Files
SLikeNet/Source/include/slikenet/IncrementalReadInterface.h
2025-11-24 14:19:51 +05:30

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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __INCREMENTAL_READ_INTERFACE_H
#define __INCREMENTAL_READ_INTERFACE_H
#include "FileListNodeContext.h"
#include "Export.h"
namespace SLNet
{
class RAK_DLL_EXPORT IncrementalReadInterface
{
public:
IncrementalReadInterface() {}
virtual ~IncrementalReadInterface() {}
/// Read part of a file into \a destination
/// Return the number of bytes written. Return 0 when file is done.
/// \param[in] filename Filename to read
/// \param[in] startReadBytes What offset from the start of the file to read from
/// \param[in] numBytesToRead How many bytes to read. This is also how many bytes have been allocated to preallocatedDestination
/// \param[out] preallocatedDestination Write your data here
/// \return The number of bytes read, or 0 if none
virtual unsigned int GetFilePart( const char *filename, unsigned int startReadBytes, unsigned int numBytesToRead, void *preallocatedDestination, FileListNodeContext context);
};
} // namespace SLNet
#endif