41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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// TOPOLOGY
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// Always running
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// Active game servers == active clients
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#ifndef __MASTER_SERVER_H
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#define __MASTER_SERVER_H
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#include "MasterCommon.h"
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#include "NetworkTypes.h"
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/// \ingroup MASTER_SERVER_GROUP
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/// \brief implements the master server
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class MasterServer : public MasterCommon
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{
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public:
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MasterServer();
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~MasterServer();
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protected:
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virtual void Update(RakPeerInterface *peer);
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virtual bool OnReceive(RakPeerInterface *peer, Packet *packet);
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// Event when a packet was tampered with mid-stream. Override.
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void OnModifiedPacket(void);
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bool PropagateToGame(Packet *packet) const;
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void HandleQuery(Packet *packet);
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void HandleDelistServer(Packet *packet);
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void HandleUpdateServer(Packet *packet);
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void HandleRelayedConnectionNotification(Packet *packet);
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};
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#endif
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