define __MASTER_SERVER_H
#include "MasterCommon.h"
#include "NetworkTypes.h"
/// \ingroup MASTER_SERVER_GROUP
/// \brief implements the master server
class MasterServer : public MasterCommon
{
public:
MasterServer();
~MasterServer();
protected:
virtual void Update(RakPeerInterface *peer);
virtual bool OnReceive(RakPeerInterface *peer, Packet *packet);
// Event when a packet was tampered with mid-stream. Override.
void OnModifiedPacket(void);
bool PropagateToGame(Packet *packet) const;
void HandleQuery(Packet *packet);
void HandleDelistServer(Packet *packet);
void HandleUpdateServer(Packet *packet);
void HandleRelayedConnectionNotification(Packet *packet);
};
#endif