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SLikeNet/DependentExtensions/Lobby2/Steam/Lobby2Client_Steam_Impl.h
2025-11-24 14:19:51 +05:30

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5.0 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __LOBBY_2_CLIENT_STEAM_IMPL_H
#define __LOBBY_2_CLIENT_STEAM_IMPL_H
#pragma warning( push )
#pragma warning(disable:4127) // conditional expression is constant (with Steamworks 1.23a)
#include "steam_api.h"
#pragma warning( pop )
#include "Lobby2Client_Steam.h"
#include "slikenet/DS_Multilist.h"
#include "slikenet/SocketLayer.h"
#include "slikenet/DS_OrderedList.h"
namespace SLNet
{
struct Lobby2Message;
#define STEAM_UNUSED_PORT 1
class RAK_DLL_EXPORT Lobby2Client_Steam_Impl : public Lobby2Client_Steam, public SocketLayerOverride
{
public:
Lobby2Client_Steam_Impl();
virtual ~Lobby2Client_Steam_Impl();
/// Send a command to the server
/// \param[in] msg The message that represents the command
virtual void SendMsg(Lobby2Message *msg);
// Base class implementation
virtual void Update(void);
virtual void OnLobbyMatchListCallback( LobbyMatchList_t *pCallback, bool bIOFailure );
virtual void OnLobbyCreated( LobbyCreated_t *pCallback, bool bIOFailure );
virtual void OnLobbyJoined( LobbyEnter_t *pCallback, bool bIOFailure );
virtual bool IsCommandRunning( Lobby2MessageID msgId );
virtual void GetRoomMembers(DataStructures::OrderedList<uint64_t, uint64_t> &_roomMembers);
virtual const char * GetRoomMemberName(uint64_t memberId);
virtual bool IsRoomOwner(const uint64_t cSteamID);
virtual bool IsInRoom(void) const;
virtual uint64_t GetNumRoomMembers(const uint64_t roomid){return SteamMatchmaking()->GetNumLobbyMembers(roomid);}
virtual uint64_t GetMyUserID(void){return SteamUser()->GetSteamID().ConvertToUint64();}
virtual const char* GetMyUserPersonalName(void) {return SteamFriends()->GetPersonaName();}
virtual void NotifyLeaveRoom(void);
// Returns 0 if none
virtual uint64_t GetRoomID(void) const {return roomId;}
/// Called when SendTo would otherwise occur.
virtual int RakNetSendTo( const char *data, int length, const SystemAddress &systemAddress );
/// Called when RecvFrom would otherwise occur. Return number of bytes read. Write data into dataOut
virtual int RakNetRecvFrom( char dataOut[ MAXIMUM_MTU_SIZE ], SystemAddress *senderOut, bool calledFromMainThread);
virtual void OnRakPeerShutdown(void);
virtual void OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason );
virtual void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason);
virtual void OnAttach(void);
virtual void OnDetach(void);
struct RoomMember
{
SystemAddress systemAddress;
uint64_t steamIDRemote;
};
static int SystemAddressAndRoomMemberComp( const SystemAddress &key, const RoomMember &data );
static int SteamIDAndRoomMemberComp( const uint64_t &key, const RoomMember &data );
protected:
void CallCBWithResultCode(Lobby2Message *msg, Lobby2ResultCode rc);
void PushDeferredCallback(Lobby2Message *msg);
void CallRoomCallbacks(void);
void NotifyNewMember(uint64_t memberId, SystemAddress remoteSystem);
void NotifyDroppedMember(uint64_t memberId, SystemAddress remoteSystem);
void CallCompletedCallbacks(void);
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnLobbyDataUpdatedCallback, LobbyDataUpdate_t, m_CallbackLobbyDataUpdated );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnPersonaStateChange, PersonaStateChange_t, m_CallbackPersonaStateChange );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnLobbyDataUpdate, LobbyDataUpdate_t, m_CallbackLobbyDataUpdate );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnLobbyChatUpdate, LobbyChatUpdate_t, m_CallbackChatDataUpdate );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnLobbyChatMessage, LobbyChatMsg_t, m_CallbackChatMessageUpdate );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnP2PSessionRequest, P2PSessionRequest_t, m_CallbackP2PSessionRequest );
STEAM_CALLBACK( Lobby2Client_Steam_Impl, OnP2PSessionConnectFail, P2PSessionConnectFail_t, m_CallbackP2PSessionConnectFail );
DataStructures::Multilist<ML_UNORDERED_LIST, Lobby2Message *, uint64_t > deferredCallbacks;
uint64_t roomId;
DataStructures::OrderedList<SystemAddress, RoomMember, SystemAddressAndRoomMemberComp> roomMembersByAddr;
DataStructures::OrderedList<uint64_t, RoomMember, SteamIDAndRoomMemberComp> roomMembersById;
DataStructures::Multilist<ML_ORDERED_LIST, uint64_t> rooms;
void ClearRoom(void);
uint32_t nextFreeSystemAddress;
};
};
#endif