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SLikeNet/DependentExtensions/cat/net/linux/TCPConnection.hpp
2025-11-24 14:19:51 +05:30

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C++

/*
Copyright (c) 2009 Christopher A. Taylor. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of LibCat nor the names of its contributors may be used
to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CAT_THREAD_POOL_SOCKETS_HPP
#define CAT_THREAD_POOL_SOCKETS_HPP
/*
Windows version of thread pool sockets with IO Completion Ports
Included from <cat/net/ThreadPoolSockets.hpp>
Do not include directly
*/
#include <MSWSock.h>
#include <cat/port/WindowsInclude.hpp>
namespace cat {
/*
class TCPConnection
Object that represents a TCPServer's connection from a TCPClient
Object is instantiated just before accepting a connection
DisconnectClient() : Disconnect the client
PostToClient() : Send a message to the client
ValidServerConnection() : Returns true iff the connection is valid
OnConnectFromClient() : Return false to deny this connection
OnReadFromClient() : Return false to disconnect the client in response to a message
OnWriteToClient() : Informs the derived class that data has been sent
OnDisconectFromClient() : Informs the derived class that the client has disconnected
*/
class TCPConnection : public ThreadRefObject
{
friend class TCPServer;
friend class ThreadPool;
public:
TCPConnection();
virtual ~TCPConnection();
bool ValidServerConnection();
void DisconnectClient();
bool PostToClient(void *buffer, u32 bytes);
protected:
virtual bool OnConnectFromClient(const NetAddr &remoteClientAddress) = 0; // false = disconnect
virtual bool OnReadFromClient(u8 *data, u32 bytes) = 0; // false = disconnect
virtual void OnWriteToClient(u32 bytes) = 0;
virtual void OnDisconnectFromClient() = 0;
private:
Socket _socket;
LPFN_DISCONNECTEX _lpfnDisconnectEx;
TypedOverlapped *_recvOv;
volatile u32 _disconnecting;
private:
bool AcceptConnection(Socket listenSocket, Socket acceptSocket,
LPFN_DISCONNECTEX lpfnDisconnectEx, const NetAddr &acceptAddress,
const NetAddr &remoteClientAddress);
bool QueueWSARecv();
void OnWSARecvComplete(int error, u32 bytes);
bool QueueWSASend(TypedOverlapped *sendOv, u32 bytes);
void OnWSASendComplete(int error, u32 bytes);
bool QueueDisconnectEx();
void OnDisconnectExComplete(int error);
};
/*
class TCPClient
Object that represents a TCPClient bound to a single port
ValidClient() : Returns true iff the client socket is valid
Connect() : Connects to the given address
DisconnectServer() : Disconnects from the server
PostToServer() : Send a message to the server (will fail if not connected)
OnConnectToServer() : Called when connection is accepted
OnReadFromServer() : Return false to disconnect the server in response to data
OnWriteToServer() : Informs the derived class that data has been sent
OnDisconnectFromServer() : Informs the derived class that the server has disconnected
*/
class TCPClient : public ThreadRefObject
{
friend class ThreadPool;
public:
TCPClient();
virtual ~TCPClient();
bool ValidClient();
bool Connect(const NetAddr &remoteServerAddress);
void DisconnectServer();
bool PostToServer(void *buffer, u32 bytes);
protected:
virtual void OnConnectToServer() = 0;
virtual bool OnReadFromServer(u8 *data, u32 bytes) = 0; // false = disconnect
virtual void OnWriteToServer(u32 bytes) = 0;
virtual void OnDisconnectFromServer() = 0;
private:
Socket _socket;
TypedOverlapped *_recvOv;
volatile u32 _disconnecting;
bool _ipv6;
private:
bool QueueConnectEx(const NetAddr &remoteServerAddress);
void OnConnectExComplete(int error);
bool QueueWSARecv();
void OnWSARecvComplete(int error, u32 bytes);
bool QueueWSASend(TypedOverlapped *sendOv, u32 bytes);
void OnWSASendComplete(int error, u32 bytes);
bool QueueDisconnectEx();
void OnDisconnectExComplete(int error);
};
/*
class TCPClientQueued
Base class for a TCP client that needs to queue up data for sending before
a connection has been established. e.g. Uplink for a proxy server.
PostQueuedToServer() : Call in OnConnectToServer() to post the queued messages.
*/
class TCPClientQueued : public TCPClient
{
private:
volatile bool _queuing;
Mutex _queueLock;
void *_queueBuffer;
u32 _queueBytes;
protected:
void PostQueuedToServer();
public:
TCPClientQueued();
virtual ~TCPClientQueued();
bool PostToServer(void *buffer, u32 bytes);
};
/*
class UDPEndpoint
Object that represents a UDP endpoint bound to a single port
*/
class UDPEndpoint : public ThreadRefObject
{
friend class ThreadPool;
public:
UDPEndpoint();
virtual ~UDPEndpoint();
bool Valid();
Port GetPort();
// Is6() result is only valid AFTER Bind()
CAT_INLINE bool Is6() { return _ipv6; }
// For servers: Bind() with ignoreUnreachable = true ((default))
// For clients: Bind() with ignoreUnreachable = false and call this
// after the first packet from the server is received.
bool IgnoreUnreachable();
void Close(); // Invalidates this object
bool Bind(Port port = 0, bool ignoreUnreachable = true);
bool QueueWSARecvFrom();
// If Is6() == true, the address must be promoted to IPv6
// before calling Post() with addr.PromoteTo6()
bool Post(const NetAddr &addr, void *data, u32 bytes);
protected:
virtual void OnRead(ThreadPoolLocalStorage *tls, const NetAddr &addr, u8 *data, u32 bytes) = 0; // false = close
virtual void OnWrite(u32 bytes) = 0;
virtual void OnClose() = 0;
virtual void OnUnreachable(const NetAddr &addr) {} // Only IP is valid
private:
Socket _socket;
Port _port;
volatile u32 _closing;
bool _ipv6;
private:
bool QueueWSARecvFrom(RecvFromOverlapped *recvOv);
void OnWSARecvFromComplete(ThreadPoolLocalStorage *tls, int error, RecvFromOverlapped *recvOv, u32 bytes);
bool QueueWSASendTo(const NetAddr &addr, TypedOverlapped *sendOv, u32 bytes);
void OnWSASendToComplete(int error, u32 bytes);
};
} // namespace cat
#endif // CAT_THREAD_POOL_SOCKETS_HPP