63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#include "Lobby2Presence.h"
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#include "slikenet/BitStream.h"
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using namespace SLNet;
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Lobby2Presence::Lobby2Presence() {
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status=UNDEFINED;
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isVisible=true;
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}
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Lobby2Presence::Lobby2Presence(const Lobby2Presence& input) {
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status=input.status;
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isVisible=input.isVisible;
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titleNameOrID=input.titleNameOrID;
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statusString=input.statusString;
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}
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Lobby2Presence& Lobby2Presence::operator = ( const Lobby2Presence& input )
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{
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status=input.status;
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isVisible=input.isVisible;
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titleNameOrID=input.titleNameOrID;
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statusString=input.statusString;
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return *this;
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}
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Lobby2Presence::~Lobby2Presence()
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{
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}
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void Lobby2Presence::Serialize(SLNet::BitStream *bitStream, bool writeToBitstream)
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{
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unsigned char gs = (unsigned char) status;
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bitStream->Serialize(writeToBitstream,gs);
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status=(Status) gs;
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bitStream->Serialize(writeToBitstream,isVisible);
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bitStream->Serialize(writeToBitstream,titleNameOrID);
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bitStream->Serialize(writeToBitstream,statusString);
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}
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