71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2016-2019, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#include "slikenet/TelnetTransport.h"
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#include "slikenet/ConsoleServer.h"
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#include "slikenet/LogCommandParser.h"
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#include "slikenet/PacketConsoleLogger.h"
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#include "slikenet/peerinterface.h"
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#include "slikenet/sleep.h"
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#include <stdio.h>
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#include "slikenet/Getche.h"
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#include "slikenet/MessageIdentifiers.h"
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#include "slikenet/Kbhit.h"
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using namespace SLNet;
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void main(void)
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{
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printf("Shows how to connect telnet to read PacketLogger output from RakPeer.\n");
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RakPeerInterface *rakPeer = SLNet::RakPeerInterface::GetInstance();
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TelnetTransport tt;
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ConsoleServer consoleServer;
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LogCommandParser lcp;
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PacketConsoleLogger pcl;
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pcl.SetLogCommandParser(&lcp);
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consoleServer.AddCommandParser(&lcp);
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consoleServer.SetTransportProvider(&tt, 23);
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rakPeer->AttachPlugin(&pcl);
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SLNet::SocketDescriptor sd(0,0);
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SLNet::StartupResult sr = rakPeer->Startup(32, &sd, 1);
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(void) sr;
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RakAssert(sr==RAKNET_STARTED);
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printf("Use telnet 127.0.0.1 23 to connect from the command window\n");
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printf("Use 'Turn Windows features on and off' with 'Telnet Client' if needed.\n");
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printf("Once telnet has connected, type 'Logger subscribe'\n");
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printf("Press any key in this window once you have done all this.\n");
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SLNet::Packet *packet;
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while (!_kbhit())
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{
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consoleServer.Update();
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RakSleep(30);
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}
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SLNet::ConnectionAttemptResult car = rakPeer->Connect("natpunch.slikesoft.com", 61111, 0, 0);
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(void) car;
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for(;;)
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{
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for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
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{
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}
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consoleServer.Update();
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RakSleep(30);
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}
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}
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