Files
SLikeNet/Samples/MessageFilter/MessageFilterTest.cpp
2025-11-24 14:19:51 +05:30

131 lines
4.2 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "slikenet/peerinterface.h"
#include "slikenet/MessageFilter.h"
#include "slikenet/MessageIdentifiers.h"
#include "slikenet/sleep.h"
#include <stdio.h>
int main()
{
// The message filter parses all incoming messages and only allows messages of a certain type
SLNet::MessageFilter messageFilter;
SLNet::RakPeerInterface *peer1, *peer2;
char message;
SLNet::Packet *packet;
peer1= SLNet::RakPeerInterface::GetInstance();
peer2= SLNet::RakPeerInterface::GetInstance();
// Set up the filter rules.
// All new connections go to filter 0
messageFilter.SetAutoAddNewConnectionsToFilter(0);
// Filter 0 only allows ID_USER_PACKET_ENUM
messageFilter.SetAllowMessageID(true, ID_USER_PACKET_ENUM, ID_USER_PACKET_ENUM, 0);
// Filter 1 only allows ID_USER_PACKET_ENUM
messageFilter.SetAllowMessageID(true, ID_USER_PACKET_ENUM+1, ID_USER_PACKET_ENUM+1, 1);
// Use the filter on peer 1.
peer1->AttachPlugin(&messageFilter);
// Connect the systems to each other
SLNet::SocketDescriptor socketDescriptor(60000,0);
peer1->Startup(1,&socketDescriptor, 1);
peer1->SetMaximumIncomingConnections(1);
socketDescriptor.port=60001;
peer2->Startup(1,&socketDescriptor, 1);
peer2->Connect("127.0.0.1", 60000,0,0);
// Wait for the connection to complete
for(;;)
{
packet = peer1->Receive();
if (packet && packet->data[0]==ID_NEW_INCOMING_CONNECTION)
{
printf("Connected.\n");
peer1->DeallocatePacket(packet);
break;
}
peer1->DeallocatePacket(packet);
RakSleep(0);
}
printf("Peer 2 sending ID_USER_PACKET_ENUM+1 and ID_USER_PACKET_ENUM\n");
// Have peer 2 send a disallowed message, then the allowed message.
message=static_cast<unsigned char>(ID_USER_PACKET_ENUM+1);
peer2->Send(&message, 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, SLNet::UNASSIGNED_SYSTEM_ADDRESS, true);
// Allowed message
message=static_cast<unsigned char>(ID_USER_PACKET_ENUM);
peer2->Send(&message, 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, SLNet::UNASSIGNED_SYSTEM_ADDRESS, true);
RakSleep(1000);
// Print out the messages that peer 1 got
printf("We should get ID_USER_PACKET_ENUM and not ID_USER_PACKET_ENUM+1.\n");
packet = peer1->Receive();
while (packet)
{
switch (packet->data[0])
{
case ID_USER_PACKET_ENUM:
printf("ID_USER_PACKET_ENUM\n");
printf("User switched to group 1\n");
// Switch the sender to group 1 now so that ID_USER_PACKET_ENUM+1 is allowed.
messageFilter.SetSystemFilterSet(packet, 1);
break;
case ID_USER_PACKET_ENUM+1:
printf("ID_USER_PACKET_ENUM+1\n");
break;
}
peer1->DeallocatePacket(packet);
RakSleep(0);
packet = peer1->Receive();
}
// Have peer 2 send the messages again.
message=static_cast<unsigned char>(ID_USER_PACKET_ENUM+1);
peer2->Send(&message, 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, SLNet::UNASSIGNED_SYSTEM_ADDRESS, true);
message=static_cast<unsigned char>(ID_USER_PACKET_ENUM);
peer2->Send(&message, 1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, SLNet::UNASSIGNED_SYSTEM_ADDRESS, true);
RakSleep(1000);
printf("We should now NOT get ID_USER_PACKET_ENUM and should get ID_USER_PACKET_ENUM+1\n");
packet = peer1->Receive();
while (packet)
{
switch (packet->data[0])
{
case ID_USER_PACKET_ENUM:
printf("ID_USER_PACKET_ENUM\n");
break;
case ID_USER_PACKET_ENUM+1:
printf("ID_USER_PACKET_ENUM+1\n");
break;
}
peer1->DeallocatePacket(packet);
packet = peer1->Receive();
RakSleep(0);
}
printf("Done.\n");
SLNet::RakPeerInterface::DestroyInstance(peer1);
SLNet::RakPeerInterface::DestroyInstance(peer2);
return 0;
}