Files
SLikeNet/Source/include/slikenet/SendToThread.h
2025-11-24 14:19:51 +05:30

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1.5 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "defines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace SLNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif