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SLikeNet/DependentExtensions/Ogre3DInterpDemo/TransformationHistory.h
2025-11-24 14:19:51 +05:30

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/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#ifndef __TRANFORMATION_HISTORY_H
#define __TRANFORMATION_HISTORY_H
#include "slikenet/types.h"
#include "OgreVector3.h"
#include "OgreQuaternion.h"
#include "slikenet/DS_Queue.h"
#include "slikenet/memoryoverride.h"
struct TransformationHistoryCell
{
TransformationHistoryCell();
TransformationHistoryCell(SLNet::TimeMS t, const Ogre::Vector3& pos, const Ogre::Vector3& vel, const Ogre::Quaternion& quat );
SLNet::TimeMS time;
Ogre::Vector3 position;
Ogre::Quaternion orientation;
Ogre::Vector3 velocity;
};
/// \brief This class stores a series of data points consisting of position, orientation, and velocity
/// Data points are written using Write(). The number of points stored is determined by the values passed to Init()
/// Points are read out using Read(). Read() will interpolate between two known points given a time between those points, or between the last known and current point.
/// For smooth interpolation, render entities by reading their past positions by whatever amount of time your update interval is.
class TransformationHistory
{
public:
/// \brief Call to setup this class with required parameters
/// maxWriteInterval should be equal to or less than the interval between updates for a given entity
/// maxHistoryTime is the maximum amount of time you want to read in the past
/// \param[in] maxWriteInterval Minimum amount of time that must elapse between new data points added with Write.
/// \param[in] maxHistoryTime How long to store data points before they expire
void Init(SLNet::TimeMS maxWriteInterval, SLNet::TimeMS maxHistoryTime);
/// \brief Adds a new data point to the end of the queue
/// If less than maxWriteInterval has elapsed since the last call, the Write() call is ignored.
/// \param[in] position Position to write
/// \param[in] velocity Velocity to write
/// \param[in] orientation Orientation to write
/// \param[in] curTimeMS Time when data point was generated, which should generally increment each call
void Write(const Ogre::Vector3 &position, const Ogre::Vector3 &velocity, const Ogre::Quaternion &orientation, SLNet::TimeMS curTimeMS);
/// \brief Same as Write(), except that if the point is in the past, an older point updated
void Overwrite(const Ogre::Vector3 &position, const Ogre::Vector3 &velocity, const Ogre::Quaternion &orientation, SLNet::TimeMS when);
enum ReadResult
{
// We are reading so far in the past there is no data yet
READ_OLDEST,
// We are not reading in the past, so the input parameters stay the same
VALUES_UNCHANGED,
// We are reading in the past
INTERPOLATED
};
/// \brief Read an interpolated point in the psast
/// Parameters are in/out, modified to reflect the history.
/// \param[in/out] position As input, the current position of the object at \a curTime. As output, the position of the object at \when. Pass 0 to ignore.
/// \param[in/out] velocity As input, the current velocity of the object at \a curTime. As output, the velocity of the object at \when. Pass 0 to ignore.
/// \param[in/out] orientation As input, the current orientation of the object at \a curTime. As output, the orientation of the object at \when. Pass 0 to ignore.
/// \param[in] when The time at which you want to read.
/// \param[in] curTime Right now
/// \return What method was used to calculate outputs
ReadResult Read(Ogre::Vector3 *position, Ogre::Vector3 *velocity, Ogre::Quaternion *orientation,
SLNet::TimeMS when, SLNet::TimeMS curTime);
/// \brief Clear all values in the history
void Clear(void);
protected:
DataStructures::Queue<TransformationHistoryCell> history;
unsigned maxHistoryLength;
SLNet::TimeMS writeInterval;
};
#endif