189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
/*
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Copyright (c) 2009-2010 Christopher A. Taylor. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of LibCat nor the names of its contributors may be used
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to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CAT_SOCKETS_HPP
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#define CAT_SOCKETS_HPP
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#include <cat/Platform.hpp>
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#include <string>
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#if defined(CAT_OS_WINDOWS)
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# include <WS2tcpip.h>
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#else
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# include <unistd.h>
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#endif
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#define CAT_IP4_LOOPBACK "127.0.0.1"
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#define CAT_IP6_LOOPBACK "::1"
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namespace cat {
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//// Data Types
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#if defined(CAT_OS_WINDOWS)
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typedef SOCKET Socket;
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CAT_INLINE bool CloseSocket(Socket s) { return !closesocket(s); }
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#else
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typedef int Socket;
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static const Socket INVALID_SOCKET = -1;
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static const int SOCKET_ERROR = -1;
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CAT_INLINE bool CloseSocket(Socket s) { return !close(s); }
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#endif
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typedef u16 Port;
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#pragma pack(push)
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#pragma pack(1)
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// Wrapper for IPv4 and IPv6 addresses
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class NetAddr
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{
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union
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{
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u8 v6_bytes[16];
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u16 v6_words[8];
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u64 v6[2];
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struct {
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u32 v4;
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u32 v4_padding[3];
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};
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} _ip; // Network order
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union
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{
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u32 _valid;
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struct {
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Port _port; // Host order
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u16 _family; // Host order
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};
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};
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public:
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static const int IP4_BYTES = 4;
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static const int IP6_BYTES = 16;
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typedef sockaddr_in6 SockAddr;
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public:
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CAT_INLINE NetAddr() {}
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NetAddr(const char *ip_str, Port port = 0);
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NetAddr(const sockaddr_in6 &addr);
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NetAddr(const sockaddr_in &addr);
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NetAddr(const sockaddr *addr);
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NetAddr(int a, int b, int c, int d, Port port = 0);
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public:
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NetAddr(const NetAddr &addr);
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NetAddr &operator=(const NetAddr &addr);
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public:
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bool Wrap(const sockaddr_in6 &addr);
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bool Wrap(const sockaddr_in &addr);
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bool Wrap(const sockaddr *addr);
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public:
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// Promote an IPv4 address to an IPv6 address if needed
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bool PromoteTo6();
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// Demote an IPv6 address to an IPv4 address if possible,
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// otherwise marks address as invalid and returns false
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bool DemoteTo4();
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CAT_INLINE bool Convert(bool To6) { if (To6) return PromoteTo6(); else return DemoteTo4(); }
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public:
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CAT_INLINE bool Valid() const { return _valid != 0; }
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CAT_INLINE bool Is6() const { return _family == AF_INET6; }
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CAT_INLINE const u32 GetIP4() const { return _ip.v4; }
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CAT_INLINE const u64 *GetIP6() const { return _ip.v6; }
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CAT_INLINE Port GetPort() const { return _port; }
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CAT_INLINE void SetPort(Port port) { _port = port; }
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// Mark the address as invalid
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CAT_INLINE void Invalidate() { _valid = 0; }
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public:
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bool EqualsIPOnly(const NetAddr &addr) const;
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bool operator==(const NetAddr &addr) const;
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bool operator!=(const NetAddr &addr) const;
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public:
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// To validate external input; don't want clients connecting
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// to their local network instead of the actual game server.
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bool IsInternetRoutable();
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// Returns true if the address is routable on local network or Internet.
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// Returns false if the address is IPv4 multicast, loopback, or weird.
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bool IsRoutable();
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public:
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bool SetFromString(const char *ip_str, Port port = 0);
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std::string IPToString() const;
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bool SetFromRawIP(const u8 *ip_binary, int bytes);
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bool SetFromDotDecimals(int a, int b, int c, int d, Port port = 0);
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public:
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bool Unwrap(SockAddr &addr, int &addr_len, bool PromoteToIP6 = false) const;
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};
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#pragma pack(pop)
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//// Helper Functions
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// Run startup and cleanup functions needed under some OS
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bool StartupSockets(); // returns false on error
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void CleanupSockets();
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// inout_OnlyIPv4: Indicates that only IPv4 is requested by caller
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// Sets OnlyIPv4 if IPv6 will be unsupported
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// Returns true on success
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bool CreateSocket(int type, int protocol, bool SupportIPv4, Socket &out_s, bool &inout_OnlyIPv4);
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// Returns true on success
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bool NetBind(Socket s, Port port, bool OnlyIPv4);
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// Returns 0 on failure
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Port GetBoundPort(Socket s);
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//// Error Codes
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// Returns a string describing the last error from Winsock2 API
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std::string SocketGetLastErrorString();
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std::string SocketGetErrorString(int code);
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} // namespace cat
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#endif // CAT_SOCKETS_HPP
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