Files
SLikeNet/DependentExtensions/Lobby2/Lobby2Client.cpp
2025-11-24 14:19:51 +05:30

133 lines
3.6 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "Lobby2Client.h"
#include "slikenet/assert.h"
#include "slikenet/MessageIdentifiers.h"
using namespace SLNet;
Lobby2Client::Lobby2Client()
{
serverAddress= SLNet::UNASSIGNED_SYSTEM_ADDRESS;
}
Lobby2Client::~Lobby2Client()
{
}
void Lobby2Client::SetServerAddress(SystemAddress addr)
{
serverAddress=addr;
}
SystemAddress Lobby2Client::GetServerAddress(void) const
{
return serverAddress;
}
void Lobby2Client::SendMsg(Lobby2Message *msg)
{
// Callback must be ready to receive reply
RakAssert(callbacks.Size());
msg->resultCode=L2RC_PROCESSING;
SLNet::BitStream bs;
bs.Write((MessageID)ID_LOBBY2_SEND_MESSAGE);
bs.Write((MessageID)msg->GetID());
msg->Serialize(true,false,&bs);
SendUnified(&bs,packetPriority, RELIABLE_ORDERED, orderingChannel, serverAddress, false);
}
void Lobby2Client::SendMsgAndDealloc(Lobby2Message *msg)
{
SendMsg(msg);
msgFactory->Dealloc(msg);
}
PluginReceiveResult Lobby2Client::OnReceive(Packet *packet)
{
RakAssert(packet);
switch (packet->data[0])
{
case ID_LOBBY2_SEND_MESSAGE:
OnMessage(packet);
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
return RR_CONTINUE_PROCESSING;
}
void Lobby2Client::OnClosedConnection(const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason )
{
(void)systemAddress;
(void)rakNetGUID;
(void)lostConnectionReason;
// if (systemAddress==serverAddress)
// ClearIgnoreList();
}
void Lobby2Client::OnShutdown(void)
{
// ClearIgnoreList();
}
void Lobby2Client::OnMessage(Packet *packet)
{
SLNet::BitStream bs(packet->data,packet->length,false);
bs.IgnoreBytes(1); // ID_LOBBY2_SEND_MESSAGE
MessageID msgId;
bs.Read(msgId);
Lobby2MessageID lobby2MessageID = (Lobby2MessageID) msgId;
Lobby2Message *lobby2Message = msgFactory->Alloc(lobby2MessageID);
if (lobby2Message)
{
lobby2Message->Serialize(false,true,&bs);
if (lobby2Message->ClientImpl(this))
{
for (unsigned long i=0; i < callbacks.Size(); i++)
{
if (lobby2Message->callbackId==(uint32_t)-1 || lobby2Message->callbackId==callbacks[i]->callbackId)
lobby2Message->CallCallback(callbacks[i]);
}
}
msgFactory->Dealloc(lobby2Message);
}
else
{
RakAssert("Lobby2Client::OnMessage lobby2Message==0" && 0);
}
}
/*
void Lobby2Client::AddToIgnoreList(SLNet::RakString user)
{
ignoreList.Insert(user,user,false);
}
void Lobby2Client::RemoveFromIgnoreList(SLNet::RakString user)
{
ignoreList.RemoveIfExists(user);
}
void Lobby2Client::SetIgnoreList(DataStructures::List<SLNet::RakString> users)
{
for (unsigned int i=0; i < users.Size(); i++)
ignoreList.Insert(users[i],users[i],false);
}
bool Lobby2Client::IsInIgnoreList(SLNet::RakString user) const
{
return ignoreList.HasData(user);
}
void Lobby2Client::ClearIgnoreList(void)
{
ignoreList.Clear(_FILE_AND_LINE_);
}
const DataStructures::OrderedList<SLNet::RakString, SLNet::RakString>* Lobby2Client::GetIgnoreList(void) const
{
return &ignoreList;
}
*/