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SLikeNet/DependentExtensions/Lobby2/Steam/Lobby2Client_Steam.h
2025-11-24 14:19:51 +05:30

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C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __LOBBY_2_CLIENT_STEAM_H
#define __LOBBY_2_CLIENT_STEAM_H
#include "Lobby2Plugin.h"
#include "slikenet/DS_OrderedList.h"
#include "slikenet/types.h"
namespace SLNet
{
// This is a pure interface for Lobby2Client_SteamImpl
class RAK_DLL_EXPORT Lobby2Client_Steam : public SLNet::Lobby2Plugin
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(Lobby2Client_Steam)
virtual ~Lobby2Client_Steam() {}
virtual void SendMsg(Lobby2Message *msg)=0;
virtual void GetRoomMembers(DataStructures::OrderedList<uint64_t, uint64_t> &_roomMembers)=0;
virtual const char * GetRoomMemberName(uint64_t memberId)=0;
virtual bool IsRoomOwner(const uint64_t cSteamID)=0;
virtual bool IsInRoom(void) const=0;
virtual uint64_t GetNumRoomMembers(const uint64_t roomid)=0;
virtual uint64_t GetMyUserID(void)=0;
virtual const char* GetMyUserPersonalName(void)=0;
virtual uint64_t GetRoomID(void) const=0;
protected:
};
};
#endif